Market Research Report
Console Games Global Market Report 2020-30: Covid 19 Implications and Growth
|Published by||The Business Research Company||Product code||915170|
Delivery time: 2-3 business days
|Console Games Global Market Report 2020-30: Covid 19 Implications and Growth|
|Published: May 4, 2020||Content info:||
Console Games Global Market Report 2020-30: Covid 19 Implications and Growth from The Business Research Company covers this critical market and the impact on it from the Covid 19 virus. It provides strategists, marketers and senior management with the critical information they need to assess the increasing demand for console games as a consequence of the secondary effects of Covid 19.
Where is the largest and fastest growing market for the console games? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Console Games market global report from the Business Research Company answers all these questions and many more. The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography. It places the market within the context of the wider console games market, and compares it with other markets.
Markets Covered: 1) By Type: Digital console games, Online/Microtransaction console , Physical console games 2) By Application: Shooter, Action, Sport Games, Role-Playing, Adventure, Racing, Fighting, Strategy, Other
Companies Mentioned: Tencent Games; Sony Interactive Entertainment; Microsoft Studios; Activision Blizzard; EA
Countries: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA
Regions: Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
Time Series: Five years historic and forecast.
Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Digital console games
Physical console games
System consoles such as Gameboy and Play station portable