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PUBLISHER: Prescient & Strategic Intelligence | PRODUCT CODE: 1463799

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PUBLISHER: Prescient & Strategic Intelligence | PRODUCT CODE: 1463799

Driving Simulator Market Size & Share Analysis - Trends, Drivers, Competitive Landscape, and Forecasts (2024 - 2030)

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Key Highlights

The driving simulator market generated a value of USD 1,896.7 million in 2023, and it will touch USD 3,301.1 million, advancing at more than 8.0% CAGR, by 2030.

The requirement for commercial vehicle drivers in logistics services is a key factor for the industry expansion.

With the huge shortage of trained drivers and over 90% of all accidents being because of human errors, a driving simulator serves as an essential tool in the automotive and transportation industries.

With the increasing requirement for logistics services for e-commerce activities like food delivery and an increasing sharing fleet, there is a significant demand for skilled and trained drivers.

The driving simulator offers training to drivers to prevent accidents from all directions through a virtual environment, therefore, assisting them in skillfully handling the condition.

Vehicle makers are significantly funding in developing components, including sensors and processors, that are employed in autonomous vehicles.

Vehicle manufacturers are also focusing on autonomous vehicle technology and simulators are a key part of it. Also, new companies are likely to come into the autonomous vehicles field which may further boost the industry expansion.

Automotive OEMs have been utilizing driving simulators to test the abilities and performance of such features and components.

Market Insights

The passenger vehicle category accounted for the larger share of the industry in 2023, of approximately 70%. This will be primarily because of the increasing production of as well as research activities associated with driverless cars across different nations.

The commercial vehicle category will propel at a higher compound annual growth rate, of 8.6%, in the years to come. This development can be ascribed to the rising need for specific training in areas like commercial fleet operations, freight transport, and logistics.

Compact simulator was the largest contributor to the industry in 2023, with a 45% revenue share. This can be because of the utilization of compact driving simulators for training individuals on various vehicles, including vans, cars, off-highway vehicles, and buses.

The research and testing category accounted for the larger share of the industry, and it will further propel at a higher rate in the years to come. This can be because of the increased focus on innovation, safety, and performance in the aerospace, automotive, and defense sectors.

North America is the largest contributor to the industry. This is because of the rising count of automobiles on the roads, coupled with the stringent government regulations for road safety and traffic control.

Such systems have substantial advantages in terms of teaching as well as evaluating driving skills, therefore, their adoption is increasing in this region.

APAC is likely to advance at the fastest compound annual growth rate, of 8.7%, during this decade. This is mainly because of the surging population, improved lifestyles, and the increasing count of metro cities.

These factors play a crucial role in boosting the manufacturing and sales of passenger cars in APAC.

The driving simulator industry is consolidated. The industry is rapidly growing with strong competition along with key companies.

Strategies like collaborations, partnerships, acquisitions, new product development, and expansions, are implemented by these players to enhance their market presence.

Product Code: 12197

Table of Contents

Chapter 1. Research Scope

  • 1.1. Research Objectives
  • 1.2. Market Definition
  • 1.3. Analysis Period
  • 1.4. Market Size Breakdown by Segments
    • 1.4.1. Market size breakdown, by vehicle type
    • 1.4.2. Market size breakdown, by simulator type
    • 1.4.3. Market size breakdown, by application
    • 1.4.4. Market size breakdown, by region
    • 1.4.5. Market size breakdown, by country
  • 1.5. Market Data Reporting Unit
    • 1.5.1. Value
  • 1.6. Key Stakeholders

Chapter 2. Research Methodology

  • 2.1. Secondary Research
    • 2.1.1. Paid
    • 2.1.2. Unpaid
    • 2.1.3. P&S Intelligence database
  • 2.2. Primary Research
  • 2.3. Market Size Estimation
  • 2.4. Data Triangulation
  • 2.5. Currency Conversion Rates
  • 2.6. Assumptions for the Study
  • 2.7. Notes and Caveats

Chapter 3. Executive Summary

Chapter 4. Market Indicators

Chapter 5. Industry Outlook

  • 5.1. Market Dynamics
    • 5.1.1. Trends
    • 5.1.2. Drivers
    • 5.1.3. Restraints/challenges
    • 5.1.4. Impact analysis of drivers/restraints
  • 5.2. Impact of COVID-19
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Bargaining power of buyers
    • 5.3.2. Bargaining power of suppliers
    • 5.3.3. Threat of new entrants
    • 5.3.4. Intensity of rivalry
    • 5.3.5. Threat of substitutes

Chapter 6. Global Market

  • 6.1. Overview
  • 6.2. Market Revenue, by Vehicle Type (2017-2030)
  • 6.3. Market Revenue, by Simulator Type (2017-2030)
  • 6.4. Market Revenue, by Application (2017-2030)
  • 6.5. Market Revenue, by Region (2017-2030)

Chapter 7. North America Market

  • 7.1. Overview
  • 7.2. Market Revenue, by Vehicle Type (2017-2030)
  • 7.3. Market Revenue, by Simulator Type (2017-2030)
  • 7.4. Market Revenue, by Application (2017-2030)
  • 7.5. Market Revenue, by Country (2017-2030)

Chapter 8. Europe Market

  • 8.1. Overview
  • 8.2. Market Revenue, by Vehicle Type (2017-2030)
  • 8.3. Market Revenue, by Simulator Type (2017-2030)
  • 8.4. Market Revenue, by Application (2017-2030)
  • 8.5. Market Revenue, by Country (2017-2030)

Chapter 9. APAC Market

  • 9.1. Overview
  • 9.2. Market Revenue, by Vehicle Type (2017-2030)
  • 9.3. Market Revenue, by Simulator Type (2017-2030)
  • 9.4. Market Revenue, by Application (2017-2030)
  • 9.5. Market Revenue, by Country (2017-2030)

Chapter 10. LATAM Market

  • 10.1. Overview
  • 10.2. Market Revenue, by Vehicle Type (2017-2030)
  • 10.3. Market Revenue, by Simulator Type (2017-2030)
  • 10.4. Market Revenue, by Application (2017-2030)
  • 10.5. Market Revenue, by Country (2017-2030)

Chapter 11. MEA Market

  • 11.1. Overview
  • 11.2. Market Revenue, by Vehicle Type (2017-2030)
  • 11.3. Market Revenue, by Simulator Type (2017-2030)
  • 11.4. Market Revenue, by Application (2017-2030)
  • 11.5. Market Revenue, by Country (2017-2030)

Chapter 12. U.S. Market

  • 12.1. Overview
  • 12.2. Market Revenue, by Vehicle Type (2017-2030)
  • 12.3. Market Revenue, by Simulator Type (2017-2030)
  • 12.4. Market Revenue, by Application (2017-2030)

Chapter 13. Canada Market

  • 13.1. Overview
  • 13.2. Market Revenue, by Vehicle Type (2017-2030)
  • 13.3. Market Revenue, by Simulator Type (2017-2030)
  • 13.4. Market Revenue, by Application (2017-2030)

Chapter 14. Germany Market

  • 14.1. Overview
  • 14.2. Market Revenue, by Vehicle Type (2017-2030)
  • 14.3. Market Revenue, by Simulator Type (2017-2030)
  • 14.4. Market Revenue, by Application (2017-2030)

Chapter 15. France Market

  • 15.1. Overview
  • 15.2. Market Revenue, by Vehicle Type (2017-2030)
  • 15.3. Market Revenue, by Simulator Type (2017-2030)
  • 15.4. Market Revenue, by Application (2017-2030)

Chapter 16. U.K. Market

  • 16.1. Overview
  • 16.2. Market Revenue, by Vehicle Type (2017-2030)
  • 16.3. Market Revenue, by Simulator Type (2017-2030)
  • 16.4. Market Revenue, by Application (2017-2030)

Chapter 17. Italy Market

  • 17.1. Overview
  • 17.2. Market Revenue, by Vehicle Type (2017-2030)
  • 17.3. Market Revenue, by Simulator Type (2017-2030)
  • 17.4. Market Revenue, by Application (2017-2030)

Chapter 18. Spain Market

  • 18.1. Overview
  • 18.2. Market Revenue, by Vehicle Type (2017-2030)
  • 18.3. Market Revenue, by Simulator Type (2017-2030)
  • 18.4. Market Revenue, by Application (2017-2030)

Chapter 19. Japan Market

  • 19.1. Overview
  • 19.2. Market Revenue, by Vehicle Type (2017-2030)
  • 19.3. Market Revenue, by Simulator Type (2017-2030)
  • 19.4. Market Revenue, by Application (2017-2030)

Chapter 20. China Market

  • 20.1. Overview
  • 20.2. Market Revenue, by Vehicle Type (2017-2030)
  • 20.3. Market Revenue, by Simulator Type (2017-2030)
  • 20.4. Market Revenue, by Application (2017-2030)

Chapter 21. India Market

  • 21.1. Overview
  • 21.2. Market Revenue, by Vehicle Type (2017-2030)
  • 21.3. Market Revenue, by Simulator Type (2017-2030)
  • 21.4. Market Revenue, by Application (2017-2030)

Chapter 22. Australia Market

  • 22.1. Overview
  • 22.2. Market Revenue, by Vehicle Type (2017-2030)
  • 22.3. Market Revenue, by Simulator Type (2017-2030)
  • 22.4. Market Revenue, by Application (2017-2030)

Chapter 23. South Korea Market

  • 23.1. Overview
  • 23.2. Market Revenue, by Vehicle Type (2017-2030)
  • 23.3. Market Revenue, by Simulator Type (2017-2030)
  • 23.4. Market Revenue, by Application (2017-2030)

Chapter 24. Brazil Market

  • 24.1. Overview
  • 24.2. Market Revenue, by Vehicle Type (2017-2030)
  • 24.3. Market Revenue, by Simulator Type (2017-2030)
  • 24.4. Market Revenue, by Application (2017-2030)

Chapter 25. Mexico Market

  • 25.1. Overview
  • 25.2. Market Revenue, by Vehicle Type (2017-2030)
  • 25.3. Market Revenue, by Simulator Type (2017-2030)
  • 25.4. Market Revenue, by Application (2017-2030)

Chapter 26. Saudi Arabia Market

  • 26.1. Overview
  • 26.2. Market Revenue, by Vehicle Type (2017-2030)
  • 26.3. Market Revenue, by Simulator Type (2017-2030)
  • 26.4. Market Revenue, by Application (2017-2030)

Chapter 27. South Africa Market

  • 27.1. Overview
  • 27.2. Market Revenue, by Vehicle Type (2017-2030)
  • 27.3. Market Revenue, by Simulator Type (2017-2030)
  • 27.4. Market Revenue, by Application (2017-2030)

Chapter 28. U.A.E. Market

  • 28.1. Overview
  • 28.2. Market Revenue, by Vehicle Type (2017-2030)
  • 28.3. Market Revenue, by Simulator Type (2017-2030)
  • 28.4. Market Revenue, by Application (2017-2030)

Chapter 29. Competitive Landscape

  • 29.1. List of Market Players and their Offerings
  • 29.2. Competitive Benchmarking of Key Players
  • 29.3. Product Benchmarking of Key Players
  • 29.4. Recent Strategic Developments

Chapter 30. Company Profiles

  • 30.1. Cruden B.V.
    • 30.1.1. Business overview
    • 30.1.2. Product and service offerings
    • 30.1.3. Key financial summary
  • 30.2. NVIDIA Corporation
    • 30.2.1. Business overview
    • 30.2.2. Product and service offerings
    • 30.2.3. Key financial summary
  • 30.3. ECA Group
    • 30.3.1. Business overview
    • 30.3.2. Product and service offerings
    • 30.3.3. Key financial summary
  • 30.4. Cassidian
    • 30.4.1. Business overview
    • 30.4.2. Product and service offerings
    • 30.4.3. Key financial summary
  • 30.5. Tecknotrove
    • 30.5.1. Business overview
    • 30.5.2. Product and service offerings
    • 30.5.3. Key financial summary
  • 30.6. Ansible Motion Limited
    • 30.6.1. Business overview
    • 30.6.2. Product and service offerings
    • 30.6.3. Key financial summary
  • 30.7. Corys
    • 30.7.1. Business overview
    • 30.7.2. Product and service offerings
    • 30.7.3. Key financial summary
  • 30.8. Transurb SA
    • 30.8.1. Business overview
    • 30.8.2. Product and service offerings
    • 30.8.3. Key financial summary
  • 30.9. D&T S.r.l. Largo Promessi Sposi
    • 30.9.1. Business overview
    • 30.9.2. Product and service offerings
    • 30.9.3. Key financial summary
  • 30.10. Anthony Best Dynamics Limited
    • 30.10.1. Business overview
    • 30.10.2. Product and service offerings
    • 30.10.3. Key financial summary
  • 30.11. Bosch Rexroth AG
    • 30.11.1. Business overview
    • 30.11.2. Product and service offerings
    • 30.11.3. Key financial summary

Chapter 31. Appendix

  • 31.1. Abbreviations
  • 31.2. Sources and References
  • 31.3. Related Reports
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