PUBLISHER: The Business Research Company | PRODUCT CODE: 1923173
PUBLISHER: The Business Research Company | PRODUCT CODE: 1923173
A graphics card, also known as a GPU (Graphics Processing Unit), is a hardware component inside a computer responsible for rendering and displaying images, videos, and 3D graphics on a monitor or screen. Graphics cards are utilized in various applications and industries, including 3D graphics rendering, multi-monitor setups, and cryptocurrency mining.
The main types of graphics cards are dedicated, integrated, and hybrid. A dedicated graphics card refers to a separate and independent graphics processing unit installed on a computer or laptop. These devices can be found in various products such as computers, tablets, smartphones, gaming consoles, televisions, and others. The application of graphics cards spans across industries, including electronics, IT and telecommunication, defense and intelligence, media and entertainment, among others.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
Tariffs on semiconductor components, printed circuit boards, and GPU assemblies have raised manufacturing and import costs, particularly affecting high performance dedicated graphics cards sourced from Asia. Gaming systems, workstations, and consumer electronics segments experience the most pressure due to their reliance on advanced GPU hardware. However, tariffs are also encouraging localization of GPU assembly and stimulating innovation toward cost optimized chip designs and supply chain diversification.
The graphic card market research report is one of a series of new reports from The Business Research Company that provides graphic card market statistics, including graphic card industry global market size, regional shares, competitors with graphic card market share, detailed graphic card market segments, market trends, and opportunities, and any further data you may need to thrive in the graphic card industry. This graphic card market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The graphic card market size has grown exponentially in recent years. It will grow from $59.08 billion in 2025 to $77.18 billion in 2026 at a compound annual growth rate (CAGR) of 30.6%. The growth in the historic period can be attributed to early adoption of dedicated graphics cards, rise in pc gaming demand, growing use of 3d modeling tools, increasing multimedia content creation, adoption of integrated graphics in consumer devices.
The graphic card market size is expected to see exponential growth in the next few years. It will grow to $219.7 billion in 2030 at a compound annual growth rate (CAGR) of 29.9%. The growth in the forecast period can be attributed to rising deployment of AI and ml workloads, increasing shift toward cloud gaming platforms, growing adoption of vr and ar applications, rising demand for ultra high definition displays, expansion of professional content creation industries. Major trends in the forecast period include growing demand for high performance gpus, rising adoption of gpus for cryptocurrency mining, increasing need for gpus in multi monitor and 3d rendering applications, expansion of gaming and esports ecosystem, growing use of gpus in creative workflows and video production.
The increasing popularity of video games is anticipated to drive growth in the graphic card market in the future. Video games are electronic games that engage users through interaction with a visual interface, generating feedback on a two- or three-dimensional display device such as a TV screen, computer monitor, or handheld device. Graphic cards play a crucial role in delivering the visual elements and graphical performance needed for an immersive gaming experience, featuring high-quality graphics, textures, and visual effects. For example, in July 2023, the Entertainment Software Association, a US-based video game trade association, reported that US consumers spent $59.6 billion on video games, up from $56.1 billion in 2022. Additionally, approximately 212.6 million Americans engage in video gaming for at least one hour each week. Thus, the rising popularity of video games is fueling the growth of the graphic card market.
Major players in the graphic card market are strategically embracing advanced technologies, particularly artificial intelligence (AI) and machine learning, by introducing next-generation gaming graphics cards to gain a competitive advantage. These advanced devices are engineered to provide high-quality and immersive gaming experiences, catering to the demands of gamers who seek superior performance. In May 2023, Advanced Micro Devices, Inc., a US-based semiconductor company, launched the Radeon RX 7600 graphics card, specifically designed for next-generation gaming and streaming experiences at 1080p. Infused with AI and machine learning technology, the Radeon RX 7600 enhances visual quality in streaming and recording, elevating the overall gaming experience. Leveraging Radeon DNA 3 (RDNA 3) architecture features, this graphics card delivers exceptional performance, visuals, and power efficiency.
In May 2024, TUL Corporation, a Taiwan-based manufacturer of graphics cards and computing hardware, partnered with Kneron, Inc. to integrate Kneron's Neural Processing Unit (NPU) technology into TUL's next-generation graphics cards. Through this collaboration, TUL seeks to improve power efficiency and AI-driven graphics performance across its GPU lineup, while Kneron contributes its edge-AI, low-power NPU capabilities to support high-performance, energy-optimized graphics processing. Kneron, Inc. is a U.S.-based full-stack AI and semiconductor company.
Major companies operating in the graphic card market are Apple Inc., Samsung Electronics Co. Ltd., Hon HAI Precision Industry Co. Ltd., Intel Corporation, Qualcomm Technologies Inc., Nvidia Corporation, Advanced Micro Devices Inc., ASUSTeK Computer Inc., Micro-Star International Co. Ltd., GIGA-BYTE Technology Co. Ltd., ASRock Inc., Guillemot Corporation, TUL Corporation, Leadtek Research Inc., Colorful Co. Ltd., PNY Technologies Inc., Matrox Graphics Inc., EVGA Corporation, Biostar Microtech International Corp., Palit Microsystems Ltd., VisionTek Products LLC, Sapphire Technology Limited, Zotac Technology Limited, Club 3D, InnoVISION Multimedia Limited, Gainward Co Ltd., Diamond Multimedia, XFX Inc., Albatron Technology Co. Ltd., STB Systems Inc.
North America was the largest region in the graphic card market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the graphic card market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
The countries covered in the graphic card market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The graphic card market consists of sales of geforce RTX series, quadro series, and firePro Series. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
Graphic Card Market Global Report 2026 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses graphic card market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Where is the largest and fastest growing market for graphic card ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The graphic card market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
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