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PUBLISHER: Data Bridge Market Research | PRODUCT CODE: 1114631

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PUBLISHER: Data Bridge Market Research | PRODUCT CODE: 1114631

Europe Augmented Reality (AR) & Mixed Reality (MR) Market - Industry Trends and Forecast to 2029

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Europe augmented reality (AR) & mixed reality (MR) market is projected to register a CAGR of 49.2% in the forecast period of 2022 to 2029. The new market report contains data for the historic year 2020, the base year of calculation is 2021, and the forecast period is 2022 to 2029.

Europe Augmented Reality (AR) & Mixed Reality (MR) Market, By Component (Hardware, Software, Services), Deployment Model (Cloud, On Premise), Distribution Channel (Offline, Online), Device Type (Head Up Display, Head Mounted Display, Projector & Display Wall, Gesture Tracking Devices), Technology (Mobile Augmented Reality, Monitor-Based Technology, Near Eye Based Technology), Application (Workflow Optimization, Marketing Collaboration, Enhanced 2-D & 3-D, Visualizations, 3D Modelling, Documentation, Navigation), End User (Retail & E-Commerce, IT & Telecommunication, Automotive, Aerospace & Defense, Healthcare, Travel & Tourism, Energy, Media & Entertainment, Education, Construction, Games & Sports, Banking), Countries (Germany, Italy, U.K., France, Spain, the Netherlands, Belgium, Switzerland, Turkey, Russia, Rest of Europe) Industry Trends and Forecast to 2029.

Some of the significant factors contributing to the growth of the Europe augmented reality (AR) & mixed reality (MR) market are:

  • Increase in the use of high-speed internet with all types of digital devices
  • Rise in demand for augmented reality-based products

Market Players

Some of the major players operating in Europe augmented reality (AR) & mixed reality (MR) market are:

  • Microsoft
  • Microsoft
  • Samsung Electronics Co. Ltd.
  • Panasonic Corporation
  • Google
  • AsusTek Computer Inc.
  • Autodesk Inc.
  • Barco
  • Dell
  • EON Reality
  • HP Development Company, L.P
  • HTC Corporation
  • Intel Corporation
  • Lenovo
  • PTC
  • Realwear, Inc.
  • Seiko Epson Corporation
  • Sony Corporation
  • Teamviewer
  • Ultraleap Limited

TABLE OF CONTENTS

1 INTRODUCTION 20

  • 1.1 OBJECTIVES OF THE STUDY 20
  • 1.2 MARKET DEFINITION 20
  • 1.3 OVERVIEW OF EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET 20
  • 1.4 CURRENCY AND PRICING 22
  • 1.5 LIMITATIONS 22
  • 1.6 MARKETS COVERED 23

2 MARKET SEGMENTATION 26

  • 2.1 MARKETS COVERED 26
  • 2.2 GEOGRAPHICAL SCOPE 27
  • 2.3 YEARS CONSIDERED FOR THE STUDY 28
  • 2.4 DBMR TRIPOD DATA VALIDATION MODEL 29
  • 2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS 32
  • 2.6 DBMR MARKET POSITION GRID 33
  • 2.7 VENDOR SHARE ANALYSIS 34
  • 2.8 MULTIVARIATE MODELING 35
  • 2.9 COMPONENT TIMELINE CURVE 35
  • 2.10 MARKET APPLICATION COVERAGE GRID 36
  • 2.11 SECONDARY SOURCES 37
  • 2.12 ASSUMPTIONS 37

3 EXECUTIVE SUMMARY 38

4 PREMIUM INSIGHTS 41

  • 4.1 REGULATIONS 43
    • 4.1.1 IEEE STANDARDS 43
  • 4.2 POST COVID 45
  • 4.3 MARKETING 46
  • 4.4 PRICING ANALYSIS/PRICE SENSITIVITY 47
  • 4.5 KOREAN CONTENT'S POPULARITY 48

5 MARKET OVERVIEW 49

  • 5.1 DRIVERS 51
    • 5.1.1 INCREASING PENETRATION OF SMART DEVICES AND INTERNET SERVICES 51
    • 5.1.2 RISE IN ADOPTION OF AUGMENTED REALITY BY EDUCATIONAL INSTITUTES 51
    • 5.1.3 INCREASING FOCUS ON CYBER-PHYSICAL SYSTEMS 52
    • 5.1.4 MORE OF TECHNOLOGICAL ADVANCEMENT AND DIGITIZATION 53

  • 5.2 RESTRAINTS 53
    • 5.2.1 STRINGENT REGULATIONS OF GOVERNMENT FOR VARIED ORGANIZATIONS 53
    • 5.2.2 LOSS OF DATA AND PRIVACY 53
  • 5.3 OPPORTUNITIES 54
    • 5.3.1 INCREASED DEPLOYMENT OF AR AND MR TECHNOLOGY IN NUMEROUS INDUSTRIES 54
    • 5.3.2 INCREASE IN VARIOUS STRATEGIC DECISIONS SUCH AS PARTNERSHIP AND ACQUISITION 55
    • 5.3.3 DEVELOPMENT OF HARDWARE WITH FASTER PROCESSING SPEEDS 56
    • 5.3.4 RISE IN INVESTMENT AND FUNDING BY DEVELOPED COUNTRIES 57
  • 5.4 CHALLENGES 58
    • 5.4.1 EUROPE ECONOMIC SLOWDOWN LIMITS THE MARKET DEVELOPMENT 58
    • 5.4.2 COMPLICATIONS WHILE OPERATING AUGMENTED REALITY (AR) & MIXED REALITY (MR) BASED PRODUCT 58

6 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY COMPONENT 60

  • 6.1 OVERVIEW 61
  • 6.2 HARDWARE 62
    • 6.2.1 DISPLAYS AND PROJECTORS 63
    • 6.2.2 CAMERAS 63
    • 6.2.3 CONTROLLER AND PROCESSOR 63
    • 6.2.4 SENSORS 63
      • 6.2.4.1 ACCELEROMETERS 64
      • 6.2.4.2 GYROSCOPES 64
    • 6.2.5 PROXIMITY SENSORS 64
    • 6.2.6 MAGNETOMETERS 64
    • 6.2.7 OTHERS 64
    • 6.2.8 POSITION TRACKERS 64
    • 6.2.9 OTHERS 64
  • 6.3 SOFTWARE 65
  • 6.4 SERVICES 65
    • 6.4.1 IMPLEMENTATION 66
    • 6.4.2 SUPPORT AND MAINTENANCE 66
    • 6.4.3 TRAINING 66

7 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEPLOYMENT MODEL 67

  • 7.1 OVERVIEW 68
  • 7.2 CLOUD 69
  • 7.3 ON-PREMISE 69

8 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEVICE TYPE 71

  • 8.1 OVERVIEW 72
  • 8.2 HEAD MOUNTED DISPLAY 73
    • 8.2.1 SMART GLASSES 74
    • 8.2.2 SMART HELMET 74
  • 8.3 HEAD UP DISPLAY 74
  • 8.4 PROJECTOR & DISPLAY WALLS 75
  • 8.5 GESTURE-TRACKING DEVICES 75

9 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TECHNOLOGY 77

  • 9.1 OVERVIEW 78
  • 9.2 MOBILE AUGMENTED REALITY 79
  • 9.3 MONITOR-BASED TECHNOLOGY 79
  • 9.4 NEAR EYE BASED TECHNOLOGY 80

10 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DISTRIBUTION CHANNEL 81

  • 10.1 OVERVIEW 82
  • 10.2 OFFLINE 83
  • 10.3 ONLINE 83

11 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION 85

  • 11.1 OVERVIEW 86
  • 11.2 WORKFLOW OPTIMIZATION 87
  • 11.3 ENHANCED 2-D AND 3-D 88
  • 11.4 VISUALIZATIONS 88
  • 11.5 MARKETING COLLABORATION 89
  • 11.6 3D MODELING 90
  • 11.7 DOCUMENTATION 90
  • 11.8 NAVIGATION 91

12 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY END USER 92

  • 12.1 OVERVIEW 93
  • 12.2 MEDIA AND ENTERTAINMENT 95
    • 12.2.1 BROADCAST 96
    • 12.2.2 MUSIC 96
    • 12.2.3 ART GALLERIES AND EXHIBITIONS 96
    • 12.2.4 MUSEUMS 96
    • 12.2.5 THEME PARKS 97
  • 12.3 GAMES AND SPORTS 97
  • 12.4 RETAIL AND E-COMMERCE 97
    • 12.4.1 JEWELLERY 98
    • 12.4.2 BEAUTY AND COSMETICS 98
    • 12.4.3 APPAREL FITTING 98
    • 12.4.4 GROCERY SHOPPING 99
    • 12.4.5 FOOTWEAR 99
    • 12.4.6 FURNITURE AND LIGHTING DESIGN 99
  • 12.5 TRAVEL AND TOURISM 99
  • 12.6 HEALTHCARE 100
    • 12.6.1 SURGERY 101
    • 12.6.2 FITNESS MANAGEMENT 101
    • 12.6.3 PATIENT CARE MANAGEMENT 101
    • 12.6.4 PHARMACY MANAGEMENT 101
    • 12.6.5 OTHERS 101
  • 12.7 ANIMATION 101
    • 12.7.1 CHARACTER 102
    • 12.7.2 CARTOON 102
  • 12.8 AEROSPACE AND DEFENSE 103
  • 12.9 AUTOMOTIVE 103
  • 12.10 CONSTRUCTION 104
  • 12.11 EDUCATION 104
  • 12.12 BANKING 105
  • 12.13 ENERGY 106
  • 12.14 IT AND TELECOMMUNICATION 106
  • 12.15 OTHERS 107

13 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION 108

  • 13.1 EUROPE 109

14 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, COMPANY LANDSCAPE 116

  • 14.1 COMPANY SHARE ANALYSIS: EUROPE 116

15 SWOT ANALYSIS 117

16 COMPANY PROFILE 118

  • 16.1 MICROSOFT 118
    • 16.1.1 COMPANY SNAPSHOT 118
    • 16.1.2 REVENUE ANALYSIS 118
    • 16.1.3 COMPANY SHARE ANALYSIS 119
    • 16.1.4 PRODUCTS PORTFOLIO 119
    • 16.1.5 RECENT DEVELOPMENTS 120
  • 16.2 GOOGLE (A SUBSIDIARY OF ALPHABET INC.) 121
    • 16.2.1 COMPANY SNAPSHOT 121
    • 16.2.2 REVENUE ANALYSIS 121
    • 16.2.3 COMPANY SHARE ANALYSIS 122
    • 16.2.4 PRODUCTS PORTFOLIO 122
    • 16.2.5 RECENT DEVELOPMENTS 122
  • 16.3 SAMSUNG ELECTRONICS CO., LTD. 123
    • 16.3.1 COMPANY SNAPSHOT 123
    • 16.3.2 REVENUE ANALYSIS 123
    • 16.3.3 COMPANY SHARE ANALYSIS 124
    • 16.3.4 PRODUCT PORTFOLIO 124
    • 16.3.5 RECENT DEVELOPMENTS 124
  • 16.4 PANASONIC CORPORATION 125
    • 16.4.1 COMPANY SNAPSHOT 125
    • 16.4.2 REVENUE ANALYSIS 125
    • 16.4.3 COMPANY SHARE ANALYSIS 126
    • 16.4.4 PRODUCTS PORTFOLIO 126
    • 16.4.5 RECENT DEVELOPMENTS 127
  • 16.5 DELL 128
    • 16.5.1 COMPANY SNAPSHOT 128
    • 16.5.2 REVENUE ANALYSIS 128
    • 16.5.3 PRODUCTS PORTFOLIO 129
    • 16.5.4 RECENT DEVELOPMENTS 129

  • 16.6 LENOVO 130
    • 16.6.1 COMPANY SNAPSHOT 130
    • 16.6.2 REVENUE ANALYSIS 130
    • 16.6.3 PRODUCTS PORTFOLIO 131
    • 16.6.4 RECENT DEVELOPMENT 131
  • 16.7 AUTODESK INC. 132
    • 16.7.1 COMPANY SNAPSHOT 132
    • 16.7.2 REVENUE ANALYSIS 132
    • 16.7.3 PRODUCTS PORTFOLIO 132
    • 16.7.4 RECENT DEVELOPMENTS 133
  • 16.8 ASUSTEK COMPUTER INC. 134
    • 16.8.1 COMPANY SNAPSHOT 134
    • 16.8.2 REVENUE ANALYSIS 134
    • 16.8.3 PRODUCT PORTFOLIO 135
    • 16.8.4 RECENT DEVELOPMENT 135
  • 16.9 BARCO 136
    • 16.9.1 COMPANY SNAPSHOT 136
    • 16.9.2 REVENUE ANALYSIS 136
    • 16.9.3 PRODUCT PORTFOLIO 137
    • 16.9.4 RECENT DEVELOPMENTS 137
  • 16.10 EON REALITY 139
    • 16.10.1 COMPANY SNAPSHOT 139
    • 16.10.2 PRODUCT PORTFOLIO 139
    • 16.10.3 RECENT DEVELOPMENTS 139
  • 16.11 HP DEVELOPMENT COMPANY, L.P. 140
    • 16.11.1 COMPANY SNAPSHOT 140
    • 16.11.2 REVENUE ANALYSIS 140
    • 16.11.3 PRODUCTS PORTFOLIO 141
    • 16.11.4 RECENT DEVELOPMENTS 141
  • 16.12 HTC CORPORATION 142
    • 16.12.1 COMPANY SNAPSHOT 142
    • 16.12.2 REVENUE ANALYSIS 142
    • 16.12.3 PRODUCT PORTFOLIO 143
    • 16.12.4 RECENT DEVELOPMENTS 143
  • 16.13 INTEL CORPORATION 145
    • 16.13.1 COMPANY SNAPSHOT 145
    • 16.13.2 REVENUE ANALYSIS 145
    • 16.13.3 PRODUCT PORTFOLIO 146
    • 16.13.4 RECENT DEVELOPMENTS 146

  • 16.14 MAGIC LEAP, INC. 147
    • 16.14.1 COMPANY SNAPSHOT 147
    • 16.14.2 PRODUCT PORTFOLIO 147
    • 16.14.3 RECENT DEVELOPMENTS 147
  • 16.15 PTC 148
    • 16.15.1 COMPANY SNAPSHOT 148
    • 16.15.2 REVENUE ANALYSIS 148
    • 16.15.3 PRODUCTS PORTFOLIO 149
    • 16.15.4 RECENT DEVELOPMENT 149
  • 16.16 REALWEAR, INC. 150
    • 16.16.1 COMPANY SNAPSHOT 150
    • 16.16.2 PRODUCT PORTFOLIO 150
    • 16.16.3 RECENT DEVELOPMENTS 150
  • 16.17 SEIKO EPSON CORPORATION 152
    • 16.17.1 COMPANY SNAPSHOT 152
    • 16.17.2 REVENUE ANALYSIS 152
    • 16.17.3 PRODUCT PORTFOLIO 153
    • 16.17.4 RECENT DEVELOPMENTS 153
  • 16.18 SONY CORPORATION 154
    • 16.18.1 COMPANY SNAPSHOT 154
    • 16.18.2 REVENUE ANALYSIS 154
    • 16.18.3 PRODUCTS PORTFOLIO 155
    • 16.18.4 RECENT DEVELOPMENT 155
  • 16.19 TEAMVIEWER 156
    • 16.19.1 COMPANY SNAPSHOT 156
    • 16.19.2 REVENUE ANALYSIS 156
    • 16.19.3 PRODUCT PORTFOLIO 157
    • 16.19.4 RECENT DEVELOPMENTS 157
  • 16.20 ULTRALEAP LIMITED 158
    • 16.20.1 COMPANY SNAPSHOT 158
    • 16.20.2 PRODUCT PORTFOLIO 158
    • 16.20.3 RECENT DEVELOPMENT 158

17 QUESTIONNAIRE 159

18 RELATED REPORTS 164

LIST OF TABLES

  • TABLE 1 AVERAGE DEVELOPMENT TIME AND COST FOR AR: 45
  • TABLE 2 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY COMPONENT, 2020-2029 (USD MILLION) 59
  • TABLE 3 EUROPE HARDWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 59
  • TABLE 4 EUROPE HARDWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE 2020-2029 (USD MILLION) 60
  • TABLE 5 EUROPE SENSORS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE 2020-2029 (USD MILLION) 61
  • TABLE 6 EUROPE SOFTWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 62
  • TABLE 7 EUROPE SERVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 63
  • TABLE 8 EUROPE SERVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE 2020-2029 (USD MILLION) 63
  • TABLE 9 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEPLOYMENT MODEL, 2020-2029 (USD MILLION) 66
  • TABLE 10 EUROPE CLOUD IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 66
  • TABLE 11 EUROPE ON-PREMISE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 67
  • TABLE 12 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEVICE TYPE, 2020-2029 (USD MILLION) 70
  • TABLE 13 EUROPE HEAD MOUNTED DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 70
  • TABLE 14 EUROPE HEAD MOUNTED DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 71
  • TABLE 15 EUROPE HEAD UP DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 71
  • TABLE 16 EUROPE PROJECTORS & DISPLAY WALLS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 72
  • TABLE 17 EUROPE GESTURE-TRACKING DEVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 73
  • TABLE 18 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION) 76
  • TABLE 19 EUROPE MOBILE AUGMENTED REALITY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 76
  • TABLE 20 EUROPE MONITOR-BASED TECHNOLOGY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 77
  • TABLE 21 EUROPE NEAR EYE BASED TECHNOLOGY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 77
  • TABLE 22 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION) 80
  • TABLE 23 EUROPE OFFLINE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 80
  • TABLE 24 EUROPE ONLINE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 81
  • TABLE 25 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION, 2020-2029 (USD MILLION) 84
  • TABLE 26 EUROPE WORKFLOW OPTIMIZATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 84
  • TABLE 27 EUROPE ENHANCED 2-D AND 3-D IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 85
  • TABLE 28 EUROPE VISUALIZATIONS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 86
  • TABLE 29 EUROPE MARKETING COLLABORATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 86
  • TABLE 30 EUROPE 3D MODELING IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 87
  • TABLE 31 EUROPE DOCUMENTATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION, 2020-2029 (USD MILLION) 88
  • TABLE 32 EUROPE NAVIGATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 88
  • TABLE 33 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY END USER, 2020-2029 (USD MILLION) 92
  • TABLE 34 EUROPE MEDIA AND ENTERTAINMENT IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 93
  • TABLE 35 EUROPE MEDIA AND ENTERTAINMENT IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 93
  • TABLE 36 EUROPE GAMES AND SPORTS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 94
  • TABLE 37 EUROPE RETAIL AND E-COMMERCE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 95
  • TABLE 38 EUROPE RETAIL AND E-COMMERCE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 95
  • TABLE 39 EUROPE TRAVEL AND TOURISM IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 97
  • TABLE 40 EUROPE HEALTHCARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 97
  • TABLE 41 EUROPE HEALTHCARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 98
  • TABLE 42 EUROPE ANIMATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 99
  • TABLE 43 EUROPE ANIMATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 99
  • TABLE 44 EUROPE AEROSPACE AND DEFENSE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 100
  • TABLE 45 EUROPE AUTOMOTIVE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 101
  • TABLE 46 EUROPE CONSTRUCTION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 101
  • TABLE 47 EUROPE EDUCATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 102
  • TABLE 48 EUROPE BANKING IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 103
  • TABLE 49 EUROPE ENERGY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 103
  • TABLE 50 EUROPE IT AND TELECOMMUNICATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 104
  • TABLE 51 EUROPE OTHERS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION) 104
  • TABLE 52 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY COMPONENT, 2020-2029 (USD MILLION) 109
  • TABLE 53 EUROPE HARDWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 109
  • TABLE 54 EUROPE SENSORS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 109
  • TABLE 55 EUROPE SERVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 109
  • TABLE 56 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEPLOYMENT MODEL, 2020-2029 (USD MILLION) 110
  • TABLE 57 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION) 110
  • TABLE 58 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEVICE TYPE, 2020-2029 (USD MILLION) 110
  • TABLE 59 EUROPE HEAD MOUNTED DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 110
  • TABLE 60 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION) 110
  • TABLE 61 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION, 2020-2029 (USD MILLION) 111
  • TABLE 62 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY END USER, 2020-2029 (USD MILLION) 111
  • TABLE 63 EUROPE MEDIA AND ENTERTAINMENT IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 112
  • TABLE 64 EUROPE RETAIL AND E-COMMERCE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 112
  • TABLE 65 EUROPE HEALTHCARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 112
  • TABLE 66 EUROPE ANIMATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION) 112

LIST OF FIGURES

  • FIGURE 1 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: SEGMENTATION 22
  • FIGURE 2 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: DATA TRIANGULATION 25
  • FIGURE 3 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: DROC ANALYSIS 26
  • FIGURE 4 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: EUROPE VS REGIONAL MARKET ANALYSIS 27
  • FIGURE 5 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: COMPANY RESEARCH ANALYSIS 27
  • FIGURE 6 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: INTERVIEW DEMOGRAPHICS 28
  • FIGURE 7 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: DBMR MARKET POSITION GRID 29
  • FIGURE 8 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: VENDOR SHARE ANALYSIS 30
  • FIGURE 9 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: MULTIVARIATE MODELING 31
  • FIGURE 10 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: COMPONENT TIMELINE CURVE 31
  • FIGURE 11 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: MARKET APPLICATION COVERAGE GRID 32
  • FIGURE 12 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: SEGMENTATION 36
  • FIGURE 13 INCREASING PENETRATION OF SMART DEVICES AND INTERNET SERVICES IS EXPECTED TO DRIVE EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET IN THE FORECAST PERIOD OF 2022 TO 2029 37
  • FIGURE 14 THE HARDWARE SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF THE EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET FROM 2022 TO 2029 37
  • FIGURE 15 NORTH AMERICA IS EXPECTED TO DOMINATE, AND ASIA-PACIFIC IS THE FASTEST-GROWING REGION IN THE EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET IN THE FORECAST PERIOD OF 2022 TO 2029 38
  • FIGURE 16 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES OF THE EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET 46
  • FIGURE 17 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY COMPONENT, 2021 57
  • FIGURE 18 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY DEPLOYMENT MODEL, 2021 64
  • FIGURE 19 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY DEVICE TYPE, 2021 68
  • FIGURE 20 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY TECHNOLOGY, 2021 74
  • FIGURE 21 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY DISTRIBUTION CHANNEL, 2021 78
  • FIGURE 22 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY APPLICATION, 2021 82
  • FIGURE 23 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY END USER, 2021 90
  • FIGURE 24 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: SNAPSHOT (2021) 105
  • FIGURE 25 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY COMPONENT (2022 & 2029) 107
  • FIGURE 26 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: COMPANY SHARE 2021(%) 112
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+32-2-535-7543

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Christine Sirois

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