PUBLISHER: Euromonitor International | PRODUCT CODE: 2112765
PUBLISHER: Euromonitor International | PRODUCT CODE: 2112765
Toys and games in France delivered robust growth in 2025, achieving a 4% year-on-year increase in value to EUR8,763 million, outpacing both real GDP growth of 0.8% and contrasting with a more subdued outlook in western Europe overall. The landscape stands out as highly attractive, sustained by resilient consumer spending, expanding adult and teen participation, and a pronounced shift towards premium products and collectibles that mitigate the effects of a declining child population and economic...
Euromonitor International's Toys and Games in France report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2021-2025, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2030 illustrate how the market is set to change.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
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2025 Developments
Key Data Insights
Key Industry Trends
CHART 1 Key Industry Trends for Toys and Games
Industry Performance
Lego and Pokemon Sustain Value as Adult Spending Rises
Adults and Teens Drive Premium Construction and Collectibles Growth
Sustainability and Circularity Reshape Product Design and Retail
CHART 2 Lego Advances Recycled Materials and Paper Packaging Amid Tightening Eu Rules
CHART 3 Value Sales 2020-2030
CHART 4 Value Sales by Category 2025
What's Next?
Lego and Influencer Brands Shape Premium Adult Demand
Kidult Premiumisation and Regulation Drive Business Model Shifts
Sustainability and Second-Hand Options Shape Consumer Loyalty
CHART 5 Forecast Value Sales 2020-2030
CHART 6 Forecast Value Sales by Category 2025-2030
Lego Captures Lead as Nintendo and Asmodee Adjust Strategies
Two Major Corportate Developments Reshape the Landscape in 2025
CHART 7 Analyst Insight for Toys and Games
CHART 8 Company Shares 2025
CHART 9 Brand Shares 2025
Channels
Store-Based Toy Retailers Sustain Gifting While Digital Games Shift Online
Retail E-Commerce Accelerates Growth as Digital and Social Commerce Rise
Kidult Demand and Circular Options Reshape Retail Experience
CHART 10 Retail Channels 2020-2025
Products
Acommunity-Organised Play and Cross-Platform Ip Emerge as Product Development Priorities
Sandfall Interactive and Nintendo Demonstrate Distinct Approaches to Product Innovation
Community Ecosystems and Creative Talent Create New Revenue Pathways
CHART 11 Gamestop Puts Micromania up for Sale as Boxed Games Fade in France
Economic Context
CHART 12 Economic Context for Toys and Games
CHART 13 Real Gdp Growth 2020-2030
CHART 14 Inflation 2020-2030
Consumer Context
CHART 15 Consumer Context for Toys and Games
CHART 16 Population 2020-2030
CHART 17 Population by Generation 2025
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