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PUBLISHER: The Business Research Company | PRODUCT CODE: 1310628

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PUBLISHER: The Business Research Company | PRODUCT CODE: 1310628

Entertainment And Media Global Market Report 2023

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PAGES: 275 Pages
DELIVERY TIME: 2-10 business days
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“Entertainment And Media Global Market Report 2023 ” from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on entertainment and media market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for entertainment and media ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? “The entertainment and media market global report ” from The Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

Scope

Markets Covered:

  • 1) By Product: Film; Music; Social Media; Video And Animation; Video Games; Other Products
  • 2) By Revenue Type: Advertisement Revenue; Subscription-Based Revenue; Other Revenues
  • 3) By Application: Wire; Wireless; Other Applications
  • Companies Mentioned: Comcast Corporation; Grupo Televisa S.A.B.; Vivendi SE; The New York Times; Viacom 18
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Executive Summary

Major players in the entertainment and media market are: Comcast Corporation, Grupo Televisa S.A.B., Vivendi SE, The New York Times, Viacom 18, The Walt Disney Company, Bertelsmann SE & Co. KGaA, VOOT, Sun TV Network Limited, Dish TV India Limited, Zee Entertainment Enterprises Limited, Sony Group Corporation, Eros International, New Delhi Television Ltd., PVR Cinemas, and Reliance MediaWorks Ltd.

The global entertainment and media market is expected to grow from $2,322.46 billion in 2022 to $2,507.25 billion in 2023 at a compound annual growth rate (CAGR) of 8%. The Russia-Ukraine war disrupted the chances of global economic recovery from the COVID-19 pandemic, at least in the short term. The war between these two countries has led to economic sanctions on multiple countries, a surge in commodity prices, and supply chain disruptions, causing inflation across goods and services and affecting many markets across the globe. The entertainment and media market is expected to reach $3,304.51 billion in 2027 at a CAGR of 7.1%.

The entertainment and media market includes revenues earned by entities by providing services such as photo editing services, creative design services, graphic design, writing services, advertising services, video editing, data entry services, data processing, data extraction services, invoice data entry, data cleansing services, data conversion, and online catalog. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

Entertainment and media refer to the broad range of industries encompassing various forms of communication and entertainment, including television, film, radio, music, publishing, advertising, and digital media. It creates, produces, and distributes content that informs, entertains, and engages audiences across various platforms and channels.

North America was the largest region in the entertainment and media market in 2022. The regions covered in entertainment and media report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The main products of entertainment and media are film, music, social media, video and animation, video games, and others. A film refers to a movie or motion picture, a form of visual art that conveys a story or a message through a series of moving images, which is used to entertain, educate, and inspire, and often reflect and comment on society and culture. The revenues earned medium include advertisement revenue, subscription-based revenue, and others used for wire, wireless, and others.

Increasing penetration of smartphones is expected to propel the growth of the entertainment and media market going forward. Smartphones are portable electronic gadgets enabling users to browse the internet, send and receive texts, and call others. Due to their enhanced portability and connection, smartphones allow users to access information and entertainment practically wherever and anytime they choose, so the increasing penetration of smartphones will propel the growth of the entertainment and media market. For instance, according to a report published by Uswitch Limited, a UK-based online and telephone comparison and switching service, in 2022, 71.8 million mobile connections were active. There will be 68.3 million people living in the UK by 2025, and 95% will have smartphones. Moreover, in April 2022, according to Catch Connect, an Australia-based mobile plans provider, 79.60% of the total population in Australia used a smartphone. The number of smartphone users is predicted to reach 2.8 million by 2022. Therefore, the increasing penetration of smartphones is driving the growth of the entertainment and media market.

The adoption of cutting-edge technologies is a key trend gaining popularity in the entertainment and media market. Companies operating in the entertainment and media market are focusing on the adoption of cutting-edge technologies, to sustain their position in the market. For instance, in April 2022, HCL Technologies (HCL), an India-based, company engaged in Information Technology services, launched All Access Media Marketplace Platform to streamline the pre-production, production, and post-production phases of content development and delivery in media and entertainment. The HCL Workflow Creator serves as a machine-to-human interface, assisting in the creation of software-defined workflows and enabling the secure transfer of information assets from the studio or set to private data centers, shared space providers, SaaS cloud-based tools, and hyperscalers via telcos and transporters. It is developed in collaboration with Microsoft and CoreSite, an American Tower Corporation firm ("CoreSite"), to address the workflow development, applications, and vendor discovery pain points experienced by many media makers.

In March 2022, Amazon, a US-based E-commerce company, acquired Metro-Goldwyn-Mayer Studios Inc. for $8.5 billion. With this acquisition, Amazon will increase the amount of content available on Amazon Prime Video. Metro-Goldwyn-Mayer Studios Inc. is US-based television production company.

The countries covered in the entertainment and media market report are: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

The entertainment and media market research report is one of a series of new reports from The Business Research Company that provides entertainment and media market statistics, including the entertainment and media industry's global market size, regional shares, competitors with an entertainment and media market share, detailed entertainment and media market segments, market trends, and opportunities, and any further data you may need to thrive in the entertainment and media industry. This entertainment and media market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

Product Code: r7453

Table of Contents

1. Executive Summary

2. Entertainment And Media Market Characteristics

3. Entertainment And Media Market Trends And Strategies

4. Entertainment And Media Market - Macro Economic Scenario

  • 4.1. COVID-19 Impact On Entertainment And Media Market
  • 4.2. Ukraine-Russia War Impact On Entertainment And Media Market
  • 4.3. Impact Of High Inflation On Entertainment And Media Market

5. Entertainment And Media Market Size And Growth

  • 5.1. Global Entertainment And Media Historic Market, 2017-2022, $ Billion
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints On The Market
  • 5.2. Global Entertainment And Media Forecast Market, 2022-2027F, 2032F, $ Billion
    • 5.2.1. Drivers Of The Market
    • 5.2.2. Restraints On the Market

6. Entertainment And Media Market Segmentation

  • 6.1. Global Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • Film
  • Music
  • Social Media
  • Video And Animation
  • Video Games
  • Other Products
  • 6.2. Global Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • Advertisement Revenue
  • Subscription-Based Revenue
  • Other Revenues
  • 6.3. Global Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • Wire
  • Wireless
  • Other Applications

7. Entertainment And Media Market Regional And Country Analysis

  • 7.1. Global Entertainment And Media Market, Split By Region, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 7.2. Global Entertainment And Media Market, Split By Country, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

8. Asia-Pacific Entertainment And Media Market

  • 8.1. Asia-Pacific Entertainment And Media Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 8.3. Asia-Pacific Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

9. China Entertainment And Media Market

  • 9.1. China Entertainment And Media Market Overview
  • 9.2. China Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2017-2022, 2022-2027F, 2032F,$ Billion
  • 9.3. China Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2022-2027F, 2032F,$ Billion

10. India Entertainment And Media Market

  • 10.1. India Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 10.2. India Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

11. Japan Entertainment And Media Market

  • 11.1. Japan Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 11.2. Japan Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

12. Australia Entertainment And Media Market

  • 12.1. Australia Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 12.2. Australia Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

13. Indonesia Entertainment And Media Market

  • 13.1. Indonesia Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 13.2. Indonesia Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

14. South Korea Entertainment And Media Market

  • 14.1. South Korea Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 14.2. South Korea Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

15. Western Europe Entertainment And Media Market

  • 15.1. Western Europe Entertainment And Media Market Overview
  • 15.2. Western Europe Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 15.3. Western Europe Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

16. UK Entertainment And Media Market

  • 16.1. UK Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 16.2. UK Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

17. Germany Entertainment And Media Market

  • 17.1. Germany Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 17.2. Germany Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

18. France Entertainment And Media Market

  • 18.1. France Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 18.2. France Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

19. Eastern Europe Entertainment And Media Market

  • 19.1. Eastern Europe Entertainment And Media Market Overview
  • 19.2. Eastern Europe Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 19.3. Eastern Europe Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

20. Russia Entertainment And Media Market

  • 20.1. Russia Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 20.2. Russia Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

21. North America Entertainment And Media Market

  • 21.1. North America Entertainment And Media Market Overview
  • 21.2. North America Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 21.3. North America Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

22. USA Entertainment And Media Market

  • 22.1. USA Entertainment And Media Market Overview
  • 22.2. USA Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 22.3. USA Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

23. South America Entertainment And Media Market

  • 23.1. South America Entertainment And Media Market Overview
  • 23.2. South America Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 23.3. South America Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

24. Brazil Entertainment And Media Market

  • 24.1. Brazil Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 24.2. Brazil Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

25. Middle East Entertainment And Media Market

  • 25.1. Middle East Entertainment And Media Market Overview
  • 25.2. Middle East Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 25.3. Middle East Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

26. Africa Entertainment And Media Market

  • 26.1. Africa Entertainment And Media Market Overview
  • 26.2. Africa Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 26.3. Africa Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

27. Entertainment And Media Market Competitive Landscape And Company Profiles

  • 27.1. Entertainment And Media Market Competitive Landscape
  • 27.2. Entertainment And Media Market Company Profiles
    • 27.2.1. Comcast Corporation
      • 27.2.1.1. Overview
      • 27.2.1.2. Products and Services
      • 27.2.1.3. Strategy
      • 27.2.1.4. Financial Performance
    • 27.2.2. Grupo Televisa S.A.B.
      • 27.2.2.1. Overview
      • 27.2.2.2. Products and Services
      • 27.2.2.3. Strategy
      • 27.2.2.4. Financial Performance
    • 27.2.3. Vivendi SE
      • 27.2.3.1. Overview
      • 27.2.3.2. Products and Services
      • 27.2.3.3. Strategy
      • 27.2.3.4. Financial Performance
    • 27.2.4. The New York Times
      • 27.2.4.1. Overview
      • 27.2.4.2. Products and Services
      • 27.2.4.3. Strategy
      • 27.2.4.4. Financial Performance
    • 27.2.5. Viacom 18
      • 27.2.5.1. Overview
      • 27.2.5.2. Products and Services
      • 27.2.5.3. Strategy
      • 27.2.5.4. Financial Performance

28. Key Mergers And Acquisitions In The Entertainment And Media Market

29. Entertainment And Media Market Future Outlook and Potential Analysis

30. Appendix

  • 30.1. Abbreviations
  • 30.2. Currencies
  • 30.3. Historic And Forecast Inflation Rates
  • 30.4. Research Inquiries
  • 30.5. The Business Research Company
  • 30.6. Copyright And Disclaimer
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