PUBLISHER: QYResearch | PRODUCT CODE: 1868029
PUBLISHER: QYResearch | PRODUCT CODE: 1868029
The global market for eSports Betting Software was estimated to be worth US$ 730 million in 2024 and is forecast to a readjusted size of US$ 2135 million by 2031 with a CAGR of 16.1% during the forecast period 2025-2031.
The eSports betting software market is a rapidly expanding segment of the global online gambling and gaming infrastructure industry. This market encompasses platforms and tools that enable sportsbooks, casinos, and betting operators to offer wagering services specifically tailored to competitive video games such as Counter-Strike: Global Offensive (CS:GO), League of Legends (LoL), Dota 2, and Valorant. These software solutions include features such as real-time odds management, live betting interfaces, risk management systems, payment integration, streaming APIs, and anti-fraud modules.
As eSports continues to gain recognition as a legitimate competitive and spectator sport, demand for scalable, secure, and user-friendly betting platforms is growing. Software developers are focusing on customizable front-end interfaces, multi-language and multi-currency support, and advanced analytics to enhance engagement and compliance. The rise of mobile-first platforms and crypto-based payments has also influenced software innovation in the sector.
Europe is the most mature and competitive market for eSports betting software, supported by a well-established online gambling framework. The UK, Malta, and Eastern Europe are hubs for software developers offering turnkey and white-label eSports betting solutions. Regulatory compliance, particularly under the EU's digital services laws and GDPR, is a key focus for European providers.
North America is witnessing rapid growth in eSports betting software adoption, especially after several U.S. states legalized sports and online betting. Software providers are forming strategic partnerships with sportsbook operators and gaming brands to expand into the eSports vertical. Canada's more unified approach to regulation supports broader adoption of licensed software platforms.
Asia-Pacific holds massive potential due to its large gamer population and booming eSports culture, but strict gambling laws in countries like China and South Korea present challenges. Nonetheless, markets such as the Philippines, India, and Australia are seeing increasing deployment of eSports betting software, with localized content and regional payment systems being key differentiators.
Latin America is an emerging growth area for eSports betting platforms, with Brazil and Mexico showing growing demand for online betting interfaces. Software vendors are increasingly offering Spanish- and Portuguese-language solutions with local payment integrations and mobile-first UX designs to capture younger audiences.
The Middle East and Africa region is still in its early stages of eSports betting software adoption. However, investment in digital infrastructure and gaming startups in countries like the UAE and South Africa is creating space for localized software development. Operators are focusing on compliant, mobile-ready platforms to meet the rising demand from tech-savvy youth.
This report aims to provide a comprehensive presentation of the global market for eSports Betting Software, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of eSports Betting Software by region & country, by Game Type, and by Player Age.
The eSports Betting Software market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding eSports Betting Software.
Market Segmentation
By Company
Segment by Game Type
Segment by Player Age
By Region
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of eSports Betting Software company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Game Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Player Age, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of eSports Betting Software in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of eSports Betting Software in country level. It provides sigmate data by Game Type, and by Player Age for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.