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PUBLISHER: TechNavio | PRODUCT CODE: 1348347

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PUBLISHER: TechNavio | PRODUCT CODE: 1348347

Video Game Market in US 2023-2027

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PAGES: 132 Pages
DELIVERY TIME: 1-2 business days
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The video game market in US is forecasted to grow by USD 22.99 bn during 2022-2027, accelerating at a CAGR of 11.13% during the forecast period. The report on the video game market in US provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by rising penetration of smartphones and improving internet access, evolution of PC and console gaming industry, and increasing popularity of esports tournaments.

Technavio's video game market in US is segmented as below:

Market Scope
Base Year2022
End Year2027
Series Year2023-2027
Growth MomentumAccelerate
YOY 202310.37%
CAGR11.13%
Incremental Value$22.99bn

By Platform

  • Mobile devices
  • Consoles
  • Computing devices

By Type

  • Offline
  • Online

This study identifies the increasing popularity of gaming among women as one of the prime reasons driving the video game market in US growth during the next few years. Also, prominence of GaaS and increasing adoption of cross-platform play will lead to sizable demand in the market.

The report on the video game market covers in US the following areas:

  • Video game market sizing in US
  • Video game market forecast in US
  • Video game market industry analysis in US

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading video game market in US vendors that include Activision Blizzard Inc., Apple Inc., CyberAgent Inc., Electronic Arts Inc., Epic Games Inc., Microsoft Corp., NetEase Inc., NEXON Co Ltd., Nintendo Co. Ltd., Roblox Corp., Sega Sammy Holdings Inc., Sony Group Corp., Square Enix Holdings Co. Ltd., Take Two Interactive Software Inc., The Walt Disney Co., Ubisoft Entertainment SA, Valve Corp., Warner Bros Discovery Inc., Bandai Namco Holdings Inc., and Embracer Group AB. Also, the video game market in US analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

Product Code: IRTNTR70102

Table of Contents

1 Executive Summary

  • 1.1 Market overview
  • Exhibit 01: Executive Summary - Chart on Market Overview
  • Exhibit 02: Executive Summary - Data Table on Market Overview
  • Exhibit 03: Executive Summary - Chart on Country Market Characteristics
  • Exhibit 04: Executive Summary - Chart on Market Segmentation by Platform
  • Exhibit 05: Executive Summary - Chart on Market Segmentation by Type
  • Exhibit 06: Executive Summary - Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
  • Exhibit 07: Parent market
  • Exhibit 08: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
  • Exhibit 09: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
  • Exhibit 10: Market segments
  • 3.3 Market size 2022
  • 3.4 Market outlook: Forecast for 2022-2027
  • Exhibit 11: Chart on US - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 12: Data Table on US - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 13: Chart on US: Year-over-year growth 2022-2027 (%)
  • Exhibit 14: Data Table on US: Year-over-year growth 2022-2027 (%)

4 Historic Market Size

  • 4.1 Video game market in US 2017 - 2021
  • Exhibit 15: Historic Market Size - Data Table on video game market in US 2017 - 2021 ($ billion)
  • 4.2 Platform Segment Analysis 2017 - 2021
  • Exhibit 16: Historic Market Size - Platform Segment 2017 - 2021 ($ billion)
  • 4.3 Type Segment Analysis 2017 - 2021
  • Exhibit 17: Historic Market Size - Type Segment 2017 - 2021 ($ billion)

5 Five Forces Analysis

  • 5.1 Five forces summary
  • Exhibit 18: Five forces analysis - Comparison between 2022 and 2027
  • 5.2 Bargaining power of buyers
  • Exhibit 19: Chart on Bargaining power of buyers - Impact of key factors 2022 and 2027
  • 5.3 Bargaining power of suppliers
  • Exhibit 20: Bargaining power of suppliers - Impact of key factors in 2022 and 2027
  • 5.4 Threat of new entrants
  • Exhibit 21: Threat of new entrants - Impact of key factors in 2022 and 2027
  • 5.5 Threat of substitutes
  • Exhibit 22: Threat of substitutes - Impact of key factors in 2022 and 2027
  • 5.6 Threat of rivalry
  • Exhibit 23: Threat of rivalry - Impact of key factors in 2022 and 2027
  • 5.7 Market condition
  • Exhibit 24: Chart on Market condition - Five forces 2022 and 2027

6 Market Segmentation by Platform

  • 6.1 Market segments
  • Exhibit 25: Chart on Platform - Market share 2022-2027 (%)
  • Exhibit 26: Data Table on Platform - Market share 2022-2027 (%)
  • 6.2 Comparison by Platform
  • Exhibit 27: Chart on Comparison by Platform
  • Exhibit 28: Data Table on Comparison by Platform
  • 6.3 Mobile devices - Market size and forecast 2022-2027
  • Exhibit 29: Chart on Mobile devices - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 30: Data Table on Mobile devices - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 31: Chart on Mobile devices - Year-over-year growth 2022-2027 (%)
  • Exhibit 32: Data Table on Mobile devices - Year-over-year growth 2022-2027 (%)
  • 6.4 Consoles - Market size and forecast 2022-2027
  • Exhibit 33: Chart on Consoles - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 34: Data Table on Consoles - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 35: Chart on Consoles - Year-over-year growth 2022-2027 (%)
  • Exhibit 36: Data Table on Consoles - Year-over-year growth 2022-2027 (%)
  • 6.5 Computing devices - Market size and forecast 2022-2027
  • Exhibit 37: Chart on Computing devices - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 38: Data Table on Computing devices - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 39: Chart on Computing devices - Year-over-year growth 2022-2027 (%)
  • Exhibit 40: Data Table on Computing devices - Year-over-year growth 2022-2027 (%)
  • 6.6 Market opportunity by Platform
  • Exhibit 41: Market opportunity by Platform ($ billion)
  • Exhibit 42: Data Table on Market opportunity by Platform ($ billion)

7 Market Segmentation by Type

  • 7.1 Market segments
  • Exhibit 43: Chart on Type - Market share 2022-2027 (%)
  • Exhibit 44: Data Table on Type - Market share 2022-2027 (%)
  • 7.2 Comparison by Type
  • Exhibit 45: Chart on Comparison by Type
  • Exhibit 46: Data Table on Comparison by Type
  • 7.3 Offline - Market size and forecast 2022-2027
  • Exhibit 47: Chart on Offline - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 48: Data Table on Offline - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 49: Chart on Offline - Year-over-year growth 2022-2027 (%)
  • Exhibit 50: Data Table on Offline - Year-over-year growth 2022-2027 (%)
  • 7.4 Online - Market size and forecast 2022-2027
  • Exhibit 51: Chart on Online - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 52: Data Table on Online - Market size and forecast 2022-2027 ($ billion)
  • Exhibit 53: Chart on Online - Year-over-year growth 2022-2027 (%)
  • Exhibit 54: Data Table on Online - Year-over-year growth 2022-2027 (%)
  • 7.5 Market opportunity by Type
  • Exhibit 55: Market opportunity by Type ($ billion)
  • Exhibit 56: Data Table on Market opportunity by Type ($ billion)

8 Customer Landscape

  • 8.1 Customer landscape overview
  • Exhibit 57: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

9 Drivers, Challenges, and Trends

  • 9.1 Market drivers
  • 9.2 Market challenges
  • 9.3 Impact of drivers and challenges
  • Exhibit 58: Impact of drivers and challenges in 2022 and 2027
  • 9.4 Market trends

10 Vendor Landscape

  • 10.1 Overview
  • 10.2 Vendor landscape
  • Exhibit 59: Overview on Criticality of inputs and Factors of differentiation
  • 10.3 Landscape disruption
  • Exhibit 60: Overview on factors of disruption
  • 10.4 Industry risks
  • Exhibit 61: Impact of key risks on business

11 Vendor Analysis

  • 11.1 Vendors covered
  • Exhibit 62: Vendors covered
  • 11.2 Market positioning of vendors
  • Exhibit 63: Matrix on vendor position and classification
  • 11.3 Activision Blizzard Inc.
  • Exhibit 64: Activision Blizzard Inc. - Overview
  • Exhibit 65: Activision Blizzard Inc. - Business segments
  • Exhibit 66: Activision Blizzard Inc. - Key news
  • Exhibit 67: Activision Blizzard Inc. - Key offerings
  • Exhibit 68: Activision Blizzard Inc. - Segment focus
  • 11.4 Apple Inc.
  • Exhibit 69: Apple Inc. - Overview
  • Exhibit 70: Apple Inc. - Business segments
  • Exhibit 71: Apple Inc. - Key news
  • Exhibit 72: Apple Inc. - Key offerings
  • Exhibit 73: Apple Inc. - Segment focus
  • 11.5 Bandai Namco Holdings Inc.
  • Exhibit 74: Bandai Namco Holdings Inc. - Overview
  • Exhibit 75: Bandai Namco Holdings Inc. - Business segments
  • Exhibit 76: Bandai Namco Holdings Inc. - Key offerings
  • Exhibit 77: Bandai Namco Holdings Inc. - Segment focus
  • 11.6 Electronic Arts Inc.
  • Exhibit 78: Electronic Arts Inc. - Overview
  • Exhibit 79: Electronic Arts Inc. - Product / Service
  • Exhibit 80: Electronic Arts Inc. - Key offerings
  • 11.7 Epic Games Inc.
  • Exhibit 81: Epic Games Inc. - Overview
  • Exhibit 82: Epic Games Inc. - Product / Service
  • Exhibit 83: Epic Games Inc. - Key offerings
  • 11.8 Microsoft Corp.
  • Exhibit 84: Microsoft Corp. - Overview
  • Exhibit 85: Microsoft Corp. - Business segments
  • Exhibit 86: Microsoft Corp. - Key news
  • Exhibit 87: Microsoft Corp. - Key offerings
  • Exhibit 88: Microsoft Corp. - Segment focus
  • 11.9 NetEase Inc.
  • Exhibit 89: NetEase Inc. - Overview
  • Exhibit 90: NetEase Inc. - Business segments
  • Exhibit 91: NetEase Inc. - Key offerings
  • Exhibit 92: NetEase Inc. - Segment focus
  • 11.10 Nintendo Co. Ltd.
  • Exhibit 93: Nintendo Co. Ltd. - Overview
  • Exhibit 94: Nintendo Co. Ltd. - Product / Service
  • Exhibit 95: Nintendo Co. Ltd. - Key offerings
  • 11.11 Roblox Corp.
  • Exhibit 96: Roblox Corp. - Overview
  • Exhibit 97: Roblox Corp. - Product / Service
  • Exhibit 98: Roblox Corp. - Key offerings
  • 11.12 Sony Group Corp.
  • Exhibit 99: Sony Group Corp. - Overview
  • Exhibit 100: Sony Group Corp. - Business segments
  • Exhibit 101: Sony Group Corp. - Key news
  • Exhibit 102: Sony Group Corp. - Key offerings
  • Exhibit 103: Sony Group Corp. - Segment focus
  • 11.13 Take Two Interactive Software Inc.
  • Exhibit 104: Take Two Interactive Software Inc. - Overview
  • Exhibit 105: Take Two Interactive Software Inc. - Product / Service
  • Exhibit 106: Take Two Interactive Software Inc. - Key offerings
  • 11.14 The Walt Disney Co.
  • Exhibit 107: The Walt Disney Co. - Overview
  • Exhibit 108: The Walt Disney Co. - Business segments
  • Exhibit 109: The Walt Disney Co. - Key offerings
  • Exhibit 110: The Walt Disney Co. - Segment focus
  • 11.15 Ubisoft Entertainment SA
  • Exhibit 111: Ubisoft Entertainment SA - Overview
  • Exhibit 112: Ubisoft Entertainment SA - Business segments
  • Exhibit 113: Ubisoft Entertainment SA - Key news
  • Exhibit 114: Ubisoft Entertainment SA - Key offerings
  • Exhibit 115: Ubisoft Entertainment SA - Segment focus
  • 11.16 Valve Corp.
  • Exhibit 116: Valve Corp. - Overview
  • Exhibit 117: Valve Corp. - Product / Service
  • Exhibit 118: Valve Corp. - Key offerings
  • 11.17 Warner Bros Discovery Inc.
  • Exhibit 119: Warner Bros Discovery Inc. - Overview
  • Exhibit 120: Warner Bros Discovery Inc. - Business segments
  • Exhibit 121: Warner Bros Discovery Inc. - Key offerings
  • Exhibit 122: Warner Bros Discovery Inc. - Segment focus

12 Appendix

  • 12.1 Scope of the report
  • 12.2 Inclusions and exclusions checklist
  • Exhibit 123: Inclusions checklist
  • Exhibit 124: Exclusions checklist
  • 12.3 Currency conversion rates for US$
  • Exhibit 125: Currency conversion rates for US$
  • 12.4 Research methodology
  • Exhibit 126: Research methodology
  • Exhibit 127: Validation techniques employed for market sizing
  • Exhibit 128: Information sources
  • 12.5 List of abbreviations
  • Exhibit 129: List of abbreviations
Product Code: IRTNTR70102

Exhibits:

  • Exhibits1: Executive Summary - Chart on Market Overview
  • Exhibits2: Executive Summary - Data Table on Market Overview
  • Exhibits3: Executive Summary - Chart on Country Market Characteristics
  • Exhibits4: Executive Summary - Chart on Market Segmentation by Platform
  • Exhibits5: Executive Summary - Chart on Market Segmentation by Type
  • Exhibits6: Executive Summary - Chart on Vendor Market Positioning
  • Exhibits7: Parent market
  • Exhibits8: Market Characteristics
  • Exhibits9: Offerings of vendors included in the market definition
  • Exhibits10: Market segments
  • Exhibits11: Chart on US - Market size and forecast 2022-2027 ($ billion)
  • Exhibits12: Data Table on US - Market size and forecast 2022-2027 ($ billion)
  • Exhibits13: Chart on US: Year-over-year growth 2022-2027 (%)
  • Exhibits14: Data Table on US: Year-over-year growth 2022-2027 (%)
  • Exhibits15: Historic Market Size - Data Table on video game market in US 2017 - 2021 ($ billion)
  • Exhibits16: Historic Market Size - Platform Segment 2017 - 2021 ($ billion)
  • Exhibits17: Historic Market Size - Type Segment 2017 - 2021 ($ billion)
  • Exhibits18: Five forces analysis - Comparison between 2022 and 2027
  • Exhibits19: Chart on Bargaining power of buyers - Impact of key factors 2022 and 2027
  • Exhibits20: Bargaining power of suppliers - Impact of key factors in 2022 and 2027
  • Exhibits21: Threat of new entrants - Impact of key factors in 2022 and 2027
  • Exhibits22: Threat of substitutes - Impact of key factors in 2022 and 2027
  • Exhibits23: Threat of rivalry - Impact of key factors in 2022 and 2027
  • Exhibits24: Chart on Market condition - Five forces 2022 and 2027
  • Exhibits25: Chart on Platform - Market share 2022-2027 (%)
  • Exhibits26: Data Table on Platform - Market share 2022-2027 (%)
  • Exhibits27: Chart on Comparison by Platform
  • Exhibits28: Data Table on Comparison by Platform
  • Exhibits29: Chart on Mobile devices - Market size and forecast 2022-2027 ($ billion)
  • Exhibits30: Data Table on Mobile devices - Market size and forecast 2022-2027 ($ billion)
  • Exhibits31: Chart on Mobile devices - Year-over-year growth 2022-2027 (%)
  • Exhibits32: Data Table on Mobile devices - Year-over-year growth 2022-2027 (%)
  • Exhibits33: Chart on Consoles - Market size and forecast 2022-2027 ($ billion)
  • Exhibits34: Data Table on Consoles - Market size and forecast 2022-2027 ($ billion)
  • Exhibits35: Chart on Consoles - Year-over-year growth 2022-2027 (%)
  • Exhibits36: Data Table on Consoles - Year-over-year growth 2022-2027 (%)
  • Exhibits37: Chart on Computing devices - Market size and forecast 2022-2027 ($ billion)
  • Exhibits38: Data Table on Computing devices - Market size and forecast 2022-2027 ($ billion)
  • Exhibits39: Chart on Computing devices - Year-over-year growth 2022-2027 (%)
  • Exhibits40: Data Table on Computing devices - Year-over-year growth 2022-2027 (%)
  • Exhibits41: Market opportunity by Platform ($ billion)
  • Exhibits42: Data Table on Market opportunity by Platform ($ billion)
  • Exhibits43: Chart on Type - Market share 2022-2027 (%)
  • Exhibits44: Data Table on Type - Market share 2022-2027 (%)
  • Exhibits45: Chart on Comparison by Type
  • Exhibits46: Data Table on Comparison by Type
  • Exhibits47: Chart on Offline - Market size and forecast 2022-2027 ($ billion)
  • Exhibits48: Data Table on Offline - Market size and forecast 2022-2027 ($ billion)
  • Exhibits49: Chart on Offline - Year-over-year growth 2022-2027 (%)
  • Exhibits50: Data Table on Offline - Year-over-year growth 2022-2027 (%)
  • Exhibits51: Chart on Online - Market size and forecast 2022-2027 ($ billion)
  • Exhibits52: Data Table on Online - Market size and forecast 2022-2027 ($ billion)
  • Exhibits53: Chart on Online - Year-over-year growth 2022-2027 (%)
  • Exhibits54: Data Table on Online - Year-over-year growth 2022-2027 (%)
  • Exhibits55: Market opportunity by Type ($ billion)
  • Exhibits56: Data Table on Market opportunity by Type ($ billion)
  • Exhibits57: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • Exhibits58: Impact of drivers and challenges in 2022 and 2027
  • Exhibits59: Overview on Criticality of inputs and Factors of differentiation
  • Exhibits60: Overview on factors of disruption
  • Exhibits61: Impact of key risks on business
  • Exhibits62: Vendors covered
  • Exhibits63: Matrix on vendor position and classification
  • Exhibits64: Activision Blizzard Inc. - Overview
  • Exhibits65: Activision Blizzard Inc. - Business segments
  • Exhibits66: Activision Blizzard Inc. - Key news
  • Exhibits67: Activision Blizzard Inc. - Key offerings
  • Exhibits68: Activision Blizzard Inc. - Segment focus
  • Exhibits69: Apple Inc. - Overview
  • Exhibits70: Apple Inc. - Business segments
  • Exhibits71: Apple Inc. - Key news
  • Exhibits72: Apple Inc. - Key offerings
  • Exhibits73: Apple Inc. - Segment focus
  • Exhibits74: Bandai Namco Holdings Inc. - Overview
  • Exhibits75: Bandai Namco Holdings Inc. - Business segments
  • Exhibits76: Bandai Namco Holdings Inc. - Key offerings
  • Exhibits77: Bandai Namco Holdings Inc. - Segment focus
  • Exhibits78: Electronic Arts Inc. - Overview
  • Exhibits79: Electronic Arts Inc. - Product / Service
  • Exhibits80: Electronic Arts Inc. - Key offerings
  • Exhibits81: Epic Games Inc. - Overview
  • Exhibits82: Epic Games Inc. - Product / Service
  • Exhibits83: Epic Games Inc. - Key offerings
  • Exhibits84: Microsoft Corp. - Overview
  • Exhibits85: Microsoft Corp. - Business segments
  • Exhibits86: Microsoft Corp. - Key news
  • Exhibits87: Microsoft Corp. - Key offerings
  • Exhibits88: Microsoft Corp. - Segment focus
  • Exhibits89: NetEase Inc. - Overview
  • Exhibits90: NetEase Inc. - Business segments
  • Exhibits91: NetEase Inc. - Key offerings
  • Exhibits92: NetEase Inc. - Segment focus
  • Exhibits93: Nintendo Co. Ltd. - Overview
  • Exhibits94: Nintendo Co. Ltd. - Product / Service
  • Exhibits95: Nintendo Co. Ltd. - Key offerings
  • Exhibits96: Roblox Corp. - Overview
  • Exhibits97: Roblox Corp. - Product / Service
  • Exhibits98: Roblox Corp. - Key offerings
  • Exhibits99: Sony Group Corp. - Overview
  • Exhibits100: Sony Group Corp. - Business segments
  • Exhibits101: Sony Group Corp. - Key news
  • Exhibits102: Sony Group Corp. - Key offerings
  • Exhibits103: Sony Group Corp. - Segment focus
  • Exhibits104: Take Two Interactive Software Inc. - Overview
  • Exhibits105: Take Two Interactive Software Inc. - Product / Service
  • Exhibits106: Take Two Interactive Software Inc. - Key offerings
  • Exhibits107: The Walt Disney Co. - Overview
  • Exhibits108: The Walt Disney Co. - Business segments
  • Exhibits109: The Walt Disney Co. - Key offerings
  • Exhibits110: The Walt Disney Co. - Segment focus
  • Exhibits111: Ubisoft Entertainment SA - Overview
  • Exhibits112: Ubisoft Entertainment SA - Business segments
  • Exhibits113: Ubisoft Entertainment SA - Key news
  • Exhibits114: Ubisoft Entertainment SA - Key offerings
  • Exhibits115: Ubisoft Entertainment SA - Segment focus
  • Exhibits116: Valve Corp. - Overview
  • Exhibits117: Valve Corp. - Product / Service
  • Exhibits118: Valve Corp. - Key offerings
  • Exhibits119: Warner Bros Discovery Inc. - Overview
  • Exhibits120: Warner Bros Discovery Inc. - Business segments
  • Exhibits121: Warner Bros Discovery Inc. - Key offerings
  • Exhibits122: Warner Bros Discovery Inc. - Segment focus
  • Exhibits123: Inclusions checklist
  • Exhibits124: Exclusions checklist
  • Exhibits125: Currency conversion rates for US$
  • Exhibits126: Research methodology
  • Exhibits127: Validation techniques employed for market sizing
  • Exhibits128: Information sources
  • Exhibits129: List of abbreviations
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Christine Sirois

Manager - Americas

+1-860-674-8796

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