PUBLISHER: QYResearch | PRODUCT CODE: 1872045
PUBLISHER: QYResearch | PRODUCT CODE: 1872045
The global market for eSports Betting was estimated to be worth US$ 730 million in 2024 and is forecast to a readjusted size of US$ 2135 million by 2031 with a CAGR of 16.1% during the forecast period 2025-2031.
eSports betting refers to the practice of placing wagers on competitive video gaming events, which has evolved into a multi-billion-dollar segment within the global online gambling industry. As eSports tournaments attract millions of viewers globally-especially for games likeLeague of Legends,Dota 2,CS:GO, andValorant-betting platforms have capitalized on this growth by offering odds on match outcomes, player performances, tournament winners, and in-game events.
Europe remains the largest and most mature market for eSports betting, supported by a well-established online gambling infrastructure and relatively clear regulations in countries like the UK, Germany, and the Netherlands. European bettors show strong engagement with top-tier tournaments and enjoy access to regulated platforms that offer a wide range of eSports odds.
North America is experiencing fast growth, especially after the legalization of online sports betting in multiple U.S. states. Although eSports betting regulation remains fragmented, platforms are gradually expanding offerings, particularly targeting younger demographics. Canada, with its more unified regulatory approach, is also emerging as a key market.
Asia-Pacific is a hotbed for eSports itself, with massive gamer populations in China, South Korea, Japan, and Southeast Asia. However, legal restrictions on gambling, especially in China, limit formal eSports betting activity. Still, grey markets and offshore platforms are widespread. South Korea and the Philippines have more developed regulatory structures, making them more active markets.
Latin America is an emerging market, with countries like Brazil and Mexico showing strong interest in both eSports and online betting. While formal eSports betting regulation is limited, the region's rapidly expanding internet access and youth population are making it a high-growth opportunity.
The Middle East & Africa remains relatively nascent in eSports betting, with infrastructure and regulation still developing. However, increasing smartphone usage and growing interest in eSports among young populations in countries like the UAE, Saudi Arabia, and South Africa could drive future adoption.
This report aims to provide a comprehensive presentation of the global market for eSports Betting, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of eSports Betting by region & country, by Game Type, and by Player Age.
The eSports Betting market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding eSports Betting.
Market Segmentation
By Company
Segment by Game Type
Segment by Player Age
By Region
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of eSports Betting company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Game Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Player Age, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of eSports Betting in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of eSports Betting in country level. It provides sigmate data by Game Type, and by Player Age for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.