PUBLISHER: The Business Research Company | PRODUCT CODE: 1387567
PUBLISHER: The Business Research Company | PRODUCT CODE: 1387567
“Ecommerce And Other Non Store Retailers Global Market Report 2024 ” from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on ecommerce and other non store retailers market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Where is the largest and fastest growing market for ecommerce and other non store retailers? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? “The ecommerce and other non store retailers market global report ” from The Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
E-commerce and other non-store retailers refer to businesses that specialize in the sale of non-food products through various methods, including e-commerce. These establishments conduct their retail operations by delivering goods after online sales, through mail-order or door-to-door sales efforts, in-home product demonstrations, vending machines, and portable stalls.
The key categories within the e-commerce and other non-store retail sector encompass e-commerce businesses, vending machine operators, and direct selling establishments. Vending machine operators are responsible for stocking, servicing, and collecting payments from machines that dispense beverages and snacks. The products offered in the e-commerce and other non-store retail markets encompass items such as food, clothing, healthcare products, electronics, and other goods, with transactions facilitated through various payment methods, including card payments, bank transfers, digital wallets, cash payments, and other payment modes.
The Business Research Company's e-commerce and other non-store retailers market research report is one of a series of new reports that provide e-commerce and other non-store retailers market statistics, such as e-commerce and other non-store retailers industry global market size, regional shares, competitors with an e-commerce and other non-store retailers market share, detailed e-commerce and other non-store retailers market segments, market trends, and opportunities. This e-commerce and other non-store retailers' market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The ecommerce & other non-store retailers market size has grown rapidly in recent years. It will grow from $4,217.88 billion in 2023 to $4,712.37 billion in 2024 at a compound annual growth rate (CAGR) of 11.7%. The growth observed in the historical period can be attributed to several factors, including the increased penetration of the internet, shifts in consumer behavior, the rise of mobile commerce (m-commerce), advancements in technology, and improvements in logistics and delivery infrastructure.
The ecommerce & other non-store retailers market size is expected to see rapid growth in the next few years. It will grow to $7,328.5 billion in 2028 at a compound annual growth rate (CAGR) of 11.7%. The anticipated growth in the forecast period can be attributed to various factors, including the increasing penetration of e-commerce, the adoption of omnichannel retailing strategies, the use of personalization and artificial intelligence, a focus on sustainable practices, and the expansion of businesses into the global market. Additionally, some of the notable trends in the forecast period include the continued growth of e-commerce, the emergence of live streaming and social commerce, the rise of direct-to-consumer (DTC) brands, and the implementation of blockchain technology in supply chain management.
Retail companies are increasingly focused on delivering a seamless shopping experience to customers by integrating their physical stores with online shopping. Omni-channel retailing incorporates various methods of shopping, including phone, online, and in-store, allowing retailers to provide customers with multiple options for purchasing their products. This approach enhances flexibility and convenience for consumers, ultimately driving sales. For instance, Oasis, a fashion retailer based in the UK, unifies its e-commerce website, mobile app, and brick-and-mortar stores to enhance the shopping experience. Oasis associates are equipped with iPads to provide immediate product availability information to in-store shoppers. In cases where an item is out of stock, the staff can use their iPads to place an online order for the customer. A similar service is extended to online shoppers, allowing them to search the retailer's physical stores for unavailable items and have them shipped to their location.
The e-commerce and non-store retailers market is poised for substantial growth, thanks to the rising number of smartphone users. Smartphones, which are mobile devices that combine cellular and mobile computing functions, have become indispensable tools for e-commerce and non-store retailers. They offer a multitude of advantages, including enhanced accessibility and convenience for consumers, as well as opportunities for data-driven marketing and streamlined operations for retailers. As an illustration, Oberlo, a drop shipping platform based in Lithuania, predicts that in 2023, the global count of smartphone users is expected to reach 5.25 billion, with an annual growth rate of 4.9%. Consequently, the increasing prevalence of smartphone users is a key driver of the e-commerce and non-store retailers market.
Vending machine operators are increasingly incorporating gamification techniques into their machines to enhance the customer experience. Gamification involves integrating elements of gameplay to motivate individuals to interact with a product or service. By making the vending machine interaction more interactive and engaging for customers, it results in an improved customer experience and higher customer return rates. Notable examples of e-commerce companies using gamification in their shopping experiences include eBay with its bidding and feedback system, Nike's 'winter's angry campaign,' BestBuy's Cityville Presence, and Zappos, which has embraced a gamified culture in its customer service. In Malaysia, Nescafe introduced the Nescafe Smoovlatte vending machine, encouraging people to pose, sing, or dance to receive a free bottle of the drink. Similarly, in Bulgaria, the Amstel Pause vending machine rewarded people for doing nothing for 3 minutes with a free can of beer, underscoring the increasing use of gamification techniques in vending machines.
Prominent companies in the e-commerce and non-store retail sector are leveraging advanced technologies, such as artificial intelligence (AI), to elevate the digital shopping experiences of customers and boost their revenue in the market. Artificial Intelligence, often referred to as AI, involves the emulation of human intelligence in machines, enabling them to think and act in ways similar to humans. For instance, in January 2023, Google Cloud, a subsidiary of the U.S.-based tech giant Google, which offers a comprehensive suite of cloud computing services, introduced an innovative AI solution for shelf-checking powered by Vertex AI Vision. This solution leverages Google's extensive database to recognize billions of products, aiding retailers in improving in-store product availability. This new shelf-checking AI plays a crucial role in enhancing the availability of products on store shelves. Furthermore, Google Cloud has updated its Discovery AI solutions by introducing a new personalization AI feature and an AI-powered browsing capability to enhance the online shopping experience for customers. Additionally, their Recommendations AI solution from Google Cloud has undergone enhancements, including page-level optimization and revenue optimization.
Major companies operating in the ecommerce and other non store retailers market include: Amazon.com Inc., JD.com Inc., Alibaba Group Holding Limited, Walmart Inc., Suning.com Group, Vipshop Holdings Ltd., Wayfair Inc., Qurate Retail Inc., Otto GmbH & Co KG, eBay Inc., Zalando SE, Rakuten Group Inc., MercadoLibre Inc., Chewy Inc., Etsy Inc., ASOS PLC, Farfetch Limited, Pinduoduo Inc., Shopify Inc., Zara SA, Hennes & Mauritz AB, Nike Inc., Adidas AG, Lululemon Athletica Inc., Under Armour Inc., The RealReal Inc., ThredUp Inc., Poshmark Inc., StockX LLC, GOAT Group LLC.
North America was the largest region in the e-commerce & other non-store retailers market in 2023. Asia-Pacific was the second-largest region in the e-commerce & other non-store retailers market. The regions covered in the e-commerce and other non-store retailers market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, and Africa.
The countries covered in the ecommerce and other non store retailers market report are: Australia, China, India, Indonesia, Japan, South Korea, Bangladesh, Thailand, Vietnam, Malaysia, Singapore, Philippines, Hong Kong, New Zealand, USA, Canada, Mexico, Brazil, Chile, Argentina, Colombia, Peru, France, Germany, UK, Austria, Belgium, Denmark, Finland, Ireland, Italy, Netherlands, Norway, Portugal, Spain, Sweden, Switzerland, Russia, Czech Republic, Poland, Romania, Ukraine, Saudi Arabia, Israel, Iran, Turkey, UAE, Egypt, Nigeria, South Africa
The e-commerce and other non-store retailers' market include revenues earned by entities by providing services through distance sellers and online sellers. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.