PUBLISHER: The Business Research Company | PRODUCT CODE: 1727739
PUBLISHER: The Business Research Company | PRODUCT CODE: 1727739
5G virtual reality (VR) integrates 5G technology with virtual reality to deliver ultra-low latency, high-speed connectivity, and immersive experiences. The advanced capabilities of 5G facilitate seamless streaming, real-time interactions, and high-resolution VR content without lag, enhancing applications in gaming, healthcare, education, and remote collaboration.
The primary device types in 5G VR include head-mounted displays, gesture control devices, projectors, and other related devices. Head-mounted displays are wearable devices that create immersive visual experiences by projecting images directly in front of the user's eyes. Key components of 5G VR consist of hardware, software, and services. The technology ranges from non-immersive and semi-immersive to fully immersive solutions and is utilized across various industries, including aerospace and defense, retail, gaming and entertainment, healthcare, commercial sectors, and more.
The 5G virtual reality (VR) market research report is one of a series of new reports from The Business Research Company that provides 5G virtual reality (VR) market statistics, including the 5G virtual reality (VR) industry's global market size, regional shares, competitors with a 5G virtual reality (VR) market share, detailed 5G virtual reality (VR) market segments, market trends and opportunities, and any further data you may need to thrive in the 5G virtual reality (VR) industry. This 5G virtual reality (VR) market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The 5G virtual reality (VR) market size has grown at grown exponentially in recent years. It will grow from $6.96 billion in 2024 to $11.39 billion in 2025 at a compound annual growth rate (CAGR) of 63.7%. The growth during the historic period can be attributed to the rising demand for virtual interaction platforms, significant investments in VR, increasing demand for metaverse applications, the expansion of the gaming industry, and the growth of immersive entertainment.
The 5G virtual reality (VR) market size is expected to see exponential growth in the next few years. It will grow to $81.47 billion in 2029 at a compound annual growth rate (CAGR) of 63.5%. The projected growth during the forecast period can be attributed to increasing smartphone penetration, the global expansion of 5G networks, the growing adoption of VR in healthcare, the rising popularity of VR content, and the expanding e-sports industry. Key trends expected during this period include the integration of cloud-based VR services, advancements in digital twin technology, the adoption of subscription-based VR content models, improvements in VR headsets, and the continued integration of 5G technology.
The increasing presence of the metaverse is expected to drive the expansion of the 5G virtual reality (VR) market. The metaverse is a collective virtual space where users interact through avatars, blending physical and digital realities for immersive experiences. Its growth is fueled by rising investments, technological advancements, remote work trends, and the increasing demand for immersive interactions. 5G virtual reality enhances the metaverse by offering faster speeds, reduced latency, and greater bandwidth, enabling seamless real-time experiences. In September 2022, a survey conducted by Ciena Corporation, a U.S.-based networking company, with 15,000 participants, found that 8% of business professionals were ready to engage in more immersive experiences such as the metaverse. Additionally, 96% recognized the value of virtual meetings, 78% expressed interest in adopting immersive metaverse experiences over traditional video conferencing, and 71% believed the metaverse could integrate into existing work practices. Furthermore, 40% anticipated their businesses shifting from conventional collaboration tools to virtual reality-based platforms within the next two years. This growing adoption of the metaverse is contributing to the expansion of the 5G virtual reality market.
Leading companies in the 5G virtual reality market are focusing on technological innovations such as all-in-one XR headsets to enhance user experiences. These headsets integrate virtual reality (VR), augmented reality (AR), and mixed reality (MR) into a single device, providing a more versatile and immersive experience. In January 2023, HTC Corporation, a Taiwan-based consumer electronics company, introduced the VIVE XR Elite, a compact and lightweight headset that combines mixed reality and virtual reality capabilities. Designed for applications such as gaming, fitness, and productivity, it features a 1920x1920 resolution per eye, four tracking cameras, depth sensing, immersive audio, a two-hour battery life, and PC connectivity for extended XR experiences.
In June 2024, Verizon Communications Inc., a U.S.-based technology company, collaborated with Ericsson to advance the radio access network (RAN) by incorporating state-of-the-art 5G technology. This partnership aims to improve network efficiency, speed, and coverage, addressing the increasing demand for high-performance wireless connectivity. Ericsson, a Sweden-based telecommunications company, specializes in 5G solutions that enhance virtual reality experiences, contributing to the development of more immersive and seamless digital interactions.
Major players in the 5g virtual reality (vr) market are Amazon.com Inc., Apple Inc., Google LLC, Samsung Electronics Co Ltd., Microsoft Corporation, Alibaba Group Holding Limited, Meta Platforms Inc, Sony Group Corporation, LG Corporation, Intel Corporation, Cisco Systems Inc., Qualcomm Incorporated, NVIDIA Corporation, Ericsson AB, ZTE Corporation, Unity Technologies Inc, Barco NV, Penumbra Inc, Magic Leap Inc, HTC Corporation, Matterport Inc., PICO Immersive Pte Ltd, Leap Motion Inc, Twin Reality Technologies.
North America was the largest region in the 5G virtual reality (VR) market in 2024. The regions covered in 5G virtual reality (VR) report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
The countries covered in the 5G virtual reality (VR) market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The 5G virtual reality (VR) market encompasses revenues generated from services such as cloud-based VR, remote VR and telepresence, enterprise VR solutions, VR e-commerce, and gaming services. The market value includes the worth of related goods sold by service providers or included within service offerings. Additionally, the 5G VR market includes sales of VR headsets, VR accessories, wearable VR devices, 5G-enabled VR HMDs (head-mounted displays), and mixed reality glasses. Market values are based on 'factory gate' prices, representing the worth of goods sold by manufacturers or creators, whether to downstream manufacturers, wholesalers, distributors, retailers, or directly to end customers, including related services provided by the creators of these goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
5G Virtual Reality (VR) Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on 5g virtual reality (vr) market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Where is the largest and fastest growing market for 5g virtual reality (vr) ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The 5g virtual reality (vr) market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.