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PUBLISHER: Global Market Insights Inc. | PRODUCT CODE: 1913303

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PUBLISHER: Global Market Insights Inc. | PRODUCT CODE: 1913303

Video Streaming Software Market Opportunity, Growth Drivers, Industry Trend Analysis, and Forecast 2026 - 2035

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PAGES: 180 Pages
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The Global Video Streaming Software Market was valued at USD 16.1 billion in 2025 and is estimated to grow at a CAGR of 16.4% to reach USD 73 billion by 2035.

Video Streaming Software Market - IMG1

Demand for video streaming software is rising sharply as consumers increasingly favor digital content delivered through internet-based platforms. Widespread mobile connectivity, expanding broadband infrastructure, and growing use of connected devices are reshaping how audiences consume video content. Users now expect instant access to high-quality, on-demand streaming that adapts seamlessly across multiple networks and screen types. The steady shift away from traditional broadcast models toward internet-based viewing alternatives continues to strengthen demand for advanced streaming software solutions. Growth in personalized viewing experiences, flexible access models, and global digital penetration supports long-term market expansion. As internet usage becomes more deeply embedded in daily life, video streaming software remains a core technology enabling scalable content delivery, enhanced user engagement, and customized viewing experiences across global markets.

Market Scope
Start Year2025
Forecast Year2026-2035
Start Value$16.1 Billion
Forecast Value$73 Billion
CAGR16.4%

The solution segment reached USD 10.5 billion in 2025. This dominance is supported by increasing demand for flexible platforms that enable efficient content delivery, performance optimization, and consistent viewing quality. Businesses continue to invest in robust software solutions that support scalability, content protection, adaptive streaming, and compatibility across devices to meet rising user expectations.

The subscription-based offerings segment generated USD 9.1 billion in 2025. Growth in this segment is driven by strong consumer preference for uninterrupted, on-demand access combined with personalized content experiences. Secure billing systems, scalable subscription infrastructure, and tailored content delivery models remain critical for sustained adoption.

United States Video Streaming Software Market garnered USD 5.1 billion in 2025. Market strength is supported by high consumer spending power, widespread adoption of digital platforms, and strong engagement with technology-driven entertainment services. Continued innovation and platform diversity further reinforce market growth.

Key companies operating in the Global Video Streaming Software Market include Amazon Web Services Inc., Google, Microsoft, IBM Corporation, Akamai Technologies Inc., Brightcove Inc., Kaltura Inc., Vimeo.com, Inc., JW Player Inc., Wowza Media Systems LLC, Haivision Systems Inc., Panopto Inc., MediaPlatform Inc., Qumu Corporation, Vbrick Systems Inc., Dacast, Enghouse Interactive, and SproutVideo. Companies in the Global Video Streaming Software Market strengthen their competitive position through continuous platform innovation, scalability enhancement, and user experience optimization. Firms prioritize adaptive streaming technologies, data-driven personalization, and secure content management to meet evolving consumer expectations. Investment in cloud-based infrastructure improves performance and global reach, while flexible pricing and subscription models support customer retention.

Product Code: 10346

Table of Contents

Chapter 1 Methodology and scope

  • 1.1 Market scope and definition
  • 1.2 Research design
    • 1.2.1 Research approach
    • 1.2.2 Data collection methods
  • 1.3 Data mining sources
    • 1.3.1 Global
    • 1.3.2 Regional/Country
  • 1.4 Base estimates and calculations
    • 1.4.1 Base year calculation
    • 1.4.2 Key trends for market estimation
  • 1.5 Primary research and validation
    • 1.5.1 Primary sources
  • 1.6 Forecast model
  • 1.7 Research assumptions and limitations

Chapter 2 Executive summary

  • 2.1 Industry 3600 synopsis
  • 2.2 Key market trends
    • 2.2.1 Offering trends
    • 2.2.2 Streaming type trends
    • 2.2.3 Deployment mode trends
    • 2.2.4 Monetization model trends
    • 2.2.5 Delivery channel trends
    • 2.2.6 Vertical trends
    • 2.2.7 Regional trends
  • 2.3 TAM Analysis, 2025-2034 (USD Billion)
  • 2.4 CXO perspectives: Strategic imperatives
    • 2.4.1 Executive decision points
    • 2.4.2 critical success factors
  • 2.5 Future outlook and strategic recommendations

Chapter 3 Industry insights

  • 3.1 Industry ecosystem analysis
    • 3.1.1 Supplier landscape
    • 3.1.2 Profit margin
    • 3.1.3 Cost structure
    • 3.1.4 Value addition at each stage
    • 3.1.5 Factor affecting the value chain
    • 3.1.6 Disruptions
  • 3.2 Industry ecosystem analysis
  • 3.3 Industry impact forces
    • 3.3.1 Growth drivers
      • 3.3.1.1 Increasing demand for over-the-top (OTT) services
      • 3.3.1.2 The proliferation of live-streaming
      • 3.3.1.3 Expansion of mobile and internet penetration
      • 3.3.1.4 Advancements in video compression technologies
      • 3.3.1.5 Rise of subscription-based models
    • 3.3.2 Pitfalls and challenges
      • 3.3.2.1 Quality of service and user experience
      • 3.3.2.2 Data security and privacy concerns
    • 3.3.3 Market opportunities
      • 3.3.3.1 Cloud integration enables seamless scalability
      • 3.3.3.2 Interactive features boost user engagement
  • 3.4 Growth potential analysis
  • 3.5 Regulatory landscape
    • 3.5.1 North America
    • 3.5.2 Europe
    • 3.5.3 Asia Pacific
    • 3.5.4 Latin America
    • 3.5.5 Middle East & Africa
  • 3.6 Porter's analysis
  • 3.7 PESTEL analysis
  • 3.8 Technology and Innovation landscape
    • 3.8.1 Current technological trends
    • 3.8.2 Emerging technologies
  • 3.9 Emerging Business Models
  • 3.10 Compliance Requirements
  • 3.11 Sustainability Measures
  • 3.12 Consumer Sentiment Analysis
  • 3.13 Patent and IP analysis
  • 3.14 Geopolitical and trade dynamics

Chapter 4 Competitive landscape, 2024

  • 4.1 Introduction
  • 4.2 Company market share analysis
    • 4.2.1 By region
      • 4.2.1.1 North America
      • 4.2.1.2 Europe
      • 4.2.1.3 Asia Pacific
      • 4.2.1.4 Latin America
      • 4.2.1.5 Middle East & Africa
    • 4.2.2 Market concentration analysis
  • 4.3 Competitive benchmarking of key players
    • 4.3.1 Product portfolio comparison
      • 4.3.1.1 Product range breadth
      • 4.3.1.2 Technology
      • 4.3.1.3 Innovation
    • 4.3.2 Geographic presence comparison
      • 4.3.2.1 Global footprint analysis
      • 4.3.2.2 Service network coverage
      • 4.3.2.3 Market penetration by region
    • 4.3.3 Competitive positioning matrix
      • 4.3.3.1 Leaders
      • 4.3.3.2 Challengers
      • 4.3.3.3 Followers
      • 4.3.3.4 Niche players
    • 4.3.4 Strategic outlook matrix
  • 4.4 Key developments, 2021-2024
    • 4.4.1 Mergers and acquisitions
    • 4.4.2 Partnerships and collaborations
    • 4.4.3 Technological advancements
    • 4.4.4 Expansion and investment strategies
    • 4.4.5 Sustainability initiatives
    • 4.4.6 Digital transformation initiatives
  • 4.5 Emerging/ startup competitors landscape

Chapter 5 Market estimates and forecast, By Offering, 2022 - 2035 (USD Billion)

  • 5.1 Key trends
  • 5.2 Solution
    • 5.2.1 Transcoding & encoding
    • 5.2.2 Video hosting
    • 5.2.3 Video content management
    • 5.2.4 Video analytics
    • 5.2.5 Video security
    • 5.2.6 Others
  • 5.3 Service

Chapter 6 Market estimates and forecast, By Streaming Type, 2022 - 2035 (USD Billion)

  • 6.1 Key trends
  • 6.2 Live streaming
  • 6.3 Video-on-demand streaming

Chapter 7 Market estimates and forecast, By Deployment Mode, 2022 - 2035 (USD Billion)

  • 7.1 Key trends
  • 7.2 On-premises
  • 7.3 Cloud-based

Chapter 8 Market estimates and forecast, By Monetization Model, 2022 - 2035 (USD Billion)

  • 8.1 Key trends
  • 8.2 Subscription-based
  • 8.3 Advertising-based
  • 8.4 Transaction-based

Chapter 9 Market estimates and forecast, By Delivery Channel, 2022 - 2035 (USD Billion)

  • 9.1 Key trends
  • 9.2 Web-based delivery
  • 9.3 Mobile app delivery

Chapter 10 Market estimates and forecast, By Vertical, 2022 - 2035 (USD Billion)

  • 10.1 Key trends
  • 10.2 Broadcasters
  • 10.3 Publishers
  • 10.4 Sports events/organizations
  • 10.5 Surveillance/security
  • 10.6 Events/conference/performances
  • 10.7 Religious organizations

Chapter 11 Market estimates and forecast, By Region, 2022 - 2035 (USD Billion)

  • 11.1 Key trends
  • 11.2 North America
    • 11.2.1 U.S.
    • 11.2.2 Canada
  • 11.3 Europe
    • 11.3.1 Germany
    • 11.3.2 UK
    • 11.3.3 France
    • 11.3.4 Spain
    • 11.3.5 Italy
    • 11.3.6 Netherlands
  • 11.4 Asia Pacific
    • 11.4.1 China
    • 11.4.2 India
    • 11.4.3 Japan
    • 11.4.4 Australia
    • 11.4.5 South Korea
  • 11.5 Latin America
    • 11.5.1 Brazil
    • 11.5.2 Mexico
    • 11.5.3 Argentina
  • 11.6 Middle East and Africa
    • 11.6.1 Saudi Arabia
    • 11.6.2 South Africa
    • 11.6.3 UAE

Chapter 12 Company profiles

  • 12.1 Global Key Players
    • 12.1.1 Google
    • 12.1.2 Amazon Web Services Inc. (AWS Elemental)
    • 12.1.3 Microsoft
    • 12.1.4 IBM Corporation
    • 12.1.5 Akamai Technologies Inc.
  • 12.2 Regional Key Players
    • 12.2.1 North America
      • 12.2.1.1 Brightcove Inc.
      • 12.2.1.2 JW Player Inc.
      • 12.2.1.3 Haivision Systems Inc.
      • 12.2.1.4 Vimeo.com, Inc.
    • 12.2.2 Europe
      • 12.2.2.1 Dacast
      • 12.2.2.2 Panopto Inc.
      • 12.2.2.3 Qumu Corporation
      • 12.2.2.4 MediaPlatform Inc.
    • 12.2.3 Asia-Pacific
      • 12.2.3.1 SproutVideo
      • 12.2.3.2 Vbrick Systems Inc.
  • 12.3 Disruptors / Niche Players
    • 12.3.1 Enghouse Interactive
    • 12.3.2 Wowza Media Systems LLC
    • 12.3.3 Kaltura Inc.
Have a question?
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Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

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Christine Sirois

Manager - Americas

+1-860-674-8796

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