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PUBLISHER: Global Industry Analysts, Inc. | PRODUCT CODE: 1656232

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PUBLISHER: Global Industry Analysts, Inc. | PRODUCT CODE: 1656232

Artificial Intelligence (AI) in Media and Entertainment

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Global Artificial Intelligence (AI) in Media and Entertainment Market to Reach US$89.0 Billion by 2030

The global market for Artificial Intelligence (AI) in Media and Entertainment estimated at US$23.8 Billion in the year 2024, is expected to reach US$89.0 Billion by 2030, growing at a CAGR of 24.5% over the analysis period 2024-2030. AI Services, one of the segments analyzed in the report, is expected to record a 25.8% CAGR and reach US$60.5 Billion by the end of the analysis period. Growth in the AI Hardware / Equipment segment is estimated at 22.1% CAGR over the analysis period.

The U.S. Market is Estimated at US$6.6 Billion While China is Forecast to Grow at 23.2% CAGR

The Artificial Intelligence (AI) in Media and Entertainment market in the U.S. is estimated at US$6.6 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$13.3 Billion by the year 2030 trailing a CAGR of 23.2% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 22.1% and 20.5% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 16.3% CAGR.

Global Artificial Intelligence (AI) in Media and Entertainment Market - Key Trends and Drivers Summarized

Artificial Intelligence (AI) is reshaping the media and entertainment industry, fundamentally altering how content is created, distributed, and consumed. AI's application extends across various media forms, from gaming and podcasts to streaming services and film production, enhancing creativity and operational efficiency. In gaming, AI enriches player experiences by introducing complex behaviors and adaptive responses in non-player characters, deepening user engagement through more immersive and dynamic gameplay. For podcasts, AI simplifies production by automating tasks like audio editing and transcription, while in streaming services, AI analyzes user behavior to tailor content recommendations, increasing viewer engagement and satisfaction. This personalization is pivotal in meeting modern consumers' expectations, who increasingly demand media experiences that align closely with their preferences.

The proliferation of AI in media is driven by several growth factors, notably the increasing demand for personalized content. Consumers' desire for media that reflects their individual tastes has led companies to leverage AI for in-depth analysis of user data, enabling highly customized content recommendations. Furthermore, advancements in machine learning and analytics enhance this capability, allowing for more sophisticated content performance evaluations and trend predictions. AI also addresses the growing need for efficient content management amid the digital content explosion, providing powerful tools for media sorting, tagging, and regulatory compliance. Additionally, AI significantly improves user engagement by facilitating the creation of interactive and immersive experiences through virtual and augmented reality, personalized advertising, and voice recognition technologies.

AI not only streamlines content production and management but also offers substantial competitive advantages by enabling cost reductions and operational scalability without proportional increases in resources. Media companies utilize AI to automate repetitive production tasks, reduce time-to-market for new content, and optimize marketing strategies based on insightful analytics regarding market trends and consumer behavior. AI's scalability allows for the adaptation of content across different cultural contexts and languages, making global distribution more efficient. As AI technology continues to evolve, its integration into the media and entertainment sectors is expected to deepen, broadening its impact and transforming the landscape of digital media consumption. This ongoing digital transformation through AI not only enhances the consumer experience but also redefines the economic model of media production and distribution, promising exciting developments for the future of the industry.

SCOPE OF STUDY:

The report analyzes the Artificial Intelligence (AI) in Media and Entertainment market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Solution (Services, Hardware / Equipment); Application (Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection, Other Applications)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 23 Featured) -

  • Amazon Web Services, Inc.
  • GrayMeta, Inc.
  • IBM Corporation
  • Move AI Ltd.
  • Pixellot
  • Spiideo AB
  • Sportway AB
  • Synthesia
  • Valossa Labs Oy
  • Veritone
Product Code: MCP23210

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Global Economic Update
    • Artificial Intelligence (AI) in Media and Entertainment - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • AI-Driven Personalization Spurs Growth in Content Delivery
    • Automation of Video Editing Enhances Production Efficiencies
    • Focus on Consumer Engagement Leads to AI Integration into Advertising
    • Growth of AI-Powered Music Composition Expands Creative Boundaries
    • Natural Language Processing for Script Writing Accelerates Creative Developments
    • AI in Game Development Propels Immersive Gaming Experiences
    • Machine Learning Algorithms Enhance Performance of Recommendation Engines
    • Deep Learning in Visual Effects (VFX) Strengthens Movie Production Capabilities
    • AI-Driven Analytics in Audience Insights Generate Precise Marketing Strategies
    • Voice Recognition Technology Expands Interactivity in Media Platforms
    • AI Revolutionizes Translation, Dubbing, and Subtitling. Here's How
    • Impact of AI on Traditional Media and Entertainment Jobs
    • AI-Enabled Virtual Reality Experiences Propel Next-Generation Entertainment
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Artificial Intelligence (AI) in Media and Entertainment Market Analysis of Annual Sales in US$ Million for Years 2021 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 4: World 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2021, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 7: World 9-Year Perspective for Services by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Hardware / Equipment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Hardware / Equipment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 10: World 9-Year Perspective for Hardware / Equipment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Sales & Marketing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Sales & Marketing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 13: World 9-Year Perspective for Sales & Marketing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 16: World 9-Year Perspective for Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Personalization by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Personalization by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 19: World 9-Year Perspective for Personalization by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Production Planning & Management by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Production Planning & Management by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 22: World 9-Year Perspective for Production Planning & Management by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Plagiarism Detection by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Plagiarism Detection by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 25: World 9-Year Perspective for Plagiarism Detection by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Fake Story Detection by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Fake Story Detection by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 28: World 9-Year Perspective for Fake Story Detection by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 31: World 9-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 32: USA Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: USA Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 34: USA 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2025 & 2030
    • TABLE 35: USA Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: USA Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 37: USA 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2025 & 2030
  • CANADA
    • TABLE 38: Canada Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Canada Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 40: Canada 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2025 & 2030
    • TABLE 41: Canada Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: Canada Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 43: Canada 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2025 & 2030
  • JAPAN
    • Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 44: Japan Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Japan Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 46: Japan 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2025 & 2030
    • TABLE 47: Japan Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Japan Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 49: Japan 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2025 & 2030
  • CHINA
    • Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 50: China Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: China Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 52: China 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2025 & 2030
    • TABLE 53: China Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: China Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 55: China 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2025 & 2030
  • EUROPE
    • Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 56: Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 57: Europe Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 58: Europe 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2021, 2025 & 2030
    • TABLE 59: Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Europe Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 61: Europe 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2025 & 2030
    • TABLE 62: Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Europe Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 64: Europe 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2025 & 2030
  • FRANCE
    • Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 65: France Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: France Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 67: France 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2025 & 2030
    • TABLE 68: France Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: France Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 70: France 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2025 & 2030
  • GERMANY
    • Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 71: Germany Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Germany Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 73: Germany 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2025 & 2030
    • TABLE 74: Germany Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Germany Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 76: Germany 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2025 & 2030
  • ITALY
    • TABLE 77: Italy Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Italy Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 79: Italy 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2025 & 2030
    • TABLE 80: Italy Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Italy Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 82: Italy 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2025 & 2030
  • UNITED KINGDOM
    • Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 83: UK Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: UK Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 85: UK 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2025 & 2030
    • TABLE 86: UK Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: UK Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 88: UK 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2025 & 2030
  • REST OF EUROPE
    • TABLE 89: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Rest of Europe Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 91: Rest of Europe 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2025 & 2030
    • TABLE 92: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Rest of Europe Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 94: Rest of Europe 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2025 & 2030
  • ASIA-PACIFIC
    • Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 95: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Asia-Pacific Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 97: Asia-Pacific 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2025 & 2030
    • TABLE 98: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Asia-Pacific Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 100: Asia-Pacific 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2025 & 2030
  • REST OF WORLD
    • TABLE 101: Rest of World Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Rest of World Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 103: Rest of World 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2025 & 2030
    • TABLE 104: Rest of World Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Rest of World Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2023 and % CAGR
    • TABLE 106: Rest of World 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2025 & 2030

IV. COMPETITION

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