Picture

Questions?

+1-866-353-3335

SEARCH
What are you looking for?
Need help finding what you are looking for? Contact Us
Compare

PUBLISHER: Fortune Business Insights Pvt. Ltd. | PRODUCT CODE: 1891505

Cover Image

PUBLISHER: Fortune Business Insights Pvt. Ltd. | PRODUCT CODE: 1891505

Online Entertainment Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast, 2024-2032

PUBLISHED:
PAGES: 190 Pages
DELIVERY TIME: Inquiry
SELECT AN OPTION
Unprintable PDF & Excel (Single User License)
USD 4850
Unprintable PDF & Excel (Multi User License)
USD 5850
PDF, Excel & PPT (Enterprise License)
USD 6850

Add to Cart

Growth Factors of online entertainment Market

The global online entertainment market continues to accelerate, driven by evolving digital consumption patterns, widespread smartphone penetration, and rising demand for subscription-based streaming and gaming services. As of 2024, the market was valued at USD 99.98 billion, supported by increasing engagement in video streaming, online gaming, and digital audio platforms. By 2025, the market is projected to reach USD 111.30 billion, eventually expanding to USD 261.23 billion by 2032, recording an impressive CAGR of 12.96% from 2025 to 2032. The rapid shift toward digital-first entertainment ecosystems continues to reshape global media consumption.

In 2024, North America dominated the market with a 45.24% share, largely driven by high subscription-based video viewership and the rising popularity of online gaming across the U.S., Canada, and Mexico. Streaming giants such as Netflix, Amazon Prime Video, and Disney+ continue to influence viewing habits through algorithm-driven recommendations and personalized content curation. For instance, Jili Online Gaming, a licensed Cambodian casino software provider, has integrated Virtual Reality (VR) and Augmented Reality (AR) technologies into its platforms, offering immersive and interactive user experiences.

The COVID-19 pandemic significantly accelerated digital consumption patterns. Restrictions on outdoor activities during 2020-2021 pushed users toward indoor entertainment options such as online gaming, video streaming, and home workouts. This surge in digital engagement increased demand for online subscription services and boosted revenue across multiple entertainment categories.

Market Snapshot and Segment Insights

High-Growth Regional Dynamics

Asia Pacific is one of the fastest-growing markets, driven by high consumption of regional content and cultural programming, especially in India, China, and South Korea. South Korean dramas, Japanese anime, and Chinese web series continue to shape entertainment trends, influencing content creation worldwide.

In Europe, affordable ad-supported subscription plans introduced by platforms such as Netflix and Disney+ are contributing to user expansion across Germany, the U.K., Italy, and France. Meanwhile, South America is witnessing rapid growth due to rising smartphone adoption-Colombia's penetration rate is projected to reach 82% by 2025, significantly boosting mobile entertainment consumption.

Key Market Trends

Rise of OTT Platforms

Over-the-top (OTT) platforms continue to reshape digital entertainment. With vast libraries of on-demand content, OTT services enable users to stream films, documentaries, and web series at their convenience. Netflix recorded an 11.47% increase in subscribers, reaching 210.78 million in 2021, highlighting the growing importance of online video platforms in everyday entertainment.

Adoption of Smart Devices

Smart home devices such as smart TVs, projectors, smartphones, and tablets play a pivotal role in online entertainment growth. Between 2017 and 2023, Samsung sold 40 million QLED TVs globally, including 8.31 million units in 2023 alone, demonstrating how hardware innovations drive streaming demand across households.

Digital Advertising Expansion

Spending on digital media advertising continues to expand as brands shift budgets from traditional print media to online channels. Companies like Nintendo increased their global marketing expenditure by 1.22%, reaching USD 714.10 million in 2023, reflecting the value of digital advertising in boosting platform visibility and consumer engagement.

Market Restraints

Despite strong growth prospects, high subscription costs for premium OTT services and advanced online games limit adoption among middle-income consumers. Additionally, concerns related to gaming addiction and risky in-app purchases may hinder long-term engagement in certain markets.

Segmentation Analysis

By Form

  • Games led the market in 2023 and will continue dominating due to rising in-app purchases, gaming subscriptions, and the popularity of multiplayer role-based games.
  • Video streaming is the second-fastest-growing category, supported by rising demand for films, series, and documentaries.
  • Audio streaming is experiencing increasing traction, especially for podcasts and live music channels.

By Device

  • TVs dominate the market, driven by growing usage of smart TV streaming apps.
  • Smartphones are set to grow significantly, fueled by mobile gaming.
  • Desktop/laptops continue to grow as consumers invest in high-performance gaming devices.

Conclusion

The online entertainment market is moving toward unprecedented growth as global consumers embrace digital-first media formats. With market size advancing from USD 99.98 billion in 2024 to USD 111.30 billion in 2025, and expected to cross USD 261.23 billion by 2032, the future of entertainment will be shaped by innovation in streaming technology, gaming ecosystems, and personalized digital experiences.

Segmentation By Form

  • Video
  • Audio
  • Games
  • Others

By Device

  • TV
  • Smartphones/Mobile Phones
  • Desktop/Laptop
  • Others

North America (By Form, Device, and Country)

    • U.S. (By Form)
    • Canada (By Form)
    • Mexico (By Form)
  • Europe (By Form, Device, and Country)
    • Germany (By Form)
    • France (By Form)
    • Italy (By Form)
    • Spain (By Form)
    • U.K. (By Form)
    • Rest of Europe (By Form)
  • Asia Pacific (By Form, Device, and Country)
    • China (By Form)
    • India (By Form)
    • Japan (By Form)
    • Australia (By Form)
    • Rest of the Asia Pacific (By Form)
  • South America (By Form, Device, and Country)
    • Brazil (By Form)
    • Argentina (By Form)
    • Rest of South America (By Form)
  • Middle East & Africa (By Form, Device, and Country)
    • UAE (By Form)
    • South Africa (By Form)
    • Rest of the Middle East & Africa (By Form)
Product Code: FBI110346

Table of Content

1. Introduction

  • 1.1. Research Scope
  • 1.2. Market Segmentation
  • 1.3. Research Methodology
  • 1.4. Definitions and Assumptions

2. Executive Summary

3. Market Dynamics

  • 3.1. Market Drivers
  • 3.2. Market Restraints
  • 3.3. Market Opportunities
  • 3.4. Emerging Trends

4. Key Insights

  • 4.1. Overview of the Parent/Related Markets
  • 4.2. Industry SWOT Analysis
  • 4.3. Value Chain and Regulatory Analysis
  • 4.4. Recent Industry Developments - Policies, Partnerships, New Product Launches, and Mergers & Acquisitions
  • 4.5. Market Analysis and Insights (in Relation with COVID-19)

5. Global Online Entertainment Market Analysis, Insights and Forecast, 2019-2032

  • 5.1. Key Findings / Summary
  • 5.2. Market Size Estimates and Forecast
    • 5.2.1. By Form (Value)
      • 5.2.1.1. Video
      • 5.2.1.2. Audio
      • 5.2.1.3. Games
      • 5.2.1.4. Others
    • 5.2.2. By Device (Value)
      • 5.2.2.1. TV
      • 5.2.2.2. Smartphones/Mobile Phones
      • 5.2.2.3. Desktop/Laptop
      • 5.2.2.4. Others
    • 5.2.3. By Region (Value)
      • 5.2.3.1. North America
      • 5.2.3.2. Europe
      • 5.2.3.3. Asia Pacific
      • 5.2.3.4. South America
      • 5.2.3.5. Middle East & Africa

6. North America Online Entertainment Market Analysis, Insights and Forecast, 2019-2032

  • 6.1. Key Findings / Summary
  • 6.2. Market Size Estimates and Forecast
    • 6.2.1. By Form (Value)
      • 6.2.1.1. Video
      • 6.2.1.2. Audio
      • 6.2.1.3. Games
      • 6.2.1.4. Others
    • 6.2.2. By Device (Value)
      • 6.2.2.1. TV
      • 6.2.2.2. Smartphones/Mobile Phones
      • 6.2.2.3. Desktop/Laptop
      • 6.2.2.4. Others
    • 6.2.3. By Country (Value)
      • 6.2.3.1. U.S. (By Form)
        • 6.2.3.1.1. Video
        • 6.2.3.1.2. Audio
        • 6.2.3.1.3. Games
        • 6.2.3.1.4. Others
      • 6.2.3.2. Canada (By Form)
        • 6.2.3.2.1. Video
        • 6.2.3.2.2. Audio
        • 6.2.3.2.3. Games
        • 6.2.3.2.4. Others
      • 6.2.3.3. Mexico (By Form)
        • 6.2.3.3.1. Video
        • 6.2.3.3.2. Audio
        • 6.2.3.3.3. Games
        • 6.2.3.3.4. Others

7. Europe Online Entertainment Market Analysis, Insights and Forecast, 2019-2032

  • 7.1. Key Findings / Summary
  • 7.2. Market Product Type Estimates and Forecast
    • 7.2.1. By Form (Value)
      • 7.2.1.1. Video
      • 7.2.1.2. Audio
      • 7.2.1.3. Games
      • 7.2.1.4. Others
    • 7.2.2. By Device (Value)
      • 7.2.2.1. TV
      • 7.2.2.2. Smartphones/Mobile Phones
      • 7.2.2.3. Desktop/Laptop
      • 7.2.2.4. Others
    • 7.2.3. By Country (Value)
      • 7.2.3.1. Germany (By Form)
        • 7.2.3.1.1. Video
        • 7.2.3.1.2. Audio
        • 7.2.3.1.3. Games
        • 7.2.3.1.4. Others
      • 7.2.3.2. France (By Form)
        • 7.2.3.2.1. Video
        • 7.2.3.2.2. Audio
        • 7.2.3.2.3. Games
        • 7.2.3.2.4. Others
      • 7.2.3.3. Italy (By Form)
        • 7.2.3.3.1. Video
        • 7.2.3.3.2. Audio
        • 7.2.3.3.3. Games
        • 7.2.3.3.4. Others
      • 7.2.3.4. Spain (By Form)
        • 7.2.3.4.1. Video
        • 7.2.3.4.2. Audio
        • 7.2.3.4.3. Games
        • 7.2.3.4.4. Others
      • 7.2.3.5. U.K. (By Form)
        • 7.2.3.5.1. Video
        • 7.2.3.5.2. Audio
        • 7.2.3.5.3. Games
        • 7.2.3.5.4. Others
      • 7.2.3.6. Rest of Europe (By Form)
        • 7.2.3.6.1. Video
        • 7.2.3.6.2. Audio
        • 7.2.3.6.3. Games
        • 7.2.3.6.4. Others

8. Asia Pacific Online Entertainment Market Analysis, Insights and Forecast, 2019-2032

  • 8.1. Key Findings / Summary
  • 8.2. Market Product Type Estimates and Forecast
    • 8.2.1. By Form (Value)
      • 8.2.1.1. Video
      • 8.2.1.2. Audio
      • 8.2.1.3. Games
      • 8.2.1.4. Others
    • 8.2.2. By Device (Value)
      • 8.2.2.1. TV
      • 8.2.2.2. Smartphones/Mobile Phones
      • 8.2.2.3. Desktop/Laptop
      • 8.2.2.4. Others
    • 8.2.3. By Country (Value)
      • 8.2.3.1. China (By Form)
        • 8.2.3.1.1. Video
        • 8.2.3.1.2. Audio
        • 8.2.3.1.3. Games
        • 8.2.3.1.4. Others
      • 8.2.3.2. India (By Form)
        • 8.2.3.2.1. Video
        • 8.2.3.2.2. Audio
        • 8.2.3.2.3. Games
        • 8.2.3.2.4. Others
      • 8.2.3.3. Japan (By Form)
        • 8.2.3.3.1. Video
        • 8.2.3.3.2. Audio
        • 8.2.3.3.3. Games
        • 8.2.3.3.4. Others
      • 8.2.3.4. Australia (By Form)
        • 8.2.3.4.1. Video
        • 8.2.3.4.2. Audio
        • 8.2.3.4.3. Games
        • 8.2.3.4.4. Others
      • 8.2.3.5. Rest of Asia Pacific (By Form)
        • 8.2.3.5.1. Video
        • 8.2.3.5.2. Audio
        • 8.2.3.5.3. Games
        • 8.2.3.5.4. Others

9. South America Online Entertainment Market Analysis, Insights and Forecast, 2019-2032

  • 9.1. Key Findings / Summary
  • 9.2. Market Product Type Estimates and Forecast
    • 9.2.1. By Form (Value)
      • 9.2.1.1. Video
      • 9.2.1.2. Audio
      • 9.2.1.3. Games
      • 9.2.1.4. Others
    • 9.2.2. By Device (Value)
      • 9.2.2.1. TV
      • 9.2.2.2. Smartphones/Mobile Phones
      • 9.2.2.3. Desktop/Laptop
      • 9.2.2.4. Others
    • 9.2.3. By Country (Value)
      • 9.2.3.1. Brazil (By Form)
        • 9.2.3.1.1. Video
        • 9.2.3.1.2. Audio
        • 9.2.3.1.3. Games
        • 9.2.3.1.4. Others
      • 9.2.3.2. Argentina (By Form)
        • 9.2.3.2.1. Video
        • 9.2.3.2.2. Audio
        • 9.2.3.2.3. Games
        • 9.2.3.2.4. Others
      • 9.2.3.3. Rest of South America (By Form)
        • 9.2.3.3.1. Video
        • 9.2.3.3.2. Audio
        • 9.2.3.3.3. Games
        • 9.2.3.3.4. Others

10. Middle East & Africa Online Entertainment Market Analysis, Insights and Forecast, 2019-2032

  • 10.1. Key Findings / Summary
  • 10.2. Market Product Type Estimates and Forecast
    • 10.2.1. By Form (Value)
      • 10.2.1.1. Video
      • 10.2.1.2. Audio
      • 10.2.1.3. Games
      • 10.2.1.4. Others
    • 10.2.2. By Device (Value)
      • 10.2.2.1. TV
      • 10.2.2.2. Smartphones/Mobile Phones
      • 10.2.2.3. Desktop/Laptop
      • 10.2.2.4. Others
    • 10.2.3. By Country (Value)
      • 10.2.3.1. South Africa (By Form)
        • 10.2.3.1.1. Video
        • 10.2.3.1.2. Audio
        • 10.2.3.1.3. Games
        • 10.2.3.1.4. Others
      • 10.2.3.2. UAE (By Form)
        • 10.2.3.2.1. Video
        • 10.2.3.2.2. Audio
        • 10.2.3.2.3. Games
        • 10.2.3.2.4. Others
      • 10.2.3.3. Rest of Middle East and Africa (By Form)
        • 10.2.3.3.1. Video
        • 10.2.3.3.2. Audio
        • 10.2.3.3.3. Games
        • 10.2.3.3.4. Others

11. Competitive Matrix

  • 11.1. Business Strategies Adopted by Leading Players
  • 11.2. Global Online Entertainment Market Revenue Share/Ranking Analysis By Key Manufacturer

12. Company Profiles

  • 12.1. Netflix
    • 12.1.1. Business Overview
    • 12.1.2. Product Portfolio
    • 12.1.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.1.4. Recent Developments
  • 12.2. The Walt Disney Company
    • 12.2.1. Business Overview
    • 12.2.2. Product Portfolio
    • 12.2.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.2.4. Recent Developments
  • 12.3. Comcast Corporation
    • 12.3.1. Business Overview
    • 12.3.2. Product Portfolio
    • 12.3.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.3.4. Recent Developments
  • 12.4. Sony Group Corporation
    • 12.4.1. Business Overview
    • 12.4.2. Product Portfolio
    • 12.4.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.4.4. Recent Developments
  • 12.5. Nintendo Co., Ltd.
    • 12.5.1. Business Overview
    • 12.5.2. Product Portfolio
    • 12.5.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.5.4. Recent Developments
  • 12.6. Electronic Arts Inc.
    • 12.6.1. Business Overview
    • 12.6.2. Product Portfolio
    • 12.6.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.6.4. Recent Developments
  • 12.7. Spotify
    • 12.7.1. Business Overview
    • 12.7.2. Product Portfolio
    • 12.7.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.7.4. Recent Developments
  • 12.8. NetEase, Inc.
    • 12.8.1. Business Overview
    • 12.8.2. Product Portfolio
    • 12.8.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.8.4. Recent Developments
  • 12.9. Universal Music Group
    • 12.9.1. Business Overview
    • 12.9.2. Product Portfolio
    • 12.9.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.9.4. Recent Developments
  • 12.10. Amazon.com, Inc.
    • 12.10.1. Business Overview
    • 12.10.2. Product Portfolio
    • 12.10.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.10.4. Recent Developments
  • 12.11. Flutter Entertainment plc.
    • 12.11.1. Business Overview
    • 12.11.2. Product Portfolio
    • 12.11.3. Financials (Data as available in public domain and/or on paid databases)
    • 12.11.4. Recent Developments

13. Strategic Recommendations

Product Code: FBI110346

List of Tables

  • Table 1: Global Online Entertainment Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 2: Global Online Entertainment Market Revenue (USD Bn) Forecast, By Form, 2019-2032
  • Table 3: Global Online Entertainment Market Revenue (USD Bn) Forecast, By Device, 2019-2032
  • Table 4: Global Online Entertainment Market Revenue (USD Bn) Forecast by Region, 2019-2032
  • Table 5: North America Online Entertainment Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 6: North America Online Entertainment Market Revenue (USD Bn) Forecast By Form, 2019-2032
  • Table 7: North America Online Entertainment Market Revenue (USD Bn) Forecast, By Device, 2019-2032
  • Table 8: North America Online Entertainment Market Revenue (USD Bn) Forecast, by Country, 2019-2032
  • Table 9: U.S. Online Entertainment Market Revenue (USD Bn) Forecast By Form, 2019-2032
  • Table 10: Canada Online Entertainment Market Revenue (USD Bn) Forecast By Form, 2019-2032
  • Table 11: Mexico Online Entertainment Market Revenue (USD Bn) Forecast By Form, 2019-2032
  • Table 12: Europe Online Entertainment Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 13: Europe Online Entertainment Market Revenue (USD Bn) Forecast, By Form, 2019-2032
  • Table 14: Europe Online Entertainment Market Revenue (USD Bn) Forecast, By Device, 2019-2032
  • Table 15: Europe Online Entertainment Market Revenue (USD Bn) Forecast, by Country, 2019-2032
  • Table 16: Germany Online Entertainment Market Revenue (USD Bn) Forecast By Form, 2019-2032
  • Table 17: France Online Entertainment Market Revenue (USD Bn) Forecast By Form, 2019-2032
  • Table 18: Italy Online Entertainment Market Revenue (USD Bn) Forecast By Form, 2019-2032
  • Table 19: Spain Online Entertainment Market Revenue (USD Bn) Forecast By Form, 2019-2032
  • Table 20: U.K. Online Entertainment Market Revenue (USD Bn) Forecast By Form, 2019-2032
  • Table 21: Rest of Europe Germany Online Entertainment Market Revenue (USD Bn) Forecast By Form, 2019-2032
  • Table 22: Asia Pacific Online Entertainment Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 23: Asia Pacific Online Entertainment Market Revenue (USD Bn) Forecast, By Form, 2019-2032
  • Table 24: Asia Pacific Online Entertainment Market Revenue (USD Bn) Forecast, By Device, 2019-2032
  • Table 25: Asia Pacific Online Entertainment Market Revenue (USD Bn) Forecast, by Country, 2019-2032
  • Table 26: China Online Entertainment Market Revenue (USD Bn) Forecast By Form, 2019-2032
  • Table 27: India Online Entertainment Market Revenue (USD Bn) Forecast By Form, 2019-2032
  • Table 28: Japan Online Entertainment Market Revenue (USD Bn) Forecast By Form, 2019-2032
  • Table 29: Australia Online Entertainment Market Revenue (USD Bn) Forecast By Form, 2019-2032
  • Table 30: Rest of Asia Pacific Online Entertainment Market Revenue (USD Bn) Forecast By Form, 2019-2032
  • Table 31: South America Online Entertainment Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 32: South America Online Entertainment Market Revenue (USD Bn) Forecast, By Form, 2019-2032
  • Table 33: South America Online Entertainment Market Revenue (USD Bn) Forecast, By Device, 2019-2032
  • Table 34: South America Online Entertainment Market Revenue (USD Bn) Forecast, by Country, 2019-2032
  • Table 35: Brazil Online Entertainment Market Revenue (USD Bn) Forecast By Form, 2019-2032
  • Table 36: Argentina Online Entertainment Market Revenue (USD Bn) Forecast By Form, 2019-2032
  • Table 37: Rest of South America Online Entertainment Market Revenue (USD Bn) Forecast By Form, 2019-2032
  • Table 38: Middle East & Africa Online Entertainment Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 39: Middle East & Africa Online Entertainment Market Revenue (USD Bn) Forecast, By Form, 2019-2032
  • Table 40: Middle East & Africa Online Entertainment Market Revenue (USD Bn) Forecast, By Device, 2019-2032
  • Table 41: Middle East & Africa Online Entertainment Market Revenue (USD Bn) Forecast, by Country, 2019-2032
  • Table 42: South Africa Online Entertainment Market Revenue (USD Bn) Forecast By Form, 2019-2032
  • Table 43: UAE Online Entertainment Market Revenue (USD Bn) Forecast By Form, 2019-2032
  • Table 44: Rest of Middle East & Africa Online Entertainment Market Revenue (USD Bn) Forecast By Form, 2019-2032

List of Figures

  • Figure 1: Global Online Entertainment Market Revenue (USD Bn) Breakdown by Region, 2024 & 2032
  • Figure 2: Global Online Entertainment Market Share (USD Bn) By Form, 2024 & 2032
  • Figure 3: Global Online Entertainment Market Share (%) By Form, 2024
  • Figure 4: Global Online Entertainment Market Share (USD Bn) By Device, 2024 & 2032
  • Figure 5: Global Online Entertainment Market Share (%) By Device, 2024
  • Figure 6: Global Online Entertainment Market Share (USD Bn) by Region, 2024 & 2032
  • Figure 7: Global Online Entertainment Market Share (%) by Region, 2024
  • Figure 8: North America Online Entertainment Market Value (USD Bn) By Form, 2024 & 2032
  • Figure 9: North America Online Entertainment Market Value Share (%) By Form, 2024
  • Figure 10: North America Online Entertainment Market Value (USD Bn) By Device, 2024 & 2032
  • Figure 11: North America Online Entertainment Market Value Share (%) By Device, 2024
  • Figure 12: North America Online Entertainment Market Value (USD Bn) by Country, 2024 & 2032
  • Figure 13: North America Online Entertainment Market Value Share (%) by Country, 2024
  • Figure 14: U.S. Online Entertainment Market Value (USD Bn) By Form, 2024 & 2032
  • Figure 15: U.S. Online Entertainment Market Value Share (%) By Form, 2024
  • Figure 16: Canada Online Entertainment Market Value (USD Bn) By Form, 2024 & 2032
  • Figure 17: Canada Online Entertainment Market Value Share (%) By Form, 2024
  • Figure 18: Mexico Online Entertainment Market Value (USD Bn) By Form, 2024 & 2032
  • Figure 19: Mexico Online Entertainment Market Value Share (%) By Form, 2024
  • Figure 20: Europe Online Entertainment Market Value (USD Bn) By Form, 2024 & 2032
  • Figure 21: Europe Online Entertainment Market Value Share (%) By Form, 2024
  • Figure 22: Europe Online Entertainment Market Value (USD Bn) By Device, 2024 & 2032
  • Figure 23: Europe Online Entertainment Market Value Share (%) By Device, 2024
  • Figure 24: Europe Online Entertainment Market Value (USD Bn) by Country, 2024 & 2032
  • Figure 25: Europe Online Entertainment Market Value Share (%) by Country, 2024
  • Figure 26: Germany Online Entertainment Market Value (USD Bn) By Form, 2024 & 2032
  • Figure 27: Germany Online Entertainment Market Value Share (%) By Form, 2024
  • Figure 28: France Online Entertainment Market Value (USD Bn) By Form, 2024 & 2032
  • Figure 29: France Online Entertainment Market Value Share (%) By Form, 2024
  • Figure 30: Italy Online Entertainment Market Value (USD Bn) By Form, 2024 & 2032
  • Figure 31: Italy Online Entertainment Market Value Share (%) By Form, 2024
  • Figure 32: Spain Online Entertainment Market Value (USD Bn) By Form, 2024 & 2032
  • Figure 33: Spain Online Entertainment Market Value Share (%) By Form, 2024
  • Figure 34: U.K. Online Entertainment Market Value (USD Bn) By Form, 2024 & 2032
  • Figure 35: U.K. Online Entertainment Market Value Share (%) By Form, 2024
  • Figure 36: Rest of Europe Online Entertainment Market Value (USD Bn) By Form, 2024 & 2032
  • Figure 37: Rest of Europe Online Entertainment Market Value Share (%) By Form, 2024
  • Figure 38: Asia Pacific Online Entertainment Market Value (USD Bn) By Form, 2024 & 2032
  • Figure 39: Asia Pacific Online Entertainment Market Value Share (%) By Form, 2024
  • Figure 40: Asia Pacific Online Entertainment Market Value (USD Bn) By Device, 2024 & 2032
  • Figure 41: Asia Pacific Online Entertainment Market Value Share (%) By Device, 2024
  • Figure 42: Asia Pacific Online Entertainment Market Value (USD Bn) by Country, 2024 & 2032
  • Figure 43: Asia Pacific Online Entertainment Market Value Share (%) by Country, 2024
  • Figure 44: China Online Entertainment Market Value (USD Bn) By Form, 2024 & 2032
  • Figure 45: China Online Entertainment Market Value Share (%) By Form, 2024
  • Figure 46: India Online Entertainment Market Value (USD Bn) By Form, 2024 & 2032
  • Figure 47: India Online Entertainment Market Value Share (%) By Form, 2024
  • Figure 48: Japan Online Entertainment Market Value (USD Bn) By Form, 2024 & 2032
  • Figure 49: Japan Online Entertainment Market Value Share (%) By Form, 2024
  • Figure 50: Australia Online Entertainment Market Value (USD Bn) By Form, 2024 & 2032
  • Figure 51: Australia Online Entertainment Market Value Share (%) By Form, 2024
  • Figure 52: Rest of Asia Pacific Online Entertainment Market Value (USD Bn) By Form, 2024 & 2032
  • Figure 53: Rest of Asia Pacific Online Entertainment Market Value Share (%) By Form, 2024
  • Figure 54: South America Online Entertainment Market Value (USD Bn) By Form, 2024 & 2032
  • Figure 55: South America Online Entertainment Market Value Share (%) By Form, 2024
  • Figure 56: South America Online Entertainment Market Value (USD Bn) By Device, 2024 & 2032
  • Figure 57: South America Online Entertainment Market Value Share (%) By Device, 2024
  • Figure 58: South America Online Entertainment Market Value (USD Bn) by Country, 2024 & 2032
  • Figure 59: South America Online Entertainment Market Value Share (%) by Country, 2024
  • Figure 60: Brazil Online Entertainment Market Value (USD Bn) By Form, 2024 & 2032
  • Figure 61: Brazil Online Entertainment Market Value Share (%) By Form, 2024
  • Figure 62: Argentina Online Entertainment Market Value (USD Bn) By Form, 2024 & 2032
  • Figure 63: Argentina Online Entertainment Market Value Share (%) By Form, 2024
  • Figure 64: Rest of South America Online Entertainment Market Value (USD Bn) By Form, 2024 & 2032
  • Figure 65: Rest of South America Online Entertainment Market Value Share (%) By Form, 2024
  • Figure 66: Middle East & Africa Online Entertainment Market Value (USD Bn) By Form, 2024 & 2032
  • Figure 67: Middle East & Africa Online Entertainment Market Value Share (%) By Form, 2024
  • Figure 68: Middle East & Africa Online Entertainment Market Value (USD Bn) By Device, 2024 & 2032
  • Figure 69: Middle East & Africa Online Entertainment Market Value Share (%) By Device, 2024
  • Figure 70: Middle East & Africa Online Entertainment Market Value (USD Bn) by Country, 2024 & 2032
  • Figure 71: Middle East & Africa Online Entertainment Market Value Share (%) by Country, 2024
  • Figure 72: South Africa Online Entertainment Market Value (USD Bn) By Form, 2024 & 2032
  • Figure 73: South Africa Online Entertainment Market Value Share (%) By Form, 2024
  • Figure 74: UAE Online Entertainment Market Value (USD Bn) By Form, 2024 & 2032
  • Figure 75: UAE Online Entertainment Market Value Share (%) By Form, 2024
  • Figure 76: Rest of Middle East & Africa Online Entertainment Market Value (USD Bn) By Form, 2024 & 2032
  • Figure 77: Rest of Middle East & Africa Online Entertainment Market Value Share (%) By Form, 2024
  • Figure 78: Global Online Entertainment Market, Most Adopted Strategies, 2024
Have a question?
Picture

Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

Picture

Christine Sirois

Manager - Americas

+1-860-674-8796

Questions? Please give us a call or visit the contact form.
Hi, how can we help?
Contact us!