PUBLISHER: Mordor Intelligence | PRODUCT CODE: 1910946
PUBLISHER: Mordor Intelligence | PRODUCT CODE: 1910946
The India Gaming Market was valued at USD 4.38 billion in 2025 and estimated to grow from USD 5.02 billion in 2026 to reach USD 9.89 billion by 2031, at a CAGR of 14.55% during the forecast period (2026-2031).

Underscoring vigorous momentum within the country's digital entertainment ecosystem. Demand stems from low-cost smartphones, expanding 5G coverage, and frictionless UPI micro-payments that together convert casual users into paying players. Monthly mobile data use of 32 GB per smartphone supports graphics-rich titles, while cloud delivery shortens hardware cycles and lowers entry barriers for first-time gamers. Growing vernacular content, supportive government initiatives, and corporate esports leagues further reinforce engagement and revenue depth. Competitive dynamics sharpen as operators absorb 28% GST on real-money gaming and higher compliance costs, pushing consolidation among scale-seeking studios.
More than 1 billion smartphone users are expected by 2026, and handset prices below USD 100 place capable devices within reach of first-time gamers. Data plans near INR 200 each month remove download friction, prompting 8.45 billion mobile game installs in 2024 alone. Two-thirds of players now reside in tier-2 and tier-3 cities, confirming penetration well beyond metro audiences. Publishers exploit these dynamics by tailoring file sizes below 200 MB and integrating UPI Lite for one-tap payments, which lifts first-purchase conversion rates by double-digit percentages in the India gaming market.
India's 5G subscriptions rose to 270 million in 2024 and are on course for 980 million by 2030, cutting average latency below 20 milliseconds. Reliance Jio's Blacknut rollout offers 50+ premium titles without console ownership, proving a viable subscription path for mid-core and AAA content. Real-time esports streams now sustain 1080p resolution at 60 fps on budget phones, narrowing the performance gap with PC rooms. Analysts forecast that India could become the world's largest cloud-streamed arena by 2033 as fiber backhaul and edge data centers proliferate.
Different states apply divergent rules, from Tamil Nadu's midnight gaming curfew to Maharashtra's proposed blanket ban on select online titles. Operators must geo-fence, implement Aadhaar verification, and adapt payout logic per jurisdiction, raising fixed compliance costs. The Supreme Court's pending verdict on betting apps injects additional policy risk that deters venture funding and pushes smaller studios toward mergers.
Other drivers and restraints analyzed in the detailed report include:
For complete list of drivers and restraints, kindly check the Table Of Contents.
Mobile captured 55.12% India gaming market share in 2025 and remains the primary on-ramp for new users due to Android handsets under USD 150 and low data tariffs. Annual downloads crossed 8.45 billion in 2024, and the segment's revenue growth continues at double digits as 5G coverage widens. Entry-level devices now ship with 6 GB RAM, enabling mid-core play without thermal throttling. India's gaming market size for cloud/streaming is projected to surge at a 16.05% CAGR after Jio offered all-you-can-play libraries that negate hardware spending. Console and PC niches grow more modestly yet drive esports infrastructure demand and AAA content localization.
Cloud services boost publisher lifetime value by extending catalog reach to users with older phones that only need a 15 Mbps link, trimming churn relative to download-only titles. Console hardware scarcity eased after parallel imports of Nintendo Switch crossed 500,000 units. PlayStation retains leadership through regional promotions linking cricket stars and first-party exclusives. PC rigs remain favored for development and professional esports scrims, supported by cafe chains upgrading to RTX-class GPUs.
In-app purchases accounted for 40.45% of the India gaming market size in 2025 as UPI micro-payments reduced checkout abandonment. High-engagement genres deploy season passes, limited-time skins, and gacha mechanics that elevate ARPDAU. However, subscription passes post a 15.55% CAGR, bundling 50-plus premium cloud titles for a flat monthly fee that smooths revenue volatility.
Publishers report churn falling under 4% within six months of subscription enrollment. Advertising-supported formats continue but face CPM pressure amid privacy shifts, while premium pay-to-download remains niche due to price sensitivity. GST on deposits compressed margins for real-money operators, with Nazara's RMG revenue halving year on year.
The India Gaming Market Report is Segmented by Platform (Mobile, Console, PC, and Cloud/Streaming), Revenue Model (In-App Purchase, Advertising-Supported, Subscription Pass, and Premium/Pay-to-Download), Genre (Casual and Hyper-Casual, Action/Adventure, Battle-Royale and FPS, Sports and Racing, and More), Gamer Demographics (Age Group and Gender), and Region. The Market Forecasts are Provided in Terms of Value (USD).