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PUBLISHER: Global Industry Analysts, Inc. | PRODUCT CODE: 1349217

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PUBLISHER: Global Industry Analysts, Inc. | PRODUCT CODE: 1349217

Video Games

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What`s New?

» Special discussions on the global economic climate and market sentiment

» Coverage on global competitiveness and key competitor percentage market shares

» Market presence analysis across multiple geographies - Strong/Active/Niche/Trivial

» Online interactive peer-to-peer collaborative bespoke updates

» Access to our digital archives and MarketGlass™ research platform

» Complimentary updates for one year

» Access to curated YouTube video transcripts of market sentiments shared by CEOs, domain experts and market influencers via interviews, podcasts, press statements and event keynotes

Economic Outlook

The global economic outlook is improving, and growth recovery, albeit on the lower side, is expected for this year and the next. The United States although witnessing slowing GDP growth in response to tight monetary and financial conditions, has nevertheless overcome the recession threat. Easing of headline inflation in Euro area is helping boost real incomes and is contributing to pick-up in economic activity. China is expected to see strong increases in GDP in the coming year as the pandemic threat recedes and the government sheds its zero-COVID policy. With optimistic GDP projections, India remains on-course to emerge into a US$6 trillion economy by 2030, surpassing Japan and Germany.

The upturn, however, remains fragile and a number of interlocking challenges continue to run in parallel, such as continued uncertainty around the war in Ukraine; slower than expected decline in global headline inflation; continuation of food and fuel inflation as a persistent economic problem for most developing countries; and still high retail inflation and its impact on consumer confidence and spending. Countries and their governments are showing signs of weathering these challenges, which helps lift market sentiments. As governments continue to combat inflation to get it down to more economically conformable levels by raising interest rates, new job creation will slowdown and impact economic activity. Stricter regulatory environment and pressure to mainstream climate change into economic decisions will compound the complexity of challenges faced.

Although corporate investments can likely be held back by inflation worries and weaker demand, rise of new technologies will reverse partially this prevailing investment sentiment. Rise of generative AI; applied AI; industrializing machine learning; next-generation software development; Web3; cloud and edge computing; quantum technologies; electrification and renewables and climate technologies beyond electrification and renewables, will open up the global investment landscape. The technologies hold the potential to drive sizeable incremental growth and value to global GDP in the coming years. The short-term is expected to be a mixed bag of challenges and opportunities for both consumers and investors alike. There is always opportunity for businesses and their leaders who can chart a path forward with resilience and adaptability.

Global Video Games Market to Reach $254.6 Billion by 2030

The global market for Video Games estimated at US$184 Billion in the year 2022, is projected to reach a revised size of US$254.6 Billion by 2030, growing at a CAGR of 4.1% over the period 2022-2030. Mobile Games, one of the segments analyzed in the report, is projected to record 4.9% CAGR and reach US$123.8 Billion by the end of the analysis period. Growth in the Console Games segment is estimated at 4.2% CAGR for the next 8-year period.

The U.S. Market is Estimated at $42.8 Billion, While China is Forecast to Grow at 4.7% CAGR

The Video Games market in the U.S. is estimated at US$42.8 Billion in the year 2022. China, the world`s second largest economy, is forecast to reach a projected market size of US$71.4 Billion by the year 2030 trailing a CAGR of 4.7% over the analysis period 2022 to 2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 2.9% and 4.1% respectively over the 2022-2030 period. Within Europe, Germany is forecast to grow at approximately 3.5% CAGR.

Select Competitors (Total 521 Featured) -

  • Activision Blizzard, Inc.
  • Blizzard Entertainment, Inc.
  • King Digital Entertainment plc
  • Apple Inc
  • Atari SA
  • BANDAI NAMCO Holdings Inc.
  • Bluestack Systems, Inc
  • Capcom Co., Ltd.
  • Electronic Arts, Inc.
  • EA Sports
  • PopCap Games, Inc.
  • Facebook, Inc
  • Google LLC
  • iWin, Inc.
  • Konami Group Corporation
  • Konami Digital Entertainment Co. Ltd.
  • Konami Gaming Inc.
  • Nintendo Co. Ltd.
  • Riot Games, Inc
  • Roblox Corporation
  • Rovio Entertainment Corporation
  • Sega Holdings Co., Ltd.
  • Sony Interactive Entertainment Inc.
  • Supercell Oy
  • Square Enix Holdings Co. Ltd.
  • Square Enix Limited
  • Take 2 Interactive Software, Inc.
  • Tencent Holdings Ltd
  • Tetris Holding, LLC
  • The Walt Disney Company
  • Twitch
  • Ubisoft Entertainment SA
  • Unity Technologies
  • Valve Corporation
  • Xbox Game Studios
Product Code: MCP-1010

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Current State of the Video Games Industry: A Review
    • Gaming as a Form of Entertainment is Here to Stay: Global Number of Active Gamers (In Billion) Years 2020, 2022, 2024 and 2026
    • Global Economic Update
    • Shaken by the War, Global Oil Prices Spiral and Feed Inflationary Pressures, Guiding the World Towards a Cost of Living Crisis: Global Average Annual Brent Crude Oil Price (In US$ Per Barrel) for Years 2017 through 2022
    • War-Induced Inflation Tightens Consumer Purse Strings & Reduces Spending on Video Games, Snapping the Growth Curve in the Year 2022: Global Inflation Rates (In %) for the Years 2019 Through 2024
    • War, Global Inflation, Cost of Living Crisis, Failed Fiscal Policy Attempts to Restore Price Stability & Contain Downside Risks to Result in Sharper-Than-Expected Slowdown in Global Economic Growth: World Economic Growth Projections (Real GDP, Annual % Change) for the Years 2020, 2021, 2022 and 2023
    • Recession Triggered by Uncontrolled Inflation or Unemployment, Which is the Greater Evil? Inflation Battling Policy Measures to Slowdown Post Pandemic Recovery in Unemployment Rates: Global Number of Unemployed People (In Million) for Years 2019 Through 2023
    • Competition
    • Video Games - Global Key Competitors Percentage Market Share in 2023 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2023 (E)
    • Video Games: Introduction/Overview & Types
    • Recent Market Activity
    • Innovations
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • With "Speed Being the King" in Gaming, Growing Fiber to Home (FTTH) Connections Bodes Well for the Higher Consumer Engagement With Video Games
    • Since Gaming Experiences Are Only as Good as the Network, Growing Number of Homes With High Speed Fiber Optic Internet Means More Households Will be Hooked Onto More Graphically Demanding Video Games: Global Market for Fiber-to-the-Home (FTTH) (In US$ Million) for Years 2021, 2023, 2025 and 2027
    • Ubiquity of Smartphones Drives the Popularity of Mobile Gaming, Particularly on the Android OS. Here's Why
    • Healthy Demand for Smartphones Creates a Parallel Opportunity for Mobile Gaming: Global Shipments of Smartphones (in Million Units) for 2020 through 2025
    • Preference for Immersive Gaming Drives Demand for Visualization & 3D Rendering Software
    • Here's Why Console Gaming Still Remains Popular
    • "The More the Merrier". Social Gaming Storms Into the Spotlight as a Major Trend in 2023
    • Social Presence Will Continue to Play a Central Role in the Adoption of Social Gaming: Global Number of Social Media Users (In Billion) for the Years 2022, 2024, 2026, 2028
    • In the Era of On-Demand Gaming as a Service (GaaS), Cloud Gaming Storms Into the Spotlight
    • Convergence of Gaming and Gambling, a Key Trend in the Market
    • As Gambling Addiction Takes on a Deeper Hue, Gamification of Physical Gambling Brings Opportunities for the Video Games Market: Global Number of Gamblers (In Million) for the Years 2018, 2020, 2022 and 2024
    • Make Way! Here Comes Metaverse Gaming
    • Gaming to the Remain the Largest Application Area for Metaverse: Global Metaverse Market Share Breakdown (In %) by Application for Years 2020 and 2027
    • Roblox, an Online Gaming Company that Offers Metaverse like Experiences, Witnesses Steady Rise in the Number of Users: Roblox Active Daily Users (In Million) by Quarter for Years 2019, 2020, 2021 and 2022
    • Roblox, an Online Gaming Company that Offers Metaverse like Experiences, Witnesses Steady Rise in the Number of Users: Roblox Active Daily Users (In Million) by Quarter for Years 2019, 2020, 2021 and 2022
    • Changing Demographics of Modern Gamers Sets Stage for Increased Consumption of Video Games
    • Percentage Breakdown of Global Number of Gamers by Age Group for the Year 2022
    • Percentage Breakdown of Global Number of Gamers by Gender for the Year 2022
    • Gamification in Education on the Rise as Perceived Educative Value of Video Games Increases
    • AR/VR Games Get a Boost from the Expanding App Ecosystem & Android OS Support for AR Technology
    • Artificial Intelligence (AI) Innovations Transform Video Games
    • With the Ability to Self-Learn, Evolve, Interpret & Respond to Player's Actions, AI is Poised to Take Realism in Games to the Next Level: Global Spending on AI in the Advertising & Media Industry (In US$ Million) for Years 2021, 2023, 2025 and 2027
    • Blockchain Emerges to Change the Gaming Landscape
    • From Securing In-Game Transactions to Enhancing the Gaming Experience, Blockchain is Here to Revolutionize the Gaming Industry: Global Spending on Blockchain in the Media & Entertainment Industry (In US$ Million) for Years 2021, 2023, 2025 and 2027
    • Here's How 5G Will Transform Gaming
    • The Future of 5G is Unquestioned & So is Its Potential for Changing the Rules of the Game in Today's Experience Economy: 5G Contribution to GDP in Select Countries by 2030 (In US$ Billion)
    • Developments at Hardware & Content Level Boosts Opportunities for Video Games
    • Holographic Games Hit the Spotlight
    • What are Challenges in Store for the Market in the Coming Years?
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Video Games Market Analysis of Annual Sales in US$ Million for Years 2012 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Video Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Video Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 4: World 18-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2012, 2023 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Mobile Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Mobile Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 7: World 18-Year Perspective for Mobile Games by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2023 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Console Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Console Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 10: World 18-Year Perspective for Console Games by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2023 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for PC Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 12: World Historic Review for PC Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 13: World 18-Year Perspective for PC Games by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2023 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 16: World 18-Year Perspective for Other Platforms by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2023 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Offline by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Offline by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 19: World 18-Year Perspective for Offline by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2023 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Online by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Online by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 22: World 18-Year Perspective for Online by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2023 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • TABLE 23: USA Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 24: USA Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 25: USA 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 26: USA Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 27: USA Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 28: USA 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • CANADA
    • TABLE 29: Canada Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 30: Canada Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 31: Canada 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 32: Canada Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 33: Canada Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 34: Canada 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • JAPAN
    • TABLE 35: Japan Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 36: Japan Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 37: Japan 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 38: Japan Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 39: Japan Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 40: Japan 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • CHINA
    • TABLE 41: China Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 42: China Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 43: China 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 44: China Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 45: China Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 46: China 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • EUROPE
    • TABLE 47: Europe Recent Past, Current & Future Analysis for Video Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 48: Europe Historic Review for Video Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 49: Europe 18-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Revenues for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2012, 2023 & 2030
    • TABLE 50: Europe Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 51: Europe Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 52: Europe 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 53: Europe Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 54: Europe Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 55: Europe 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • FRANCE
    • TABLE 56: France Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 57: France Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 58: France 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 59: France Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 60: France Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 61: France 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • GERMANY
    • TABLE 62: Germany Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 63: Germany Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 64: Germany 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 65: Germany Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 66: Germany Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 67: Germany 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • ITALY
    • TABLE 68: Italy Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 69: Italy Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 70: Italy 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 71: Italy Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 72: Italy Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 73: Italy 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • UNITED KINGDOM
    • TABLE 74: UK Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 75: UK Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 76: UK 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 77: UK Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 78: UK Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 79: UK 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • SPAIN
    • TABLE 80: Spain Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 81: Spain Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 82: Spain 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 83: Spain Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 84: Spain Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 85: Spain 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • RUSSIA
    • TABLE 86: Russia Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 87: Russia Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 88: Russia 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 89: Russia Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 90: Russia Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 91: Russia 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • REST OF EUROPE
    • TABLE 92: Rest of Europe Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 93: Rest of Europe Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 94: Rest of Europe 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 95: Rest of Europe Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 96: Rest of Europe Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 97: Rest of Europe 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • ASIA-PACIFIC
    • TABLE 98: Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 99: Asia-Pacific Historic Review for Video Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 100: Asia-Pacific 18-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Revenues for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2012, 2023 & 2030
    • TABLE 101: Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 102: Asia-Pacific Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 103: Asia-Pacific 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 104: Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 105: Asia-Pacific Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 106: Asia-Pacific 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • AUSTRALIA
    • TABLE 107: Australia Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 108: Australia Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 109: Australia 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 110: Australia Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 111: Australia Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 112: Australia 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • INDIA
    • TABLE 113: India Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 114: India Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 115: India 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 116: India Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 117: India Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 118: India 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • SOUTH KOREA
    • TABLE 119: South Korea Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 120: South Korea Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 121: South Korea 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 122: South Korea Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 123: South Korea Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 124: South Korea 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 125: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 126: Rest of Asia-Pacific Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 127: Rest of Asia-Pacific 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 128: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 129: Rest of Asia-Pacific Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 130: Rest of Asia-Pacific 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • LATIN AMERICA
    • TABLE 131: Latin America Recent Past, Current & Future Analysis for Video Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 132: Latin America Historic Review for Video Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 133: Latin America 18-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Revenues for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2012, 2023 & 2030
    • TABLE 134: Latin America Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 135: Latin America Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 136: Latin America 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 137: Latin America Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 138: Latin America Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 139: Latin America 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • ARGENTINA
    • TABLE 140: Argentina Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 141: Argentina Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 142: Argentina 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 143: Argentina Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 144: Argentina Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 145: Argentina 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • BRAZIL
    • TABLE 146: Brazil Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 147: Brazil Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 148: Brazil 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 149: Brazil Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 150: Brazil Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 151: Brazil 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • MEXICO
    • TABLE 152: Mexico Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 153: Mexico Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 154: Mexico 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 155: Mexico Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 156: Mexico Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 157: Mexico 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • REST OF LATIN AMERICA
    • TABLE 158: Rest of Latin America Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 159: Rest of Latin America Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 160: Rest of Latin America 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 161: Rest of Latin America Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 162: Rest of Latin America Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 163: Rest of Latin America 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • MIDDLE EAST
    • TABLE 164: Middle East Recent Past, Current & Future Analysis for Video Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2022 through 2030 and % CAGR
    • TABLE 165: Middle East Historic Review for Video Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 166: Middle East 18-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Revenues for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2012, 2023 & 2030
    • TABLE 167: Middle East Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 168: Middle East Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 169: Middle East 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 170: Middle East Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 171: Middle East Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 172: Middle East 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • IRAN
    • TABLE 173: Iran Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 174: Iran Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 175: Iran 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 176: Iran Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 177: Iran Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 178: Iran 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • ISRAEL
    • TABLE 179: Israel Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 180: Israel Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 181: Israel 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 182: Israel Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 183: Israel Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 184: Israel 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • SAUDI ARABIA
    • TABLE 185: Saudi Arabia Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 186: Saudi Arabia Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 187: Saudi Arabia 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 188: Saudi Arabia Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 189: Saudi Arabia Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 190: Saudi Arabia 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 191: UAE Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 192: UAE Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 193: UAE 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 194: UAE Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 195: UAE Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 196: UAE 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • REST OF MIDDLE EAST
    • TABLE 197: Rest of Middle East Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 198: Rest of Middle East Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 199: Rest of Middle East 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 200: Rest of Middle East Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 201: Rest of Middle East Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 202: Rest of Middle East 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030
  • AFRICA
    • TABLE 203: Africa Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 204: Africa Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 205: Africa 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2023 & 2030
    • TABLE 206: Africa Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2022 through 2030 and % CAGR
    • TABLE 207: Africa Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2021 and % CAGR
    • TABLE 208: Africa 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2023 & 2030

IV. COMPETITION

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