PUBLISHER: The Business Research Company | PRODUCT CODE: 1811122
PUBLISHER: The Business Research Company | PRODUCT CODE: 1811122
A racing simulator is a virtual reality system designed to replicate the sensation of driving a race car, offering realistic controls and immersive visuals. It is utilized across entertainment, training, and professional simulation contexts, providing users with an authentic racing experience from the convenience of a stationary setup. These simulators are also invaluable for enhancing driving skills, experimenting with vehicle configurations, and strategizing race tactics in a safe and controlled environment.
Racing simulators are primarily categorized into hardware and software types. Hardware encompasses the physical components such as steering wheels, pedals, and seats that users interact with during gameplay. These components include cockpits, steering wheels, monitor stands, seats, pedal sets, gearbox shifters, and others. The simulators are classified into full-scale, medium-level, and entry-level configurations, catering to various vehicle types such as passenger cars and commercial vehicles. They are available for purchase through both online and offline retail channels.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
The rapid surge in U.S. tariffs and the resulting trade tensions in spring 2025 are heavily affecting the media sector, particularly in areas such as content creation, broadcasting, and digital streaming. Increased tariffs on imported audiovisual gear, editing tools, and broadcasting technologies have driven up both production and operational costs for media companies. Film and TV studios are incurring higher expenses for sourcing foreign-made cameras, lighting, and post-production equipment, while news and broadcast outlets are facing steeper costs for satellite services and transmission hardware. Additionally, retaliatory tariffs imposed by other countries are hindering the export of U.S.-based media content, curbing international revenue growth. To navigate these challenges, media firms are increasingly sourcing domestically, accelerating digital transformation, and adopting AI-powered production tools to reduce costs and sustain their global competitiveness amid ongoing trade disruptions.
The racing simulator market research report is one of a series of new reports from The Business Research Company that provides racing simulator market statistics, including racing simulator industry global market size, regional shares, competitors with a racing simulator market share, detailed racing simulator market segments, market trends and opportunities, and any further data you may need to thrive in the racing simulator industry. This racing simulator market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The racing simulator market size has grown strongly in recent years. It will grow from $0.87 billion in 2024 to $0.93 billion in 2025 at a compound annual growth rate (CAGR) of 7.6%. The growth in the historic period can be attributed to the evolution of racing hardware, the growth of gaming consoles, the influence of professional racing drivers, the integration of real-world racing tracks, and the growing popularity of esports.
The racing simulator market size is expected to see strong growth in the next few years. It will grow to $1.24 billion in 2029 at a compound annual growth rate (CAGR) of 7.3%. The growth in the forecast period can be attributed to the rise of subscription-based services, continued improvements in virtual reality (VR) technology, demand for realistic racing experiences, integration with cloud gaming services, and demand for eco-friendly gaming solutions. Major trends in the forecast period include advancements in computing technology, incorporation of real-world data and analytics, advancements in motion simulation technology, innovations in force feedback technology, and advancements in graphics rendering.
The forecast of 7.3% growth over the next five years reflects a modest reduction of 0.4% from the previous estimate for this market. This reduction is primarily due to the impact of tariffs between the US and other countries. Sim racing manufacturers may face component shortages and price hikes due to tariffs on haptic feedback systems and simulation-grade pedals. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.
The growing popularity of esports is expected to drive the expansion of the racing simulator market in the future. Esports, or electronic sports, involves competitive video gaming events where professional gamers compete either individually or in teams, often streamed live to a global audience. The increasing popularity of esports is largely due to enhanced accessibility and viewership, fueled by digital platforms and worldwide connectivity. Racing simulators in esports provide lifelike driving experiences, enabling players to compete in virtual motorsport events with realistic physics and meticulously designed tracks. These simulators bridge the gap between real-world and virtual racing, improving player skills and boosting engagement. For example, according to a November 2022 report from the International Trade Administration, a US government agency, the esports industry saw substantial growth, with Japan's esports market expected to reach 9.9 billion yen (US$71 million) in 2022, and exceed 18 billion yen (US$129 million) by 2025. As a result, the increasing popularity of esports is contributing to the growth of the racing simulator market.
Major players in the racing simulator market are focusing on developing new products, such as universal wheel and pedal systems, to strengthen their competitive position. A universal wheel and pedal system is a versatile racing controller setup that is compatible with various gaming consoles and PC platforms, offering a more realistic driving experience. In racing simulators, it enhances both accessibility and immersion for gamers, allowing them to use a single system across different devices, thereby increasing engagement and expanding the market's reach. For example, in January 2024, Turtle Beach Corporation, a US-based manufacturer of premium gaming accessories, introduced its latest product, the VelocityOne Race. This universal wheel and pedal system is designed for Xbox and Windows PCs and caters to racing simulation enthusiasts. It incorporates direct-drive technology, high-quality components, and customizable features.
In March 2024, Aston Martin Aramco Formula One Team, a UK-based organization specializing in Formula 1 racing, engineering, and automotive design, entered into a strategic partnership with Memento Exclusives. This collaboration is designed to provide cutting-edge AMR24 Show Car Simulators, with the goal of enhancing fan engagement, expanding market reach, and creating exclusive collectibles that honor Aston Martin's illustrious motorsport legacy. Memento Exclusives, also based in the UK, is known for producing and selling authentic motorsport memorabilia, including F1 collectibles, through its F1 Authentics platform.
Major companies operating in the racing simulator market are Logitech G, Endor AG, Thrustmaster, OMP Racing, SIMUCUBE, Fanatec, Playseat, Next Level Racing, Trak Racer AU, NRG Innovations, ImSim, Extreme Simracing, ButtKicker, Clark Synthesis, Arozzi, Vesaro, CXC Simulations, Max Papis Innovations, Ricmotech LLC., Pro-Sim, SIMAGIC, Renovatio Development, MOZA Sim Racing, MOMO Motorsport
North America was the largest region in the racing simulator market in 2024. Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the racing simulator market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
The countries covered in the racing simulator market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The racing simulator market consists of revenues earned by entities by providing services such as installation assistance, customization of hardware and software, and technical support for events and competitions. The market value includes the value of related goods sold by the service provider or included within the service offering. The racing simulator market also includes sales of racing seats, virtual reality (VR) headsets, shifters, and handbrakes. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
Racing Simulator Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on racing simulator market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Where is the largest and fastest growing market for racing simulator ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The racing simulator market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.