PUBLISHER: Euromonitor International | PRODUCT CODE: 2112753
PUBLISHER: Euromonitor International | PRODUCT CODE: 2112753
Toys and games in the UK delivered solid value growth in 2025, supported by rising demand from adult consumers, collectors and enthusiasts. Traditional toys and games was the best performing category, benefiting from premium, licensed and collectible products that expanded the consumer base beyond traditional child-focused purchasing and supported higher-value spending. Collector culture increasingly shaped value creation across the market, particularly in construction products, trading cards an...
Euromonitor International's Toys and Games in United Kingdom report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2021-2025, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2030 illustrate how the market is set to change.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
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2025 Developments
Key Data Insights
Key Industry Trends
CHART 1 Key Industry Trends for Toys and Games
Industry Performance
Adult Collectors Drive Premium Growth across Toys and Games
Collectibles and Trading Cards Reinforce Repeat Purchasing and Scarcity-Driven Demand
CHART 2 Prismatic Evolutions Sell-Outs Show How Collectible Card Demand Drove Uk Value Growth
Digital Ecosystems Strengthen Recurring Spending and Consumer Engagement
CHART 3 Value Sales 2020-2030
CHART 4 Value Sales by Category 2025
What's Next?
Kidult Demand and Premium Products Are Set to Drive Value Growth
CHART 5 Analyst Insight for Toys and Games
Video Games Are Anticipated to Reinforce Their Value Leadership
Omnichannel Retail and Licensing Strategies Are Forecast to Strengthen Competitive Advantage
CHART 6 Forecast Value Sales 2020-2030
CHART 7 Forecast Value Sales by Category 2025-2030
Lego Leverages Adult Demand While Tencent Expands Digital Leadership
Pokemon and Lego Launches Strengthen Collector Engagement and Premium Value
CHART 8 Company Shares 2025
CHART 9 Brand Shares 2025
Channels
Amazon and E-Commerce Platforms Extend Their Lead across Toys and Games
Social Discovery and Omnichannel Retail Increasingly Shape Purchasing Behaviour
CHART 10 Retail Channels 2020-2025
Products
Collectability, Licensing and Digital Ecosystems Broaden Consumer Engagement
Lego, Pokemon and Platform Ecosystems Expand Engagement Opportunities
CHART 11 Lego's 2025 Formula 1 Partnership Fuses Global Ip with Adult-Oriented Collectible Sets
Collectability and Recurring Engagement Strengthen Long-Term Value Creation
Economic Context
CHART 12 Economic Context for Toys and Games
CHART 13 Real Gdp Growth 2020-2030
CHART 14 Inflation 2020-2030
Consumer Context
CHART 15 Consumer Context for Toys and Games
CHART 16 Population 2020-2030
CHART 17 Consumer Expenditure 2020-2030
CHART 18 Population by Generation 2025
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