![]() |
Market Research Report
Social Gaming |
||||||
Published by | Global Industry Analysts, Inc. | Product code | 248915 | ||||
Published | Content info | 326 Pages Delivery time: 1-2 business days |
|||||
Price |
|
Social Gaming | ||
Published: April 1, 2021 | Content info: 326 Pages |
|
Abstract:
Global Social Gaming Market to Reach $43.9 Billion by 2027
Amid the COVID-19 crisis, the global market for Social Gaming estimated at US$17.6 Billion in the year 2020, is projected to reach a revised size of US$43.9 Billion by 2027, growing at aCAGR of 14% over the period 2020-2027. Female, one of the segments analyzed in the report, is projected to record 14.4% CAGR and reach US$27.7 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Male segment is readjusted to a revised 13.3% CAGR for the next 7-year period.
The U.S. Market is Estimated at $4.7 Billion, While China is Forecast to Grow at 18.2% CAGR
The Social Gaming market in the U.S. is estimated at US$4.7 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$9.9 Billion by the year 2027 trailing a CAGR of 18.2% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 9.9% and 12.2% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 11% CAGR.
Select Competitors (Total 92 Featured) -