PUBLISHER: Euromonitor International | PRODUCT CODE: 2112758
PUBLISHER: Euromonitor International | PRODUCT CODE: 2112758
Toys and games in the Philippines displayed robust expansion in 2025, with retail value sales of PHP77,123 million and a 9% increase that notably surpasses national GDP growth, outpacing much of the wider Asia Pacific region and underscoring the strength of both digital adoption and discretionary spending. This environment is especially attractive for investment, given the combination of a youthful population, rising incomes and a retail ecosystem that seamlessly merges mobile-first digital expe...
Euromonitor International's Toys and Games in Philippines report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2021-2025, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2030 illustrate how the market is set to change.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
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2025 Developments
Key Data Insights
Key Industry Trends
CHART 1 Key Industry Trends for Toys and Games
Industry Performance
Demand for Toys and Games Boosted by Increased Spending
Garena Streamlines Mobile Gaming and Fuels Digital-First Play
CHART 2 Sea Integrates Garena and Shopee for Free Fire Access
Mattel and Pop Mart Reshape Premium and Omnichannel Play
CHART 3 Barbie Anchors Character-Led, Collectable Demand
CHART 4 Value Sales 2020-2030
CHART 5 Value Sales by Category 2025
What's Next?
Mobile-First Platforms to Accelerate Digital Spending and Live Commerce
Mobile Games and Live-Service Titles to Capture the Largest Share of Spend
CHART 6 Forecast Value Sales 2020-2030
CHART 7 Forecast Value Sales by Category 2025-2030
Mattel and Bytedance Shape Divergent Brand and Value Leadership
Pop Mart and Live Commerce Energise Collectables and Fandom Demand
CHART 8 Pop Mart Converts Social Videos into Sales
CHART 9 Company Shares 2025
CHART 10 Brand Shares 2025
Channels
Live Commerce Transforms Discovery and Purchase Behaviour
CHART 11 Retail Channels 2020-2025
Products
Live-Service Architecture and Localised Content Define Digital Product Innovation
Collectables and Licensed Characters Drive Physical Product Reinvention
Creator-Driven Commerce Reshapes Product Launches
Economic Context
CHART 12 Economic Context for Toys and Games
CHART 13 Real GDP Growth 2020-2030
CHART 14 Inflation 2020-2030
Consumer Context
CHART 15 Consumer Context for Toys and Games
CHART 16 Population 2020-2030
CHART 17 Population by Generation 2025
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