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PUBLISHER: Persistence Market Research | PRODUCT CODE: 1731547

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PUBLISHER: Persistence Market Research | PRODUCT CODE: 1731547

Gaming Accessories Market: Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2025 - 2032

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Persistence Market Research has recently released a comprehensive report on the global Gaming Accessories Market, providing an in-depth analysis of key market dynamics, including driving forces, emerging trends, opportunities, and challenges. This report offers a detailed understanding of the market landscape, helping stakeholders make well-informed decisions.

Key Insights:

  • Gaming Accessories Market Size (2025E): US$ 8.4 Bn
  • Projected Market Value (2032F): US$ 15.7 Bn
  • Global Market Growth Rate (CAGR 2025 to 2032): 9.3%

Gaming Accessories Market - Report Scope:

The global gaming accessories market encompasses a wide array of peripherals and add-ons designed to enhance the gaming experience across platforms. Key product categories include headsets, controllers, keyboards, mice, chairs, monitors, VR accessories, and streaming gear. These devices play a pivotal role in competitive eSports arenas, immersive virtual reality environments, and content creation for game streamers. Growing gamer populations, rising disposable incomes, and rapid technological advancements-such as haptic feedback, low-latency wireless connectivity, and AI-driven personalization-are shaping the market landscape. The report examines market segmentation by product type, technology (wired vs. wireless), platform compatibility (PC, console, mobile, cross-platform), distribution channels, and geographic regions.

Market Growth Drivers:

Several key factors are fueling the growth of the global gaming accessories market. First, the expanding gamer base-including casual, mobile, and professional eSports participants-is driving demand for performance-enhancing peripherals. The meteoric rise of live game streaming and content creation has spurred investments in high-quality audio and video capture devices. Technological innovations such as immersive VR headsets with integrated motion tracking, low-latency wireless controllers, and AI-enabled adaptive input devices are attracting both hardcore and casual gamers. Moreover, rising disposable incomes in emerging markets, combined with manufacturer focus on ergonomic designs and RGB customization, are further accelerating market adoption and average selling prices.

Market Restraints:

Despite promising growth prospects, the gaming accessories market faces several challenges. The premium price tags associated with top-tier accessories can limit adoption in price-sensitive regions. Ongoing supply chain disruptions-particularly semiconductor shortages-may hinder production volumes and prolong lead times. Compatibility issues across diverse gaming ecosystems (PC architectures, console generations, mobile operating systems) can frustrate end users and complicate inventory management for retailers. Additionally, market fragmentation has given rise to counterfeit and low-quality knock-offs, eroding consumer trust and putting pressure on established brands to enforce stricter quality controls.

Market Opportunities:

The gaming accessories market offers significant growth opportunities through innovation and strategic expansion. Emerging markets in South Asia, Latin America, and Africa, where gaming adoption is still nascent, present untapped potential for both global and regional players. Integration of AI and machine-learning capabilities into gaming peripherals-such as adaptive controllers that learn user behavior-can create new value propositions. The continued shift toward cloud gaming and game-as-a-service models opens doors for lightweight, device-agnostic accessories. Collaborations between accessory manufacturers and major game publishers or eSports leagues can drive co-branded products and subscription-based accessory upgrades. Finally, adopting sustainable materials and packaging may resonate with environmentally conscious consumers and differentiate brands.

Key Questions Answered in the Report:

  • What are the primary factors driving the global gaming accessories market's growth?
  • Which regions and market segments are experiencing the highest demand for specific accessory types?
  • How are innovations in wireless connectivity, haptic feedback, and VR influencing market dynamics?
  • Who are the leading players in the gaming accessories market, and what strategies are they deploying to maintain competitiveness?
  • What emerging trends and future projections can stakeholders expect for the global gaming accessories market?

Competitive Intelligence and Business Strategy:

Leading companies in the global gaming accessories market-such as Logitech International S.A., Razer Inc., and Corsair Gaming, Inc.-are heavily investing in product innovation, ergonomic design, and strategic partnerships. These players focus on enhancing wireless technologies (e.g., low-latency protocols), integrated lighting and aesthetic customization, and AI-driven performance optimizations. Partnerships with eSports teams and content creators help amplify brand visibility and credibility. Companies are also expanding direct-to-consumer channels and strengthening omnichannel distribution through online retail platforms and specialty gaming stores. Emphasis on modular, upgradeable accessory ecosystems and subscription services for firmware updates and customization settings further bolsters customer loyalty and recurring revenue.

Companies Covered in This Report:

  • Logitech International S.A.
  • Razer Inc.
  • Corsair Gaming, Inc.
  • SteelSeries
  • Turtle Beach Corporation
  • HyperX (Kingston Technology Company, Inc.)
  • Mad Catz Global Limited
  • Thrustmaster (Guillemot Corporation)
  • Astro Gaming (Logitech)
  • Cooler Master Technology Inc.
  • ZOWIE (BenQ Corporation)
  • Hori Corporation
  • Plantronics, Inc. (Poly)
  • SteelSeries
  • GameSir

Market Segmentation

By Product Type

  • Gaming Headsets
  • Gamepads & Controllers
  • Gaming Keyboards
  • Gaming Mice
  • Gaming Chairs
  • Gaming Monitors
  • VR Accessories
  • Streaming Accessories
  • Others

By Technology

  • Wired
  • Wireless

By Platform Compatibility

  • PC Gaming Accessories
  • Console Gaming Accessories
  • Mobile Gaming Accessories
  • Cross-Platform

By Distribution Channel

  • Online Retail
  • Offline Retail
  • Specialty Gaming Stores

By Region

  • North America
  • Europe
  • East Asia
  • South Asia and Oceania
  • Middle East and Africa
  • Latin America
Product Code: PMRREP35288

Table of Contents

1. Executive Summary

  • 1.1. Global Gaming Accessories Market Snapshot 2019-2032
  • 1.2. Market Opportunity Assessment, 2025-2032, US$ Bn
  • 1.3. Key Market Trends
  • 1.4. Industry Developments and Key Market Events
  • 1.5. Demand Side and Supply Side Analysis
  • 1.6. PMR Analysis and Recommendations

2. Market Overview

  • 2.1. Market Scope and Definitions
  • 2.2. Value Chain Analysis
  • 2.3. Macro-Economic Factors
    • 2.3.1. Global GDP Outlook
    • 2.3.2. Global Gaming Accessories Insights by Region
    • 2.3.3. Global Gaming Platform Overview
    • 2.3.4. Global Adoption of 5G & Cloud Gaming
    • 2.3.5. Global Sales of Gaming PC & Laptops
  • 2.4. Forecast Factors - Relevance and Impact
  • 2.5. COVID-19 Impact Assessment
  • 2.6. PESTLE Analysis
  • 2.7. Porter's Five Forces Analysis
  • 2.8. Geopolitical Tensions: Market Impact
  • 2.9. Regulatory and Technology Landscape

3. Market Dynamics

  • 3.1. Drivers
  • 3.2. Restraints
  • 3.3. Opportunities
  • 3.4. Trends

4. Price Trend Analysis, 2019-2032

  • 4.1. Region-wise Price Analysis
  • 4.2. Price by Segments
  • 4.3. Price Impact Factors

5. Global Gaming Accessories Market Outlook:

  • 5.1. Key Highlights
  • 5.2. Global Gaming Accessories Market Outlook: Product Type
    • 5.2.1. Introduction/Key Findings
    • 5.2.2. Historical Market Size (US$ Bn) and Volume (Units) Analysis by Product Type, 2019-2024
    • 5.2.3. Current Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Product Type, 2025-2032
      • 5.2.3.1. Gaming Headsets
      • 5.2.3.2. Gamepads & Controllers
      • 5.2.3.3. Gaming Keyboards
      • 5.2.3.4. Gaming Mice
      • 5.2.3.5. Gaming Chairs
      • 5.2.3.6. Gaming Monitors
      • 5.2.3.7. VR Accessories
      • 5.2.3.8. Streaming Accessories
      • 5.2.3.9. Others
    • 5.2.4. Market Attractiveness Analysis: Product Type
  • 5.3. Global Gaming Accessories Market Outlook: Technology
    • 5.3.1. Introduction/Key Findings
    • 5.3.2. Historical Market Size (US$ Bn) and Volume (Units) Analysis by Technology, 2019-2024
    • 5.3.3. Current Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Technology, 2025-2032
      • 5.3.3.1. Wired
      • 5.3.3.2. Wireless
    • 5.3.4. Market Attractiveness Analysis: Technology
  • 5.4. Global Gaming Accessories Market Outlook: Platform Compatibility
    • 5.4.1. Introduction/Key Findings
    • 5.4.2. Historical Market Size (US$ Bn) and Volume (Units) Analysis by Platform Compatibility, 2019-2024
    • 5.4.3. Current Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Platform Compatibility, 2025-2032
      • 5.4.3.1. PC Gaming Accessories
      • 5.4.3.2. Console Gaming Accessories
      • 5.4.3.3. Mobile Gaming Accessories
      • 5.4.3.4. Cross-Platform
    • 5.4.4. Market Attractiveness Analysis: Platform Compatibility
  • 5.5. Global Gaming Accessories Market Outlook: Distribution Channel
    • 5.5.1. Introduction/Key Findings
    • 5.5.2. Historical Market Size (US$ Bn) and Volume (Units) Analysis by Distribution Channel, 2019-2024
    • 5.5.3. Current Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Distribution Channel, 2025-2032
      • 5.5.3.1. Online Retail
      • 5.5.3.2. Offline Retail
      • 5.5.3.3. Specialty Gaming Stores
    • 5.5.4. Market Attractiveness Analysis: Distribution Channel

6. Global Gaming Accessories Market Outlook: Region

  • 6.1. Key Highlights
  • 6.2. Historical Market Size (US$ Bn) and Volume (Units) Analysis by Region, 2019-2024
  • 6.3. Current Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Region, 2025-2032
    • 6.3.1. North America
    • 6.3.2. Europe
    • 6.3.3. East Asia
    • 6.3.4. South Asia & Oceania
    • 6.3.5. Latin America
    • 6.3.6. Middle East & Africa
  • 6.4. Market Attractiveness Analysis: Region

7. North America Gaming Accessories Market Outlook:

  • 7.1. Key Highlights
  • 7.2. Pricing Analysis
  • 7.3. North America Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Country, 2025-2032
    • 7.3.1. U.S.
    • 7.3.2. Canada
  • 7.4. North America Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Product Type, 2025-2032
    • 7.4.1. Gaming Headsets
    • 7.4.2. Gamepads & Controllers
    • 7.4.3. Gaming Keyboards
    • 7.4.4. Gaming Mice
    • 7.4.5. Gaming Chairs
    • 7.4.6. Gaming Monitors
    • 7.4.7. VR Accessories
    • 7.4.8. Streaming Accessories
    • 7.4.9. Others
  • 7.5. North America Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Technology, 2025-2032
    • 7.5.1. Wired
    • 7.5.2. Wireless
  • 7.6. North America Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Platform Compatibility, 2025-2032
    • 7.6.1. PC Gaming Accessories
    • 7.6.2. Console Gaming Accessories
    • 7.6.3. Mobile Gaming Accessories
    • 7.6.4. Cross-Platform
  • 7.7. North America Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Distribution Channel, 2025-2032
    • 7.7.1. Online Retail
    • 7.7.2. Offline Retail
    • 7.7.3. Specialty Gaming Stores

8. Europe Gaming Accessories Market Outlook:

  • 8.1. Key Highlights
  • 8.2. Pricing Analysis
  • 8.3. Europe Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Country, 2025-2032
    • 8.3.1. Germany
    • 8.3.2. Italy
    • 8.3.3. France
    • 8.3.4. U.K.
    • 8.3.5. Spain
    • 8.3.6. Russia
    • 8.3.7. Rest of Europe
  • 8.4. Europe Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Product Type, 2025-2032
    • 8.4.1. Gaming Headsets
    • 8.4.2. Gamepads & Controllers
    • 8.4.3. Gaming Keyboards
    • 8.4.4. Gaming Mice
    • 8.4.5. Gaming Chairs
    • 8.4.6. Gaming Monitors
    • 8.4.7. VR Accessories
    • 8.4.8. Streaming Accessories
    • 8.4.9. Others
  • 8.5. Europe Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Technology, 2025-2032
    • 8.5.1. Wired
    • 8.5.2. Wireless
  • 8.6. Europe Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Platform Compatibility, 2025-2032
    • 8.6.1. PC Gaming Accessories
    • 8.6.2. Console Gaming Accessories
    • 8.6.3. Mobile Gaming Accessories
    • 8.6.4. Cross-Platform
  • 8.7. Europe Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Distribution Channel, 2025-2032
    • 8.7.1. Online Retail
    • 8.7.2. Offline Retail
    • 8.7.3. Specialty Gaming Stores

9. East Asia Gaming Accessories Market Outlook:

  • 9.1. Key Highlights
  • 9.2. Pricing Analysis
  • 9.3. East Asia Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Country, 2025-2032
    • 9.3.1. China
    • 9.3.2. Japan
    • 9.3.3. South Korea
  • 9.4. East Asia Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Product Type, 2025-2032
    • 9.4.1. Gaming Headsets
    • 9.4.2. Gamepads & Controllers
    • 9.4.3. Gaming Keyboards
    • 9.4.4. Gaming Mice
    • 9.4.5. Gaming Chairs
    • 9.4.6. Gaming Monitors
    • 9.4.7. VR Accessories
    • 9.4.8. Streaming Accessories
    • 9.4.9. Others
  • 9.5. East Asia Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Technology, 2025-2032
    • 9.5.1. Wired
    • 9.5.2. Wireless
  • 9.6. East Asia Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Platform Compatibility, 2025-2032
    • 9.6.1. PC Gaming Accessories
    • 9.6.2. Console Gaming Accessories
    • 9.6.3. Mobile Gaming Accessories
    • 9.6.4. Cross-Platform
  • 9.7. East Asia Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Distribution Channel, 2025-2032
    • 9.7.1. Online Retail
    • 9.7.2. Offline Retail
    • 9.7.3. Specialty Gaming Stores

10. South Asia & Oceania Gaming Accessories Market Outlook:

  • 10.1. Key Highlights
  • 10.2. Pricing Analysis
  • 10.3. South Asia & Oceania Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Country, 2025-2032
    • 10.3.1. India
    • 10.3.2. Southeast Asia
    • 10.3.3. ANZ
    • 10.3.4. Rest of SAO
  • 10.4. South Asia & Oceania Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Product Type, 2025-2032
    • 10.4.1. Gaming Headsets
    • 10.4.2. Gamepads & Controllers
    • 10.4.3. Gaming Keyboards
    • 10.4.4. Gaming Mice
    • 10.4.5. Gaming Chairs
    • 10.4.6. Gaming Monitors
    • 10.4.7. VR Accessories
    • 10.4.8. Streaming Accessories
    • 10.4.9. Others
  • 10.5. South Asia & Oceania Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Technology, 2025-2032
    • 10.5.1. Wired
    • 10.5.2. Wireless
  • 10.6. South Asia & Oceania Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Platform Compatibility, 2025-2032
    • 10.6.1. PC Gaming Accessories
    • 10.6.2. Console Gaming Accessories
    • 10.6.3. Mobile Gaming Accessories
    • 10.6.4. Cross-Platform
  • 10.7. South Asia & Oceania Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Distribution Channel, 2025-2032
    • 10.7.1. Online Retail
    • 10.7.2. Offline Retail
    • 10.7.3. Specialty Gaming Stores

11. Latin America Gaming Accessories Market Outlook:

  • 11.1. Key Highlights
  • 11.2. Pricing Analysis
  • 11.3. Latin America Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Country, 2025-2032
    • 11.3.1. Brazil
    • 11.3.2. Mexico
    • 11.3.3. Rest of LATAM
  • 11.4. Latin America Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Product Type, 2025-2032
    • 11.4.1. Gaming Headsets
    • 11.4.2. Gamepads & Controllers
    • 11.4.3. Gaming Keyboards
    • 11.4.4. Gaming Mice
    • 11.4.5. Gaming Chairs
    • 11.4.6. Gaming Monitors
    • 11.4.7. VR Accessories
    • 11.4.8. Streaming Accessories
    • 11.4.9. Others
  • 11.5. Latin America Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Technology, 2025-2032
    • 11.5.1. Wired
    • 11.5.2. Wireless
  • 11.6. Latin America Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Platform Compatibility, 2025-2032
    • 11.6.1. PC Gaming Accessories
    • 11.6.2. Console Gaming Accessories
    • 11.6.3. Mobile Gaming Accessories
    • 11.6.4. Cross-Platform
  • 11.7. Latin America Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Distribution Channel, 2025-2032
    • 11.7.1. Online Retail
    • 11.7.2. Offline Retail
    • 11.7.3. Specialty Gaming Stores

12. Middle East & Africa Gaming Accessories Market Outlook:

  • 12.1. Key Highlights
  • 12.2. Pricing Analysis
  • 12.3. Middle East & Africa Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Country, 2025-2032
    • 12.3.1. GCC Countries
    • 12.3.2. South Africa
    • 12.3.3. Northern Africa
    • 12.3.4. Rest of MEA
  • 12.4. Middle East & Africa Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Product Type, 2025-2032
    • 12.4.1. Gaming Headsets
    • 12.4.2. Gamepads & Controllers
    • 12.4.3. Gaming Keyboards
    • 12.4.4. Gaming Mice
    • 12.4.5. Gaming Chairs
    • 12.4.6. Gaming Monitors
    • 12.4.7. VR Accessories
    • 12.4.8. Streaming Accessories
    • 12.4.9. Others
  • 12.5. Middle East & Africa Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Technology, 2025-2032
    • 12.5.1. Wired
    • 12.5.2. Wireless
  • 12.6. Middle East & Africa Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Platform Compatibility, 2025-2032
    • 12.6.1. PC Gaming Accessories
    • 12.6.2. Console Gaming Accessories
    • 12.6.3. Mobile Gaming Accessories
    • 12.6.4. Cross-Platform
  • 12.7. Middle East & Africa Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, by Distribution Channel, 2025-2032
    • 12.7.1. Online Retail
    • 12.7.2. Offline Retail
    • 12.7.3. Specialty Gaming Stores

13. Competition Landscape

  • 13.1. Market Share Analysis, 2025
  • 13.2. Market Structure
    • 13.2.1. Competition Intensity Mapping
    • 13.2.2. Competition Dashboard
  • 13.3. Company Profiles
    • 13.3.1. Logitech International S.A.
      • 13.3.1.1. Company Overview
      • 13.3.1.2. Product Portfolio/Offerings
      • 13.3.1.3. Key Financials
      • 13.3.1.4. SWOT Analysis
      • 13.3.1.5. Company Strategy and Key Developments
    • 13.3.2. Razer Inc.
    • 13.3.3. Corsair Gaming, Inc.
    • 13.3.4. SteelSeries
    • 13.3.5. Turtle Beach Corporation
    • 13.3.6. HyperX (Kingston Technology Company, Inc.)
    • 13.3.7. Mad Catz Global Limited
    • 13.3.8. Thrustmaster (Guillemot Corporation)
    • 13.3.9. SteelSeries
    • 13.3.10. Cooler Master Technology Inc.
    • 13.3.11. ZOWIE (BenQ Corporation)
    • 13.3.12. Hori Corporation
    • 13.3.13. Plantronics, Inc. (Poly)

14. Appendix

  • 14.1. Research Methodology
  • 14.2. Research Assumptions
  • 14.3. Acronyms and Abbreviations
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