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PUBLISHER: Fortune Business Insights Pvt. Ltd. | PRODUCT CODE: 1887125

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PUBLISHER: Fortune Business Insights Pvt. Ltd. | PRODUCT CODE: 1887125

Sports Technology Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032

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Growth Factors of sports technology Market

The global sports technology market is undergoing rapid transformation driven by advancements in AI, analytics, wearables, VR/AR, and IoT-enabled stadium infrastructure. According to the latest industry analysis, the market was valued at USD 26.77 billion in 2024, is expected to reach USD 32.47 billion in 2025, and is projected to expand dramatically to USD 139.41 billion by 2032, registering an impressive CAGR of 23.10% during the forecast period. North America led the global landscape in 2024 with a 37.61% market share, supported by advanced leagues, high technology adoption, and strong investments in analytics-driven sports enhancement.

Sports technology encompasses a broad range of innovations including wearable sensors, AI and machine-learning systems, GPS and motion-tracking tools, virtual and augmented reality platforms, cloud analytics, and smart stadium solutions. These tools allow athletes to train smarter, coaches to analyze deeper, fans to engage more immersively, and broadcasters to deliver advanced viewing experiences. The rise of VR/AR-enabled home experiences has been especially impactful: as per industry data, 70% of global fans prefer watching sports on smartphones, and venue visits declined from 47% in 2019 to 34% in 2023, fueling demand for digital sports consumption.

Market Dynamics

Market Drivers

The strongest driver of market expansion is the growing adoption of AI and Machine Learning in performance analytics. AI allows teams to break down thousands of data points-from biomechanics to tactical patterns-offering actionable insights. Top leagues such as the NFL and Major League Baseball are already using AI to analyze game video, optimize player fitness, and improve strategic planning.

Another major driver is the increasing use of wearable technology among professional athletes. Devices such as smartwatches, fitness trackers, smart rings, and GPS vests track heart rate, speed, exertion levels, sleep cycles, and motion patterns. Leagues like the NFL and NHL use GPS-based wearables to reduce injury risk and optimize performance.

Market Restraints

Despite the promising growth, the market faces challenges related to high implementation costs. Upgrading traditional stadiums into smart venues requires massive investments in camera infrastructure, sensors, and connectivity solutions. Smaller sports clubs struggle to adopt these systems due to limited budgets. Increasing concerns around cybersecurity also pose restrictions as teams must protect sensitive athlete performance data from breaches.

Market Opportunities

Digitization of fan engagement through apps, AR/VR, and personalized digital experiences offers lucrative opportunities. Globally, awareness of immersive AR/VR sports viewing is still only at 20%, indicating massive untapped potential. As more fans look to purchase VR devices for stadium-like home experiences, this segment is expected to drive significant future revenue.

Sports organizations are also adopting generative AI to build personalized engagement experiences, automate content creation, and generate highlight reels instantly. NLP models such as GPT-3 are already being used to auto-generate live match commentary.

Segmentation Overview

By Technology

Wearable technology accounted for 34% of the market share in 2024, making it the largest segment. VR/AR technology is expected to grow at the highest rate due to its ability to create immersive fan experiences and support training simulations.

By Application

Performance enhancement dominated the market in 2024, supported by AI-driven tools enabling personalized training strategies. In 2025, performance enhancement is predicted to capture 23% of total share. The fan experience segment will record the fastest growth with a CAGR of 26.70%, driven by smart stadium apps and interactive digital platforms.

By End User

Sports organizations and leagues captured the largest share in 2024, heavily utilizing GPS trackers, performance sensors, and video analytics tools. This segment is expected to reach 36% share in 2025, driven by increased adoption in leagues such as the NBA, EPL, and MLS.

Regional Insights

North America

North America generated USD 10.07 billion in 2024, retaining its top position. Strong enthusiasm for sports such as American football, baseball, basketball, and esports is driving adoption. The U.S. market is projected to reach USD 8.41 billion in 2025, fueled by investments in AI-driven performance systems and smart stadium projects.

Europe

Europe is expected to reach USD 8.08 billion in 2025, supported by strong soccer, tennis, and rugby ecosystems. Germany and France will reach USD 1.57 billion and USD 1.31 billion, respectively, in 2025.

Asia Pacific

Asia Pacific is set to grow at the highest CAGR. China's market will reach USD 1.91 billion in 2025, and India will rise to USD 1.22 billion, driven by esports and major sports investments.

Conclusion

The sports technology market is moving toward a future where AI, wearable sensors, VR/AR, and IoT redefine athletic performance and fan engagement. With the market rising from USD 26.77 billion in 2024 to USD 139.41 billion by 2032, the sector is poised for exceptional long-term growth driven by innovation, digital transformation, and global demand for next-generation sports experiences.

Segmentation By Technology

  • Wearable Technology
  • AI and ML
  • GPS & Motion Tracking
  • VR/AR
  • Cloud & Big Data IoT
  • Others (Computer Vision, etc.)

By Application

  • Performance Enhancement
  • Injury Prevention & Recovery
  • Talent Scouting & Recruitment
  • Fan Experience & Engagement
  • Broadcast & Media Analytics
  • Fitness & Health Monitoring
  • Game Strategy & Tactical Analysis

By End-user

  • Sports Organizations & Leagues
  • Broadcasters and Media Companies
  • Sports Clubs
  • Others (Athletes, Coaches & Trainers, etc.)

By Region

  • North America (By Technology, By Application, By End-user, and By Country)
    • U.S.
    • Canada
    • Mexico
  • South America (By Technology, By Application, By End-user, and By Country)
    • Brazil
    • Argentina
    • Rest of South America
  • Europe (By Technology, By Application, By End-user, and By Country)
    • U.K.
    • Germany
    • France
    • Italy
    • Spain
    • Russia
    • Benelux
    • Nordics
    • Rest of Europe
  • Middle East & Africa (By Technology, By Application, By End-user, and By Country)
    • Turkey
    • Israel
    • GCC
    • North Africa
    • South Africa
    • Rest of the Middle East & Africa
  • Asia Pacific (By Technology, By Application, By End-user, and By Country)
    • China
    • India
    • Japan
    • South Korea
    • ASEAN
    • Oceania
    • Rest of Asia Pacific

Companies Profiled in the Report * Apple Inc. (U.S.)

  • Samsung (South Korea)
  • Cisco Systems, Inc. (U.S.)
  • IBM Corporation (U.S.)
  • Catapult (Australia)
  • Telefonaktiebolaget LM Ericsson (Sweden)
  • Garmin Ltd. (U.S.)
  • Johnson Controls (Ireland)
  • Huawei Technologies Co., Ltd. (China)
  • Schneider Electric (France)
Product Code: FBI112896

Table of Content

1. Introduction

  • 1.1. Definition, By Segment
  • 1.2. Research Methodology/Approach
  • 1.3. Data Sources

2. Executive Summary

3. Market Dynamics

  • 3.1. Macro and Micro Economic Indicators
  • 3.2. Drivers, Restraints, Opportunities and Trends
  • 3.3. Impact of Generative AI
  • 3.4. Impact of Tariff Reciprocal

4. Competition Landscape

  • 4.1. Business Strategies Adopted by Key Players
  • 4.2. Consolidated SWOT Analysis of Key Players
  • 4.3. Global Sports Technology Market Key Players (Top 3 - 5) Market Share/Ranking, 2024

5. Global Sports Technology Market Size Estimates and Forecasts, By Segments, 2019-2032

  • 5.1. Key Findings
  • 5.2. By Technology (USD)
    • 5.2.1. Wearable Technology
    • 5.2.2. AI and ML
    • 5.2.3. GPS and Motion Tracking
    • 5.2.4. VR/AR
    • 5.2.5. Cloud & Big Data IoT
    • 5.2.6. Others (Computer Vision, etc.)
  • 5.3. By Application (USD)
    • 5.3.1. Performance Enhancement
    • 5.3.2. Injury Prevention & Recovery
    • 5.3.3. Talent Scouting & Recruitment
    • 5.3.4. Fan Experience & Engagement
    • 5.3.5. Broadcast & Media Analytics
    • 5.3.6. Fitness & Health Monitoring
    • 5.3.7. Game Strategy & Tactical Analysis
  • 5.4. By End-user (USD)
    • 5.4.1. Sports Organizations & Leagues
    • 5.4.2. Broadcasters and Media Companies
    • 5.4.3. Sports Clubs
    • 5.4.4. Others (Athletes, Coaches & Trainers, etc.)
  • 5.5. By Region (USD)
    • 5.5.1. North America
    • 5.5.2. South America
    • 5.5.3. Europe
    • 5.5.4. Middle East & Africa
    • 5.5.5. Asia Pacific

6. North America Sports Technology Market Size Estimates and Forecasts, By Segments, 2019-2032

  • 6.1. Key Findings
  • 6.2. By Technology (USD)
    • 6.2.1. Wearable Technology
    • 6.2.2. AI and ML
    • 6.2.3. GPS and Motion Tracking
    • 6.2.4. VR/AR
    • 6.2.5. Cloud & Big Data IoT
    • 6.2.6. Others (Computer Vision, etc.)
  • 6.3. By Application (USD)
    • 6.3.1. Performance Enhancement
    • 6.3.2. Injury Prevention & Recovery
    • 6.3.3. Talent Scouting & Recruitment
    • 6.3.4. Fan Experience & Engagement
    • 6.3.5. Broadcast & Media Analytics
    • 6.3.6. Fitness & Health Monitoring
    • 6.3.7. Game Strategy & Tactical Analysis
  • 6.4. By End-user (USD)
    • 6.4.1. Sports Organizations & Leagues
    • 6.4.2. Broadcasters and Media Companies
    • 6.4.3. Sports Clubs
    • 6.4.4. Others (Athletes, Coaches & Trainers, etc.)
  • 6.5. By Country (USD)
    • 6.5.1. United States
    • 6.5.2. Canada
    • 6.5.3. Mexico

7. South America Sports Technology Market Size Estimates and Forecasts, By Segments, 2019-2032

  • 7.1. Key Findings
  • 7.2. By Technology (USD)
    • 7.2.1. Wearable Technology
    • 7.2.2. AI and ML
    • 7.2.3. GPS and Motion Tracking
    • 7.2.4. VR/AR
    • 7.2.5. Cloud & Big Data IoT
    • 7.2.6. Others (Computer Vision, etc.)
  • 7.3. By Application (USD)
    • 7.3.1. Performance Enhancement
    • 7.3.2. Injury Prevention & Recovery
    • 7.3.3. Talent Scouting & Recruitment
    • 7.3.4. Fan Experience & Engagement
    • 7.3.5. Broadcast & Media Analytics
    • 7.3.6. Fitness & Health Monitoring
    • 7.3.7. Game Strategy & Tactical Analysis
  • 7.4. By End-user (USD)
    • 7.4.1. Sports Organizations & Leagues
    • 7.4.2. Broadcasters and Media Companies
    • 7.4.3. Sports Clubs
    • 7.4.4. Others (Athletes, Coaches & Trainers, etc.)
  • 7.5. By Country (USD)
    • 7.5.1. Brazil
    • 7.5.2. Argentina
    • 7.5.3. Rest of South America

8. Europe Sports Technology Market Size Estimates and Forecasts, By Segments, 2019-2032

  • 8.1. Key Findings
  • 8.2. By Technology (USD)
    • 8.2.1. Wearable Technology
    • 8.2.2. AI and ML
    • 8.2.3. GPS and Motion Tracking
    • 8.2.4. VR/AR
    • 8.2.5. Cloud & Big Data IoT
    • 8.2.6. Others (Computer Vision, etc.)
  • 8.3. By Application (USD)
    • 8.3.1. Performance Enhancement
    • 8.3.2. Injury Prevention & Recovery
    • 8.3.3. Talent Scouting & Recruitment
    • 8.3.4. Fan Experience & Engagement
    • 8.3.5. Broadcast & Media Analytics
    • 8.3.6. Fitness & Health Monitoring
    • 8.3.7. Game Strategy & Tactical Analysis
  • 8.4. By End-user (USD)
    • 8.4.1. Sports Organizations & Leagues
    • 8.4.2. Broadcasters and Media Companies
    • 8.4.3. Sports Clubs
    • 8.4.4. Others (Athletes, Coaches & Trainers, etc.)
  • 8.5. By Country (USD)
    • 8.5.1. United Kingdom
    • 8.5.2. Germany
    • 8.5.3. France
    • 8.5.4. Italy
    • 8.5.5. Spain
    • 8.5.6. Russia
    • 8.5.7. Benelux
    • 8.5.8. Nordics
    • 8.5.9. Rest of Europe

9. Middle East & Africa Sports Technology Market Size Estimates and Forecasts, By Segments, 2019-2032

  • 9.1. Key Findings
  • 9.2. By Technology (USD)
    • 9.2.1. Wearable Technology
    • 9.2.2. AI and ML
    • 9.2.3. GPS and Motion Tracking
    • 9.2.4. VR/AR
    • 9.2.5. Cloud & Big Data IoT
    • 9.2.6. Others (Computer Vision, etc.)
  • 9.3. By Application (USD)
    • 9.3.1. Performance Enhancement
    • 9.3.2. Injury Prevention & Recovery
    • 9.3.3. Talent Scouting & Recruitment
    • 9.3.4. Fan Experience & Engagement
    • 9.3.5. Broadcast & Media Analytics
    • 9.3.6. Fitness & Health Monitoring
    • 9.3.7. Game Strategy & Tactical Analysis
  • 9.4. By End-user (USD)
    • 9.4.1. Sports Organizations & Leagues
    • 9.4.2. Broadcasters and Media Companies
    • 9.4.3. Sports Clubs
    • 9.4.4. Others (Athletes, Coaches & Trainers, etc.)
  • 9.5. By Country (USD)
    • 9.5.1. Turkey
    • 9.5.2. Israel
    • 9.5.3. GCC
    • 9.5.4. North Africa
    • 9.5.5. South Africa
    • 9.5.6. Rest of MEA

10. Asia Pacific Sports Technology Market Size Estimates and Forecasts, By Segments, 2019-2032

  • 10.1. Key Findings
  • 10.2. By Technology (USD)
    • 10.2.1. Wearable Technology
    • 10.2.2. AI and ML
    • 10.2.3. GPS and Motion Tracking
    • 10.2.4. VR/AR
    • 10.2.5. Cloud & Big Data IoT
    • 10.2.6. Others (Computer Vision, etc.)
  • 10.3. By Application (USD)
    • 10.3.1. Performance Enhancement
    • 10.3.2. Injury Prevention & Recovery
    • 10.3.3. Talent Scouting & Recruitment
    • 10.3.4. Fan Experience & Engagement
    • 10.3.5. Broadcast & Media Analytics
    • 10.3.6. Fitness & Health Monitoring
    • 10.3.7. Game Strategy & Tactical Analysis
  • 10.4. By End-user (USD)
    • 10.4.1. Sports Organizations & Leagues
    • 10.4.2. Broadcasters and Media Companies
    • 10.4.3. Sports Clubs
    • 10.4.4. Others (Athletes, Coaches & Trainers, etc.)
  • 10.5. By Country (USD)
    • 10.5.1. China
    • 10.5.2. India
    • 10.5.3. Japan
    • 10.5.4. South Korea
    • 10.5.5. ASEAN
    • 10.5.6. Oceania
    • 10.5.7. Rest of Asia Pacific

11. Company Profiles for Top 10 Players (Based on data availability in public domain and/or on paid databases)

  • 11.1. Apple Inc.
    • 11.1.1. Overview
      • 11.1.1.1. Key Management
      • 11.1.1.2. Headquarters
      • 11.1.1.3. Offerings/Business Segments
    • 11.1.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.1.2.1. Employee Size
      • 11.1.2.2. Past and Current Revenue
      • 11.1.2.3. Geographical Share
      • 11.1.2.4. Business Segment Share
      • 11.1.2.5. Recent Developments
  • 11.2. Samsung
    • 11.2.1. Overview
      • 11.2.1.1. Key Management
      • 11.2.1.2. Headquarters
      • 11.2.1.3. Offerings/Business Segments
    • 11.2.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.2.2.1. Employee Size
      • 11.2.2.2. Past and Current Revenue
      • 11.2.2.3. Geographical Share
      • 11.2.2.4. Business Segment Share
      • 11.2.2.5. Recent Developments
  • 11.3. Cisco Systems, Inc.
    • 11.3.1. Overview
      • 11.3.1.1. Key Management
      • 11.3.1.2. Headquarters
      • 11.3.1.3. Offerings/Business Segments
    • 11.3.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.3.2.1. Employee Size
      • 11.3.2.2. Past and Current Revenue
      • 11.3.2.3. Geographical Share
      • 11.3.2.4. Business Segment Share
      • 11.3.2.5. Recent Developments
  • 11.4. IBM Corporation
    • 11.4.1. Overview
      • 11.4.1.1. Key Management
      • 11.4.1.2. Headquarters
      • 11.4.1.3. Offerings/Business Segments
    • 11.4.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.4.2.1. Employee Size
      • 11.4.2.2. Past and Current Revenue
      • 11.4.2.3. Geographical Share
      • 11.4.2.4. Business Segment Share
      • 11.4.2.5. Recent Developments
  • 11.5. Catapult
    • 11.5.1. Overview
      • 11.5.1.1. Key Management
      • 11.5.1.2. Headquarters
      • 11.5.1.3. Offerings/Business Segments
    • 11.5.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.5.2.1. Employee Size
      • 11.5.2.2. Past and Current Revenue
      • 11.5.2.3. Geographical Share
      • 11.5.2.4. Business Segment Share
      • 11.5.2.5. Recent Developments
  • 11.6. Telefonaktiebolaget LM Ericsson
    • 11.6.1. Overview
      • 11.6.1.1. Key Management
      • 11.6.1.2. Headquarters
      • 11.6.1.3. Offerings/Business Segments
    • 11.6.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.6.2.1. Employee Size
      • 11.6.2.2. Past and Current Revenue
      • 11.6.2.3. Geographical Share
      • 11.6.2.4. Business Segment Share
      • 11.6.2.5. Recent Developments
  • 11.7. Garmin Ltd.
    • 11.7.1. Overview
      • 11.7.1.1. Key Management
      • 11.7.1.2. Headquarters
      • 11.7.1.3. Offerings/Business Segments
    • 11.7.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.7.2.1. Employee Size
      • 11.7.2.2. Past and Current Revenue
      • 11.7.2.3. Geographical Share
      • 11.7.2.4. Business Segment Share
      • 11.7.2.5. Recent Developments
  • 11.8. Johnson Controls
    • 11.8.1. Overview
      • 11.8.1.1. Key Management
      • 11.8.1.2. Headquarters
      • 11.8.1.3. Offerings/Business Segments
    • 11.8.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.8.2.1. Employee Size
      • 11.8.2.2. Past and Current Revenue
      • 11.8.2.3. Geographical Share
      • 11.8.2.4. Business Segment Share
      • 11.8.2.5. Recent Developments
  • 11.9. Huawei Technologies Co., Ltd.
    • 11.9.1. Overview
      • 11.9.1.1. Key Management
      • 11.9.1.2. Headquarters
      • 11.9.1.3. Offerings/Business Segments
    • 11.9.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.9.2.1. Employee Size
      • 11.9.2.2. Past and Current Revenue
      • 11.9.2.3. Geographical Share
      • 11.9.2.4. Business Segment Share
      • 11.9.2.5. Recent Developments
  • 11.10. Schneider Electric
    • 11.10.1. Overview
      • 11.10.1.1. Key Management
      • 11.10.1.2. Headquarters
      • 11.10.1.3. Offerings/Business Segments
    • 11.10.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.10.2.1. Employee Size
      • 11.10.2.2. Past and Current Revenue
      • 11.10.2.3. Geographical Share
      • 11.10.2.4. Business Segment Share
      • 11.10.2.5. Recent Developments

12. Key Takeaways

Product Code: FBI112896

List of Tables

  • Table 1: Global Sports Technology Market Size Estimates and Forecasts, 2019 - 2032
  • Table 2: Global Sports Technology Market Size Estimates and Forecasts, By Technology, 2019 - 2032
  • Table 3: Global Sports Technology Market Size Estimates and Forecasts, By Application, 2019 - 2032
  • Table 4: Global Sports Technology Market Size Estimates and Forecasts, By End-user, 2019 - 2032
  • Table 5: Global Sports Technology Market Size Estimates and Forecasts, By Region, 2019 - 2032
  • Table 6: North America Sports Technology Market Size Estimates and Forecasts, 2019 - 2032
  • Table 7: North America Sports Technology Market Size Estimates and Forecasts, By Technology, 2019 - 2032
  • Table 8: North America Sports Technology Market Size Estimates and Forecasts, By Application, 2019 - 2032
  • Table 9: North America Sports Technology Market Size Estimates and Forecasts, By End-user, 2019 - 2032
  • Table 10: North America Sports Technology Market Size Estimates and Forecasts, By Country, 2019 - 2032
  • Table 11: South America Sports Technology Market Size Estimates and Forecasts, 2019 - 2032
  • Table 12: South America Sports Technology Market Size Estimates and Forecasts, By Technology, 2019 - 2032
  • Table 13: South America Sports Technology Market Size Estimates and Forecasts, By Application, 2019 - 2032
  • Table 14: South America Sports Technology Market Size Estimates and Forecasts, By End-user, 2019 - 2032
  • Table 15: South America Sports Technology Market Size Estimates and Forecasts, By Country, 2019 - 2032
  • Table 16: Europe Sports Technology Market Size Estimates and Forecasts, 2019 - 2032
  • Table 17: Europe Sports Technology Market Size Estimates and Forecasts, By Technology, 2019 - 2032
  • Table 18: Europe Sports Technology Market Size Estimates and Forecasts, By Application, 2019 - 2032
  • Table 19: Europe Sports Technology Market Size Estimates and Forecasts, By End-user, 2019 - 2032
  • Table 20: Europe Sports Technology Market Size Estimates and Forecasts, By Country, 2019 - 2032
  • Table 21: Middle East & Africa Sports Technology Market Size Estimates and Forecasts, 2019 - 2032
  • Table 22: Middle East & Africa Sports Technology Market Size Estimates and Forecasts, By Technology, 2019 - 2032
  • Table 23: Middle East & Africa Sports Technology Market Size Estimates and Forecasts, By Application, 2019 - 2032
  • Table 24: Middle East & Africa Sports Technology Market Size Estimates and Forecasts, By End-user, 2019 - 2032
  • Table 25: Middle East & Africa Sports Technology Market Size Estimates and Forecasts, By Country, 2019 - 2032
  • Table 26: Asia Pacific Sports Technology Market Size Estimates and Forecasts, 2019 - 2032
  • Table 27: Asia Pacific Sports Technology Market Size Estimates and Forecasts, By Technology, 2019 - 2032
  • Table 28: Asia Pacific Sports Technology Market Size Estimates and Forecasts, By Application, 2019 - 2032
  • Table 29: Asia Pacific Sports Technology Market Size Estimates and Forecasts, By End-user, 2019 - 2032
  • Table 30: Asia Pacific Sports Technology Market Size Estimates and Forecasts, By Country, 2019 - 2032

List of Figures

  • Figure 1: Global Sports Technology Market Revenue Share (%), 2024 and 2032
  • Figure 2: Global Sports Technology Market Revenue Share (%), By Technology, 2024 and 2032
  • Figure 3: Global Sports Technology Market Revenue Share (%), By Application, 2024 and 2032
  • Figure 4: Global Sports Technology Market Revenue Share (%), By End-user, 2024 and 2032
  • Figure 5: Global Sports Technology Market Revenue Share (%), By Region, 2024 and 2032
  • Figure 6: North America Sports Technology Market Revenue Share (%), 2024 and 2032
  • Figure 7: North America Sports Technology Market Revenue Share (%), By Technology, 2024 and 2032
  • Figure 8: North America Sports Technology Market Revenue Share (%), By Application, 2024 and 2032
  • Figure 9: North America Sports Technology Market Revenue Share (%), By End-user, 2024 and 2032
  • Figure 10: North America Sports Technology Market Revenue Share (%), By Country, 2024 and 2032
  • Figure 11: South America Sports Technology Market Revenue Share (%), 2024 and 2032
  • Figure 12: South America Sports Technology Market Revenue Share (%), By Technology, 2024 and 2032
  • Figure 13: South America Sports Technology Market Revenue Share (%), By Application, 2024 and 2032
  • Figure 14: South America Sports Technology Market Revenue Share (%), By End-user, 2024 and 2032
  • Figure 15: South America Sports Technology Market Revenue Share (%), By Country, 2024 and 2032
  • Figure 16: Europe Sports Technology Market Revenue Share (%), 2024 and 2032
  • Figure 17: Europe Sports Technology Market Revenue Share (%), By Technology, 2024 and 2032
  • Figure 18: Europe Sports Technology Market Revenue Share (%), By Application, 2024 and 2032
  • Figure 19: Europe Sports Technology Market Revenue Share (%), By End-user, 2024 and 2032
  • Figure 20: Europe Sports Technology Market Revenue Share (%), By Country, 2024 and 2032
  • Figure 21: Middle East & Africa Sports Technology Market Revenue Share (%), 2024 and 2032
  • Figure 22: Middle East & Africa Sports Technology Market Revenue Share (%), By Technology, 2024 and 2032
  • Figure 23: Middle East & Africa Sports Technology Market Revenue Share (%), By Application, 2024 and 2032
  • Figure 24: Middle East & Africa Sports Technology Market Revenue Share (%), By End-user, 2024 and 2032
  • Figure 25: Middle East & Africa Sports Technology Market Revenue Share (%), By Country, 2024 and 2032
  • Figure 26: Asia Pacific Sports Technology Market Revenue Share (%), 2024 and 2032
  • Figure 27: Asia Pacific Sports Technology Market Revenue Share (%), By Technology, 2024 and 2032
  • Figure 28: Asia Pacific Sports Technology Market Revenue Share (%), By Application, 2024 and 2032
  • Figure 29: Asia Pacific Sports Technology Market Revenue Share (%), By End-user, 2024 and 2032
  • Figure 30: Asia Pacific Sports Technology Market Revenue Share (%), By Country, 2024 and 2032
  • Figure 31: Global Sports Technology Key Players' Market Share/Ranking (%), 2024
Have a question?
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Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

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Christine Sirois

Manager - Americas

+1-860-674-8796

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