Picture
SEARCH
What are you looking for?
Need help finding what you are looking for? Contact Us
Compare

PUBLISHER: Value Market Research | PRODUCT CODE: 1937933

Cover Image

PUBLISHER: Value Market Research | PRODUCT CODE: 1937933

Global Toys And Games Market Size, Share, Trends & Growth Analysis Report 2026-2034

PUBLISHED:
PAGES: 139 Pages
DELIVERY TIME: 1-2 business days
SELECT AN OPTION
PDF & Excel (Single User License)
USD 3920
PDF & Excel (10-user License)
USD 4730
PDF & Excel (Corporate User License)
USD 7430

Add to Cart

The Toys And Games Market size is expected to reach USD 559.88 Billion in 2034 from USD 369.68 Billion (2025) growing at a CAGR of 4.72% during 2026-2034.

The Toys and Games market is poised for significant growth as consumers increasingly seek innovative and engaging products for children and families. The market encompasses a wide range of products, including traditional toys, educational games, video games, and outdoor play equipment. As the demand for interactive and educational play experiences continues to rise, the toys and games market is expected to expand significantly, driven by advancements in technology and changing consumer preferences.

Technological advancements in toy design and development are playing a crucial role in shaping the Toys and Games market. Innovations in interactive and smart toys, augmented reality (AR), and virtual reality (VR) are enhancing the play experience, making toys more engaging and educational. Additionally, the rise of online gaming and mobile applications is driving demand for digital games and interactive experiences that appeal to children and families. As manufacturers continue to invest in research and development, the potential for new product offerings and experiences will drive growth in the toys and games market.

Moreover, the increasing focus on educational value and child development is influencing the Toys and Games market landscape. As parents and educators seek products that promote learning and skill development, the demand for educational toys and games that foster creativity, problem-solving, and social skills is rising. Many brands are leveraging marketing strategies that emphasize the developmental benefits of their products, appealing to parents looking for meaningful play experiences. The integration of toys and games into broader educational initiatives will further enhance their appeal. As the market evolves, the convergence of technology, education, and consumer preferences will be key drivers of growth, positioning toys and games as essential components of childhood development.

Our reports are meticulously crafted to provide clients with comprehensive and actionable insights into various industries and markets. Each report encompasses several critical components to ensure a thorough understanding of the market landscape:

Market Overview: A detailed introduction to the market, including definitions, classifications, and an overview of the industry's current state.

Market Dynamics: In-depth analysis of key drivers, restraints, opportunities, and challenges influencing market growth. This section examines factors such as technological advancements, regulatory changes, and emerging trends.

Segmentation Analysis: Breakdown of the market into distinct segments based on criteria like product type, application, end-user, and geography. This analysis highlights the performance and potential of each segment.

Competitive Landscape: Comprehensive assessment of major market players, including their market share, product portfolio, strategic initiatives, and financial performance. This section provides insights into the competitive dynamics and key strategies adopted by leading companies.

Market Forecast: Projections of market size and growth trends over a specified period, based on historical data and current market conditions. This includes quantitative analyses and graphical representations to illustrate future market trajectories.

Regional Analysis: Evaluation of market performance across different geographical regions, identifying key markets and regional trends. This helps in understanding regional market dynamics and opportunities.

Emerging Trends and Opportunities: Identification of current and emerging market trends, technological innovations, and potential areas for investment. This section offers insights into future market developments and growth prospects.

MARKET SEGMENTATION

By Product

  • Electronic Games
  • Outdoor & Sport Toys
  • Dolls
  • Preschool Toys
  • Games & Puzzles
  • Others

By Application

  • Up to 8 years
  • 9-15 years
  • 15 years & above

By Distribution Channel

  • Offline
  • Online

COMPANIES PROFILED

  • Spin Master, The Lego Group, Sanrio Co Ltd, Playmates Toys Limited, Jakks Pacific Inc, Mattel, Hasbro, Schylling, Bandai Namco Holdings Inc, Dream International Limited

We can customise the report as per your requriements

Product Code: VMR11218355

TABLE OF CONTENTS

Chapter 1. PREFACE

  • 1.1. Market Segmentation & Scope
  • 1.2. Market Definition
  • 1.3. Information Procurement
    • 1.3.1 Information Analysis
    • 1.3.2 Market Formulation & Data Visualization
    • 1.3.3 Data Validation & Publishing
  • 1.4. Research Scope and Assumptions
    • 1.4.1 List of Data Sources

Chapter 2. EXECUTIVE SUMMARY

  • 2.1. Market Snapshot
  • 2.2. Segmental Outlook
  • 2.3. Competitive Outlook

Chapter 3. MARKET VARIABLES, TRENDS, FRAMEWORK

  • 3.1. Market Lineage Outlook
  • 3.2. Penetration & Growth Prospect Mapping
  • 3.3. Value Chain Analysis
  • 3.4. Regulatory Framework
    • 3.4.1 Standards & Compliance
    • 3.4.2 Regulatory Impact Analysis
  • 3.5. Market Dynamics
    • 3.5.1 Market Drivers
    • 3.5.2 Market Restraints
    • 3.5.3 Market Opportunities
    • 3.5.4 Market Challenges
  • 3.6. Porter's Five Forces Analysis
  • 3.7. PESTLE Analysis

Chapter 4. GLOBAL TOYS AND GAMES MARKET: BY PRODUCT 2022-2034 (USD MN)

  • 4.1. Market Analysis, Insights and Forecast Product
  • 4.2. Electronic Games Estimates and Forecasts By Regions 2022-2034 (USD MN)
  • 4.3. Outdoor & Sport Toys Estimates and Forecasts By Regions 2022-2034 (USD MN)
  • 4.4. Dolls Estimates and Forecasts By Regions 2022-2034 (USD MN)
  • 4.5. Preschool Toys Estimates and Forecasts By Regions 2022-2034 (USD MN)
  • 4.6. Games & Puzzles Estimates and Forecasts By Regions 2022-2034 (USD MN)
  • 4.7. Others Estimates and Forecasts By Regions 2022-2034 (USD MN)

Chapter 5. GLOBAL TOYS AND GAMES MARKET: BY APPLICATION 2022-2034 (USD MN)

  • 5.1. Market Analysis, Insights and Forecast Application
  • 5.2. Up to 8 years Estimates and Forecasts By Regions 2022-2034 (USD MN)
  • 5.3. 9-15 years Estimates and Forecasts By Regions 2022-2034 (USD MN)
  • 5.4. 15 years & above Estimates and Forecasts By Regions 2022-2034 (USD MN)

Chapter 6. GLOBAL TOYS AND GAMES MARKET: BY DISTRIBUTION CHANNEL 2022-2034 (USD MN)

  • 6.1. Market Analysis, Insights and Forecast Distribution Channel
  • 6.2. Offline Estimates and Forecasts By Regions 2022-2034 (USD MN)
  • 6.3. Online Estimates and Forecasts By Regions 2022-2034 (USD MN)

Chapter 7. GLOBAL TOYS AND GAMES MARKET: BY REGION 2022-2034(USD MN)

  • 7.1. Regional Outlook
  • 7.2. North America Market Analysis, Insights and Forecast, 2022-2034 (USD MN)
    • 7.2.1 By Product
    • 7.2.2 By Application
    • 7.2.3 By Distribution Channel
    • 7.2.4 United States
    • 7.2.5 Canada
    • 7.2.6 Mexico
  • 7.3. Europe Market Analysis, Insights and Forecast, 2022-2034 (USD MN)
    • 7.3.1 By Product
    • 7.3.2 By Application
    • 7.3.3 By Distribution Channel
    • 7.3.4 United Kingdom
    • 7.3.5 France
    • 7.3.6 Germany
    • 7.3.7 Italy
    • 7.3.8 Russia
    • 7.3.9 Rest Of Europe
  • 7.4. Asia-Pacific Market Analysis, Insights and Forecast, 2022-2034 (USD MN)
    • 7.4.1 By Product
    • 7.4.2 By Application
    • 7.4.3 By Distribution Channel
    • 7.4.4 India
    • 7.4.5 Japan
    • 7.4.6 South Korea
    • 7.4.7 Australia
    • 7.4.8 South East Asia
    • 7.4.9 Rest Of Asia Pacific
  • 7.5. Latin America Market Analysis, Insights and Forecast, 2022-2034 (USD MN)
    • 7.5.1 By Product
    • 7.5.2 By Application
    • 7.5.3 By Distribution Channel
    • 7.5.4 Brazil
    • 7.5.5 Argentina
    • 7.5.6 Peru
    • 7.5.7 Chile
    • 7.5.8 South East Asia
    • 7.5.9 Rest of Latin America
  • 7.6. Middle East & Africa Market Analysis, Insights and Forecast, 2022-2034 (USD MN)
    • 7.6.1 By Product
    • 7.6.2 By Application
    • 7.6.3 By Distribution Channel
    • 7.6.4 Saudi Arabia
    • 7.6.5 UAE
    • 7.6.6 Israel
    • 7.6.7 South Africa
    • 7.6.8 Rest of the Middle East And Africa

Chapter 8. COMPETITIVE LANDSCAPE

  • 8.1. Recent Developments
  • 8.2. Company Categorization
  • 8.3. Supply Chain & Channel Partners (based on availability)
  • 8.4. Market Share & Positioning Analysis (based on availability)
  • 8.5. Vendor Landscape (based on availability)
  • 8.6. Strategy Mapping

Chapter 9. COMPANY PROFILES OF GLOBAL TOYS AND GAMES INDUSTRY

  • 9.1. Top Companies Market Share Analysis
  • 9.2. Company Profiles
    • 9.2.1 Spin Master
    • 9.2.2 The Lego Group
    • 9.2.3 Sanrio Co. Ltd
    • 9.2.4 Playmates Toys Limited
    • 9.2.5 Jakks Pacific Inc
    • 9.2.6 Mattel
    • 9.2.7 Hasbro
    • 9.2.8 Schylling
    • 9.2.9 Bandai Namco Holdings Inc
    • 9.2.10 Dream International Limited
Have a question?
Picture

Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

Picture

Christine Sirois

Manager - Americas

+1-860-674-8796

Questions? Please give us a call or visit the contact form.
Hi, how can we help?
Contact us!