PUBLISHER: QYResearch | PRODUCT CODE: 1866733
PUBLISHER: QYResearch | PRODUCT CODE: 1866733
The global market for Comic Book was estimated to be worth US$ 14178 million in 2024 and is forecast to a readjusted size of US$ 18529 million by 2031 with a CAGR of 4.3% during the forecast period 2025-2031.
A comic book also called comic magazine or simply comic, is a publication that consists of comics art in the form of sequential juxtaposed panels that represent individual scenes. Panels are often accompanied by descriptive prose and written narrative, usually, dialog contained in word balloons emblematic of the comics art form.
Global key players of Comic Book include Shueisha, Kakao Page, Naver Corporation, Kodansha, The Walt Disney Company, etc. The top five players hold a share about 31%. Asia-Pacific is the largest market, and has a share about 80%, followed by North America and Europe with share 10% and 8%, separately. In terms of product type, Digital Comic Book is the largest segment, accounting for a share of 57%.
Comic book has wide range of sales channels, such as Retail Store, Bookstore and Online Sales. With the deepening of digital transformation, the proportion of Online Sales will increase in the future. Online Sales are expected to account for 65.9% of the global market share by 2031.
This report aims to provide a comprehensive presentation of the global market for Comic Book, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Comic Book by region & country, by Type, and by Application.
The Comic Book market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Comic Book.
Market Segmentation
By Company
Segment by Type
Segment by Application
By Region
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Comic Book company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Comic Book in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Comic Book in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.