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PUBLISHER: TechNavio | PRODUCT CODE: 1915293

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PUBLISHER: TechNavio | PRODUCT CODE: 1915293

Global Slot Machine Market 2026-2030

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PAGES: 294 Pages
DELIVERY TIME: 1-2 business days
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The global slot machine market is forecasted to grow by USD 6515.9 mn during 2025-2030, accelerating at a CAGR of 14.5% during the forecast period. The report on the global slot machine market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by platform convergence enabling omnichannel gaming experiences, evolution of immersive hardware and cabinet aesthetics, strategic expansion into emerging international jurisdictions.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2026
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 202613%
CAGR14.5%
Incremental Value$6515.9 mn

Technavio's global slot machine market is segmented as below:

By Application

  • Casino
  • Game centres
  • Others

By Product

  • Digital
  • Mechanical

By Type

  • Video slot machines
  • Reel slot machines
  • Multi-denomination slot machines
  • Progressive slot machines

Geography

  • Europe
    • Italy
    • Germany
    • UK
    • Spain
    • France
    • The Netherlands
  • North America
    • US
    • Canada
    • Mexico
  • APAC
    • China
    • Australia
    • Japan
    • South Korea
    • Singapore
    • India
  • South America
    • Brazil
    • Argentina
    • Chile
  • Middle East and Africa
    • South Africa
    • UAE
    • Egypt
    • Turkey
  • Rest of World (ROW)

This study identifies the integration of artificial intelligence and machine learning as one of the prime reasons driving the global slot machine market growth during the next few years. Also, adoption of cashless and contactless payment technologies and growth of skill-based gaming and hybrid mechanics will lead to sizable demand in the market.

The report on the global slot machine market covers the following areas:

  • Global slot machine market sizing
  • Global slot machine market forecast
  • Global slot machine market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global slot machine market vendors that include Accel Entertainment Inc., AMATIC Industries GmbH, APEX pro gaming s.r.o, APOLLO SOFT s.r.o., Aries Technology LLC, Aristocrat Leisure Ltd., Aruze Gaming Global, Ballys Corp., Eclipse Gaming Systems, Everi Holdings Inc., Incredible Technologies Inc., Inspired Entertainment Inc., Interblock Gaming, International Game Technology, JPM Interactive Ltd., Konami Group Corp., NOVOMATIC AG, PlayAGS Inc., Recreativos Franco S.A, Scientific Games LLC. Also, the global slot machine market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Product Code: IRTNTR40412

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Application
    • Executive Summary - Chart on Market Segmentation by Product
    • Executive Summary - Chart on Market Segmentation by Type
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global Slot Machine Market 2020 - 2024
    • Historic Market Size - Data Table on Global Slot Machine Market 2020 - 2024 ($ million)
  • 5.2 Application segment analysis 2020 - 2024
    • Historic Market Size - Application Segment 2020 - 2024 ($ million)
  • 5.3 Product segment analysis 2020 - 2024
    • Historic Market Size - Product Segment 2020 - 2024 ($ million)
  • 5.4 Type segment analysis 2020 - 2024
    • Historic Market Size - Type Segment 2020 - 2024 ($ million)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ million)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ million)

6 Qualitative Analysis

  • 6.1 Impact of AI on Global Slot Machine Market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by Application

  • 8.1 Market segments
  • 8.2 Comparison by Application
  • 8.3 Casino - Market size and forecast 2025-2030
  • 8.4 Game centres - Market size and forecast 2025-2030
  • 8.5 Others - Market size and forecast 2025-2030
  • 8.6 Market opportunity by Application
    • Market opportunity by Application ($ million)

9 Market Segmentation by Product

  • 9.1 Market segments
  • 9.2 Comparison by Product
  • 9.3 Digital - Market size and forecast 2025-2030
  • 9.4 Mechanical - Market size and forecast 2025-2030
  • 9.5 Market opportunity by Product
    • Market opportunity by Product ($ million)

10 Market Segmentation by Type

  • 10.1 Market segments
  • 10.2 Comparison by Type
  • 10.3 Video slot machines - Market size and forecast 2025-2030
  • 10.4 Reel slot machines - Market size and forecast 2025-2030
  • 10.5 Multi-denomination slot machines - Market size and forecast 2025-2030
  • 10.6 Progressive slot machines - Market size and forecast 2025-2030
  • 10.7 Market opportunity by Type
    • Market opportunity by Type ($ million)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 Europe - Market size and forecast 2025-2030
    • 12.3.1 Italy - Market size and forecast 2025-2030
    • 12.3.2 Germany - Market size and forecast 2025-2030
    • 12.3.3 UK - Market size and forecast 2025-2030
    • 12.3.4 Spain - Market size and forecast 2025-2030
    • 12.3.5 France - Market size and forecast 2025-2030
    • 12.3.6 The Netherlands - Market size and forecast 2025-2030
  • 12.4 North America - Market size and forecast 2025-2030
    • 12.4.1 US - Market size and forecast 2025-2030
    • 12.4.2 Canada - Market size and forecast 2025-2030
    • 12.4.3 Mexico - Market size and forecast 2025-2030
  • 12.5 APAC - Market size and forecast 2025-2030
    • 12.5.1 China - Market size and forecast 2025-2030
    • 12.5.2 Australia - Market size and forecast 2025-2030
    • 12.5.3 Japan - Market size and forecast 2025-2030
    • 12.5.4 South Korea - Market size and forecast 2025-2030
    • 12.5.5 Singapore - Market size and forecast 2025-2030
    • 12.5.6 India - Market size and forecast 2025-2030
  • 12.6 South America - Market size and forecast 2025-2030
    • 12.6.1 Brazil - Market size and forecast 2025-2030
    • 12.6.2 Argentina - Market size and forecast 2025-2030
    • 12.6.3 Chile - Market size and forecast 2025-2030
  • 12.7 Middle East and Africa - Market size and forecast 2025-2030
    • 12.7.1 South Africa - Market size and forecast 2025-2030
    • 12.7.2 UAE - Market size and forecast 2025-2030
    • 12.7.3 Egypt - Market size and forecast 2025-2030
    • 12.7.4 Turkey - Market size and forecast 2025-2030
    • 12.7.5 Saudi Arabia - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Platform convergence enabling omnichannel gaming experiences
    • Evolution of immersive hardware and cabinet aesthetics
    • Strategic expansion into emerging international jurisdictions
  • 13.2 Market challenges
    • Regulatory compliance and legislative barriers
    • Cybersecurity threats associated with slot machines
    • Economic fluctuations and shifting consumer behavior
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • Integration of artificial intelligence and machine learning
    • Adoption of cashless and contactless payment technologies
    • Growth of skill-based gaming and hybrid mechanics

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 Accel Entertainment Inc.
    • Accel Entertainment Inc. - Overview
    • Accel Entertainment Inc. - Product / Service
    • Accel Entertainment Inc. - Key offerings
    • SWOT
  • 15.5 AMATIC Industries GmbH
    • AMATIC Industries GmbH - Overview
    • AMATIC Industries GmbH - Product / Service
    • AMATIC Industries GmbH - Key offerings
    • SWOT
  • 15.6 Aristocrat Leisure Ltd.
    • Aristocrat Leisure Ltd. - Overview
    • Aristocrat Leisure Ltd. - Business segments
    • Aristocrat Leisure Ltd. - Key offerings
    • Aristocrat Leisure Ltd. - Segment focus
    • SWOT
  • 15.7 Aruze Gaming Global
    • Aruze Gaming Global - Overview
    • Aruze Gaming Global - Product / Service
    • Aruze Gaming Global - Key offerings
    • SWOT
  • 15.8 Ballys Corp.
    • Ballys Corp. - Overview
    • Ballys Corp. - Business segments
    • Ballys Corp. - Key offerings
    • Ballys Corp. - Segment focus
    • SWOT
  • 15.9 Eclipse Gaming Systems
    • Eclipse Gaming Systems - Overview
    • Eclipse Gaming Systems - Product / Service
    • Eclipse Gaming Systems - Key offerings
    • SWOT
  • 15.10 Everi Holdings Inc.
    • Everi Holdings Inc. - Overview
    • Everi Holdings Inc. - Business segments
    • Everi Holdings Inc. - Key offerings
    • Everi Holdings Inc. - Segment focus
    • SWOT
  • 15.11 Interblock Gaming
    • Interblock Gaming - Overview
    • Interblock Gaming - Product / Service
    • Interblock Gaming - Key offerings
    • SWOT
  • 15.12 International Game Technology
    • International Game Technology - Overview
    • International Game Technology - Business segments
    • International Game Technology - Key offerings
    • International Game Technology - Segment focus
    • SWOT
  • 15.13 JPM Interactive Ltd.
    • JPM Interactive Ltd. - Overview
    • JPM Interactive Ltd. - Product / Service
    • JPM Interactive Ltd. - Key offerings
    • SWOT
  • 15.14 Konami Group Corp.
    • Konami Group Corp. - Overview
    • Konami Group Corp. - Business segments
    • Konami Group Corp. - Key offerings
    • Konami Group Corp. - Segment focus
    • SWOT
  • 15.15 NOVOMATIC AG
    • NOVOMATIC AG - Overview
    • NOVOMATIC AG - Product / Service
    • NOVOMATIC AG - Key offerings
    • SWOT
  • 15.16 PlayAGS Inc.
    • PlayAGS Inc. - Overview
    • PlayAGS Inc. - Business segments
    • PlayAGS Inc. - Key offerings
    • PlayAGS Inc. - Segment focus
    • SWOT
  • 15.17 Recreativos Franco S.A
    • Recreativos Franco S.A - Overview
    • Recreativos Franco S.A - Product / Service
    • Recreativos Franco S.A - Key offerings
    • SWOT
  • 15.18 Scientific Games LLC
    • Scientific Games LLC - Overview
    • Scientific Games LLC - Product / Service
    • Scientific Games LLC - Key offerings
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations
Have a question?
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Manager - EMEA

+32-2-535-7543

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Christine Sirois

Manager - Americas

+1-860-674-8796

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