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PUBLISHER: The Business Research Company | PRODUCT CODE: 1852707

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PUBLISHER: The Business Research Company | PRODUCT CODE: 1852707

Web3 Gaming Global Market Report 2025

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Web3 gaming is a type of gaming built on blockchain technology that incorporates decentralized ownership, cryptocurrency, and non-fungible tokens (NFTs), enabling players to truly own, trade, and monetize in-game assets. Its aim is to provide players with greater control, transparency, and economic participation in virtual environments by shifting influence from centralized game developers to the gaming community.

The primary categories of web3 gaming include puzzle and trivia games, role-playing games (RPGs), sports and racing games, strategy games, virtual worlds, and others. Puzzle and trivia games are interactive experiences designed to test players' problem-solving abilities or general knowledge through quizzes, brainteasers, and logic-based tasks. Web3 gaming offers multiple modes, such as play-to-earn (P2E), free-to-play (F2P), subscription-based, and hybrid models, and can be accessed across devices including personal computers (PCs), mobile phones, consoles, virtual reality (VR), and augmented reality (AR). In-game purchases are made using currencies such as U.S. dollars (USD), Ethereum, USD Coin (USDC), or others. The main end-user groups include casual gamers, hardcore gamers, investors and speculators, collectors, and community builders.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The rapid escalation of U.S. tariffs and the resulting trade tensions in spring 2025 are significantly impacting the media sector, particularly in content production, broadcasting, and digital distribution. Higher duties on imported audiovisual equipment, editing software, and broadcast technology have increased production and operational costs for media companies. Film and television studios face added expenses for sourcing foreign-made cameras, lighting systems, and post-production tools, while news and broadcasting agencies are contending with inflated costs for transmission equipment and satellite services. Moreover, retaliatory tariffs in international markets are restricting the export of U.S.-produced media content, limiting global revenue potential. In response, media organizations are turning to domestic suppliers, expanding digital platforms, and investing in AI-driven content creation to streamline operations and preserve competitiveness in a volatile global trade environment.

The Web3 gaming market research report is one of a series of new reports from The Business Research Company that provides Web3 gaming market statistics, including the Web3 gaming industry global market size, regional shares, competitors with the Web3 gaming market share, detailed Web3 gaming market segments, market trends, and opportunities, and any further data you may need to thrive in the Web3 gaming industry. This Web3 gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The web3 gaming market size has grown exponentially in recent years. It will grow from $32.33 billion in 2024 to $39.65 billion in 2025 at a compound annual growth rate (CAGR) of 22.6%. The growth in the historic period was driven by the rising adoption of cross-chain compatibility in games, greater emphasis on community governance and player voting, increasing interest in tokenized in-game economies, expanding use of decentralized finance (DeFi) features in gaming, and growing demand for interoperable digital assets across different games.

The web3 gaming market size is expected to see exponential growth in the next few years. It will grow to $88.57 billion in 2029 at a compound annual growth rate (CAGR) of 22.3%. The growth in the forecast period is expected to be driven by the increasing availability of developer tools for blockchain game creation, the expansion of cross-platform play enabled by blockchain integration, rising demand for transparent and fair gameplay mechanisms, broader global internet connectivity allowing more players to participate, and growing adoption of wallets and cryptocurrency payment methods. Key trends anticipated during this period include zero-knowledge proofs (ZKPs), layer 2 scaling solutions, standardized non-fungible tokens (NFTs), decentralized storage systems, cross-chain bridges, smart contract oracles, and real-time blockchain data indexing.

The growing interest in blockchain-based gaming is expected to fuel the expansion of the Web3 gaming market. Blockchain-based gaming leverages blockchain technology to provide players with true ownership of in-game assets through secure and transparent transactions. This allows players to buy, sell, and trade digital items as non-fungible tokens (NFTs), creating new opportunities for earning and engagement. The growth of blockchain-based gaming is largely driven by play-to-earn models, which reward players with real-world value for their in-game activities, attracting users seeking both entertainment and income. Web3 gaming supports this ecosystem by offering decentralized platforms that ensure secure asset ownership and transparent transactions, enabling smooth integration of blockchain features and fostering community-driven virtual environments. For example, in July 2024, DappRadar, a US-based Web3 analytics company, reported that Q2 2024 was the strongest quarter since Q3 2022 for blockchain gaming investments, raising $1.1 billion, a 314% increase compared to the previous quarter. Thus, the rising interest in blockchain-based gaming is driving the growth of the Web3 gaming market.

Leading companies in the Web3 gaming market are emphasizing the adoption of innovative technologies, such as Ethereum's Layer-2 solutions, to boost scalability, lower transaction costs, and enhance the overall gaming experience while ensuring seamless asset interoperability across decentralized platforms. Ethereum's Layer-2 technology comprises scaling solutions built atop the Ethereum mainnet that process transactions off-chain or in batches, increasing speed, reducing fees, and maintaining network security. For example, in January 2024, Immutable Pty Ltd, an Australia-based cryptocurrency company, launched a zkEVM blockchain designed to deliver scalable, gas-free gaming experiences while remaining fully compatible with Ethereum. This platform allows developers to create high-performance Web3 games with smooth user onboarding. Immutable's zkEVM blockchain supports gas-free player transactions, full Ethereum compatibility, and integration with popular game development tools such as Unity and Unreal Engine. It also provides smart contract functionality optimized for gaming logic, enabling faster and more scalable deployment of games on Layer 2.

In January 2023, Mythical Inc., a US-based Web3 game development company, acquired DMarket Ltd. for an undisclosed sum. This acquisition enables Mythical Inc. to broaden its ecosystem, strengthen its Web3 gaming capabilities, and accelerate the adoption of player-owned economies. DMarket Ltd., also based in the US, specializes in blockchain-based solutions for virtual item trading, NFT marketplaces, and digital asset monetization within the gaming industry.

Major players in the web3 gaming market are Wemade Co. Ltd., Animoca Brands Corporation Limited, Mythical Inc., Immutable Pty Ltd., Fractal Gaming Inc., Dapper Labs Inc., LeewayHertz Technologies Inc., Illuvium Pty Ltd., The Sandbox, Decentraland Foundation, Gala Games Inc., SoluLab Inc., Ultra Stiftung, StudioKrew Pte. Ltd., Sky Mavis Pte. Ltd., Enjin Pte. Ltd., Vulcan Forged Ltd., Big Time Gaming Inc., Nakamoto Games Ltd., Moonstream Entertainment Inc.

North America was the largest region in the web3 gaming market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in web3 gaming report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the web3 gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The web3 gaming market includes revenues earned by entities through blockchain integration, non-fungible token minting and marketplaces, play-to-earn mechanics, smart contract development, and wallet integration and management. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included. The web3 gaming market include of sales of products such as crypto wallets, NFTs (non-fungible tokens), game tokens, decentralized identity systems, and analytics and tracking tools. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Web3 Gaming Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on web3 gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, post-pandemic supply chain realignment, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for web3 gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The web3 gaming market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Game Type: Puzzle And Trivia Games; Role-Playing Games (RPGs); Sports And Racing Games; Strategy Games; Virtual Worlds; Other Game Types
  • 2) By Mode: Play-To-Earn (P2E); Free-To-Play (F2P); Subscription-Based; Hybrid Models
  • 3) By Device Type: Personal Computer (PC) Or Desktop; Mobile; Consoles; Virtual Reality (VR) Or Augmented Reality (AR)
  • 4) By In-Game Purchase: U.S. Dollar (USD); Ethereum; USD Coin (USDC); Other In-Game Purchases
  • 5) By End-Use: Casual Gamers; Hardcore Gamers; Investors Or Speculators; Collectors; Community Builders
  • Subsegments:
  • 1) By Puzzle And Trivia Games: Word Games; Quiz-Based Games; Logic Puzzle Games; Memory Games; Sudoku-Style Games; Blockchain-Based Trivia Contests
  • 2) By Role-Playing Games (RPGs): Massively Multiplayer Online Role-Playing Games (MMORPGs); Action Role-Playing Games (RPGs); Turn-Based Role-Playing Games (RPGs); Blockchain-Based Fantasy Role-Playing Games (RPGs); Non-Fungible Token (NFT) Character-Based Games; Sci-Fi Role-Playing Games (RPGs)
  • 3) By Sports And Racing Games: Fantasy Sports Games; Non-Fungible Token (NFT)-Based Football Games; Blockchain Racing Simulators; Play-To-Earn Car Racing Games; Cricket And Basketball Web3 Games; eSports-Integrated Games
  • 4) By Strategy Games: Real-Time Strategy Games (RTS); Turn-Based Strategy; Tower Defense Games; War And Empire Building Games; Blockchain Chess Or Board Strategy Games; Resource Management Games
  • 5) By Virtual Worlds: Metaverse Platforms; Sandbox Gaming Worlds; Non-Fungible Token (NFT) Land Ownership Games; Social Interaction Worlds; Digital Real Estate Games; Open-World Blockchain Simulators
  • 6) By Other Game Types: Card Games; Casino And Gambling Games; Music And Rhythm Games; Horror-Themed Blockchain Games; Educational Games; Mixed-Genre Non-Fungible Token (NFT) Games
  • Companies Mentioned: Wemade Co. Ltd.; Animoca Brands Corporation Limited; Mythical Inc.; Immutable Pty Ltd.; Fractal Gaming Inc.; Dapper Labs Inc.; LeewayHertz Technologies Inc.; Illuvium Pty Ltd.; The Sandbox; Decentraland Foundation; Gala Games Inc.; SoluLab Inc.; Ultra Stiftung; StudioKrew Pte. Ltd.; Sky Mavis Pte. Ltd.; Enjin Pte. Ltd.; Vulcan Forged Ltd.; Big Time Gaming Inc.; Nakamoto Games Ltd.; Moonstream Entertainment Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.
Product Code: r38415

Table of Contents

1. Executive Summary

2. Web3 Gaming Market Characteristics

3. Web3 Gaming Market Trends And Strategies

4. Web3 Gaming Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Web3 Gaming Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Web3 Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Web3 Gaming Market Growth Rate Analysis
  • 5.4. Global Web3 Gaming Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Web3 Gaming Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Web3 Gaming Total Addressable Market (TAM)

6. Web3 Gaming Market Segmentation

  • 6.1. Global Web3 Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Puzzle And Trivia Games
  • Role-Playing Games (RPGs)
  • Sports And Racing Games
  • Strategy Games
  • Virtual Worlds
  • Other Game Types
  • 6.2. Global Web3 Gaming Market, Segmentation By Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Play-To-Earn (P2E)
  • Free-To-Play (F2P)
  • Subscription-Based
  • Hybrid Models
  • 6.3. Global Web3 Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Personal Computer (PC) Or Desktop
  • Mobile
  • Consoles
  • Virtual Reality (VR) Or Augmented Reality (AR)
  • 6.4. Global Web3 Gaming Market, Segmentation By In-Game Purchase, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • U.S. Dollar (USD)
  • Ethereum
  • USD Coin (USDC)
  • Other In-Game Purchases
  • 6.5. Global Web3 Gaming Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Casual Gamers
  • Hardcore Gamers
  • Investors Or Speculators
  • Collectors
  • Community Builders
  • 6.6. Global Web3 Gaming Market, Sub-Segmentation Of Puzzle And Trivia Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Word Games
  • Quiz-Based Games
  • Logic Puzzle Games
  • Memory Games
  • Sudoku-Style Games
  • Blockchain-Based Trivia Contests
  • 6.7. Global Web3 Gaming Market, Sub-Segmentation Of Role-Playing Games (RPGs), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Massively Multiplayer Online Role-Playing Games (MMORPGs)
  • Action Role-Playing Games (RPGs)
  • Turn-Based Role-Playing Games (RPGs)
  • Blockchain-Based Fantasy Role-Playing Games (RPGs)
  • Non-Fungible Token (NFT) Character-Based Games
  • Sci-Fi Role-Playing Games (RPGs)
  • 6.8. Global Web3 Gaming Market, Sub-Segmentation Of Sports And Racing Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Fantasy Sports Games
  • Non-Fungible Token (NFT)-Based Football Games
  • Blockchain Racing Simulators
  • Play-To-Earn Car Racing Games
  • Cricket and Basketball Web3 Games
  • eSports-Integrated Games
  • 6.9. Global Web3 Gaming Market, Sub-Segmentation Of Strategy Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Real-Time Strategy Games (RTS)
  • Turn-Based Strategy
  • Tower Defense Games
  • War and Empire Building Games
  • Blockchain Chess or Board Strategy Games
  • Resource Management Games
  • 6.10. Global Web3 Gaming Market, Sub-Segmentation Of Virtual Worlds, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Metaverse Platforms
  • Sandbox Gaming Worlds
  • Non-Fungible Token (NFT) Land Ownership Games
  • Social Interaction Worlds
  • Digital Real Estate Games
  • Open-World Blockchain Simulators
  • 6.11. Global Web3 Gaming Market, Sub-Segmentation Of Other Game Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Card Games
  • Casino And Gambling Games
  • Music And Rhythm Games
  • Horror-Themed Blockchain Games
  • Educational Games
  • Mixed-Genre Non-Fungible Token (NFT) Games

7. Web3 Gaming Market Regional And Country Analysis

  • 7.1. Global Web3 Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Web3 Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Web3 Gaming Market

  • 8.1. Asia-Pacific Web3 Gaming Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Web3 Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Web3 Gaming Market, Segmentation By Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Web3 Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Web3 Gaming Market

  • 9.1. China Web3 Gaming Market Overview
  • 9.2. China Web3 Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Web3 Gaming Market, Segmentation By Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Web3 Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Web3 Gaming Market

  • 10.1. India Web3 Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Web3 Gaming Market, Segmentation By Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Web3 Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Web3 Gaming Market

  • 11.1. Japan Web3 Gaming Market Overview
  • 11.2. Japan Web3 Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Web3 Gaming Market, Segmentation By Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Web3 Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Web3 Gaming Market

  • 12.1. Australia Web3 Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Web3 Gaming Market, Segmentation By Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Web3 Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Web3 Gaming Market

  • 13.1. Indonesia Web3 Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Web3 Gaming Market, Segmentation By Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Web3 Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Web3 Gaming Market

  • 14.1. South Korea Web3 Gaming Market Overview
  • 14.2. South Korea Web3 Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Web3 Gaming Market, Segmentation By Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Web3 Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Web3 Gaming Market

  • 15.1. Western Europe Web3 Gaming Market Overview
  • 15.2. Western Europe Web3 Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Web3 Gaming Market, Segmentation By Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Web3 Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Web3 Gaming Market

  • 16.1. UK Web3 Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Web3 Gaming Market, Segmentation By Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Web3 Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Web3 Gaming Market

  • 17.1. Germany Web3 Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Web3 Gaming Market, Segmentation By Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Web3 Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Web3 Gaming Market

  • 18.1. France Web3 Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Web3 Gaming Market, Segmentation By Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Web3 Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Web3 Gaming Market

  • 19.1. Italy Web3 Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Web3 Gaming Market, Segmentation By Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Web3 Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Web3 Gaming Market

  • 20.1. Spain Web3 Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Web3 Gaming Market, Segmentation By Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Web3 Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Web3 Gaming Market

  • 21.1. Eastern Europe Web3 Gaming Market Overview
  • 21.2. Eastern Europe Web3 Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Web3 Gaming Market, Segmentation By Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Web3 Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Web3 Gaming Market

  • 22.1. Russia Web3 Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Web3 Gaming Market, Segmentation By Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Web3 Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Web3 Gaming Market

  • 23.1. North America Web3 Gaming Market Overview
  • 23.2. North America Web3 Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Web3 Gaming Market, Segmentation By Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Web3 Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Web3 Gaming Market

  • 24.1. USA Web3 Gaming Market Overview
  • 24.2. USA Web3 Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Web3 Gaming Market, Segmentation By Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Web3 Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Web3 Gaming Market

  • 25.1. Canada Web3 Gaming Market Overview
  • 25.2. Canada Web3 Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Web3 Gaming Market, Segmentation By Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Web3 Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Web3 Gaming Market

  • 26.1. South America Web3 Gaming Market Overview
  • 26.2. South America Web3 Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Web3 Gaming Market, Segmentation By Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Web3 Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Web3 Gaming Market

  • 27.1. Brazil Web3 Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Web3 Gaming Market, Segmentation By Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Web3 Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Web3 Gaming Market

  • 28.1. Middle East Web3 Gaming Market Overview
  • 28.2. Middle East Web3 Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Web3 Gaming Market, Segmentation By Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Web3 Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Web3 Gaming Market

  • 29.1. Africa Web3 Gaming Market Overview
  • 29.2. Africa Web3 Gaming Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Web3 Gaming Market, Segmentation By Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Web3 Gaming Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Web3 Gaming Market Competitive Landscape And Company Profiles

  • 30.1. Web3 Gaming Market Competitive Landscape
  • 30.2. Web3 Gaming Market Company Profiles
    • 30.2.1. Wemade Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Animoca Brands Corporation Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Mythical Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Immutable Pty Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Fractal Gaming Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Web3 Gaming Market Other Major And Innovative Companies

  • 31.1. Dapper Labs Inc.
  • 31.2. LeewayHertz Technologies Inc.
  • 31.3. Illuvium Pty Ltd.
  • 31.4. The Sandbox
  • 31.5. Decentraland Foundation
  • 31.6. Gala Games Inc.
  • 31.7. SoluLab Inc.
  • 31.8. Ultra Stiftung
  • 31.9. StudioKrew Pte. Ltd.
  • 31.10. Sky Mavis Pte. Ltd.
  • 31.11. Enjin Pte. Ltd.
  • 31.12. Vulcan Forged Ltd.
  • 31.13. Big Time Gaming Inc.
  • 31.14. Nakamoto Games Ltd.
  • 31.15. Moonstream Entertainment Inc.

32. Global Web3 Gaming Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Web3 Gaming Market

34. Recent Developments In The Web3 Gaming Market

35. Web3 Gaming Market High Potential Countries, Segments and Strategies

  • 35.1 Web3 Gaming Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Web3 Gaming Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Web3 Gaming Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer
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