Product Code: SR1020A51_Report
Table of Contents
1 Preface
2 Scope and Methodology
- 2.1 Objectives of the Study
- 2.2 Stakeholders
- 2.3 Data Sources
- 2.3.1 Primary Sources
- 2.3.2 Secondary Sources
- 2.4 Market Estimation
- 2.4.1 Bottom-Up Approach
- 2.4.2 Top-Down Approach
- 2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
- 4.1 Overview
- 4.2 Key Industry Trends
5 Global Gaming Market
- 5.1 Market Overview
- 5.2 Market Performance
- 5.3 Impact of COVID-19
- 5.4 Price Analysis
- 5.5 Market Breakup by Device Type
- 5.6 Market Breakup by Platform
- 5.7 Market Breakup by Revenue Type
- 5.8 Market Breakup by Type
- 5.9 Market Breakup by Age Group
- 5.10 Market Breakup by Region
- 5.11 Market Forecast
- 5.12 SWOT Analysis
- 5.12.1 Overview
- 5.12.2 Strengths
- 5.12.3 Weaknesses
- 5.12.4 Opportunities
- 5.12.5 Threats
- 5.13 Value Chain Analysis
- 5.13.1 Overview
- 5.13.2 Research and Development
- 5.13.3 Inputs
- 5.13.4 Products and Services
- 5.13.5 Marketing and Distribution
- 5.13.6 End Users
- 5.13.7 Post Sales Service
- 5.14 Porters Five Forces Analysis
- 5.14.1 Overview
- 5.14.2 Bargaining Power of Buyers
- 5.14.3 Bargaining Power of Suppliers
- 5.14.4 Degree of Competition
- 5.14.5 Threat of New Entrants
- 5.14.6 Threat of Substitutes
- 5.14.7 Threats
6 Market Breakup by Device Type
- 6.1 Consoles
- 6.1.1 Market Trends
- 6.1.2 Market Forecast
- 6.2 Mobiles and Tablets
- 6.2.1 Market Trends
- 6.2.2 Market Forecast
- 6.3 Computers
- 6.3.1 Market Trends
- 6.3.2 Market Forecast
7 Market Breakup by Platform
- 7.1 Online
- 7.1.1 Market Trends
- 7.1.2 Market Forecast
- 7.2 Offline
- 7.2.1 Market Trends
- 7.2.2 Market Forecast
8 Market Breakup by Revenue Type
- 8.1 In-Game Purchase
- 8.1.1 Market Trends
- 8.1.2 Market Forecast
- 8.2 Game Purchase
- 8.2.1 Market Trends
- 8.2.2 Market Forecast
- 8.3 Advertising
- 8.3.1 Market Trends
- 8.3.2 Market Forecast
9 Market Breakup by Type
- 9.1 Adventure/Role Playing Games
- 9.1.1 Market Trends
- 9.1.2 Market Forecast
- 9.2 Puzzles
- 9.2.1 Market Trends
- 9.2.2 Market Forecast
- 9.3 Social Games
- 9.3.1 Market Trends
- 9.3.2 Market Forecast
- 9.4 Strategy
- 9.4.1 Market Trends
- 9.4.2 Market Forecast
- 9.5 Simulation
- 9.5.1 Market Trends
- 9.5.2 Market Forecast
- 9.6 Others
- 9.6.1 Market Trends
- 9.6.2 Market Forecast
10 Market Breakup by Age Group
- 10.1 Adult
- 10.1.1 Market Trends
- 10.1.2 Market Forecast
- 10.2 Children
- 10.2.1 Market Trends
- 10.2.2 Market Forecast
11 Market Breakup by Region
- 11.1 Asia Pacific
- 11.1.1 Market Trends
- 11.1.2 Market Forecast
- 11.2 North America
- 11.2.1 Market Trends
- 11.2.2 Market Forecast
- 11.3 Europe
- 11.3.1 Market Trends
- 11.3.2 Market Forecast
- 11.4 Middle East and Africa
- 11.4.1 Market Trends
- 11.4.2 Market Forecast
- 11.5 Latin America
- 11.5.1 Market Trends
- 11.5.2 Market Forecast
12 Competitive Landscape
- 12.1 Market Structure
- 12.2 Key Players
- 12.3 Profiles of Key Players
- 12.3.1 Tencent Holdings Limited
- 12.3.2 Sony Corporation
- 12.3.3 Microsoft Corporation
- 12.3.4 Apple Inc.
- 12.3.5 Activision Blizzard, Inc.
- 12.3.6 Google LLC
- 12.3.7 NetEase Inc.
- 12.3.8 Electronic Arts Inc.
- 12.3.9 Nintendo Co., Ltd.
- 12.3.10 Bandai Namco Holdings Inc.
List of Figures
- Figure 1: Global: Gaming Market: Major Drivers and Challenges
- Figure 2: Global: Gaming Market: Sales Value (in Billion US$), 2015-2020
- Figure 3: Global: Gaming Market: Breakup by Device Type (in %), 2020
- Figure 4: Global: Gaming Market: Breakup by Platform (in %), 2020
- Figure 5: Global: Gaming Market: Breakup by Revenue Type (in %), 2020
- Figure 6: Global: Gaming Market: Breakup by Type (in %), 2020
- Figure 7: Global: Gaming Market: Breakup by Age Group (in %), 2020
- Figure 8: Global: Gaming Market: Breakup by Region (in %), 2020
- Figure 9: Global: Gaming Market Forecast: Sales Value (in Billion US$), 2021-2026
- Figure 10: Global: Gaming Industry: SWOT Analysis
- Figure 11: Global: Gaming Industry: Value Chain Analysis
- Figure 12: Global: Gaming Industry: Porter's Five Forces Analysis
- Figure 13: Global: Gaming (Consoles) Market: Sales Value (in Million US$), 2015 & 2020
- Figure 14: Global: Gaming (Consoles) Market Forecast: Sales Value (in Million US$), 2021-2026
- Figure 15: Global: Gaming (Mobiles and Tablets) Market: Sales Value (in Million US$), 2015 & 2020
- Figure 16: Global: Gaming (Mobiles and Tablets) Market Forecast: Sales Value (in Million US$), 2021-2026
- Figure 17: Global: Gaming (Computers) Market: Sales Value (in Million US$), 2015 & 2020
- Figure 18: Global: Gaming (Computers) Market Forecast: Sales Value (in Million US$), 2021-2026
- Figure 19: Global: Gaming (Online) Market: Sales Value (in Million US$), 2015 & 2020
- Figure 20: Global: Gaming (Online) Market Forecast: Sales Value (in Million US$), 2021-2026
- Figure 21: Global: Gaming (Offline) Market: Sales Value (in Million US$), 2015 & 2020
- Figure 22: Global: Gaming (Offline) Market Forecast: Sales Value (in Million US$), 2021-2026
- Figure 23: Global: Gaming (In-Game Purchase) Market: Sales Value (in Million US$), 2015 & 2020
- Figure 24: Global: Gaming (In-Game Purchase) Market Forecast: Sales Value (in Million US$), 2021-2026
- Figure 25: Global: Gaming (Game Purchase) Market: Sales Value (in Million US$), 2015 & 2020
- Figure 26: Global: Gaming (Game Purchase) Market Forecast: Sales Value (in Million US$), 2021-2026
- Figure 27: Global: Gaming (Advertising) Market: Sales Value (in Million US$), 2015 & 2020
- Figure 28: Global: Gaming (Advertising) Market Forecast: Sales Value (in Million US$), 2021-2026
- Figure 29: Global: Gaming (Adventure/Role Playing Games) Market: Sales Value (in Million US$), 2015 & 2020
- Figure 30: Global: Gaming (Adventure/Role Playing Games) Market Forecast: Sales Value (in Million US$), 2021-2026
- Figure 31: Global: Gaming (Puzzles) Market: Sales Value (in Million US$), 2015 & 2020
- Figure 32: Global: Gaming (Puzzles) Market Forecast: Sales Value (in Million US$), 2021-2026
- Figure 33: Global: Gaming (Social Games) Market: Sales Value (in Million US$), 2015 & 2020
- Figure 34: Global: Gaming (Social Games) Market Forecast: Sales Value (in Million US$), 2021-2026
- Figure 35: Global: Gaming (Strategy) Market: Sales Value (in Million US$), 2015 & 2020
- Figure 36: Global: Gaming (Strategy) Market Forecast: Sales Value (in Million US$), 2021-2026
- Figure 37: Global: Gaming (Simulation) Market: Sales Value (in Million US$), 2015 & 2020
- Figure 38: Global: Gaming (Simulation) Market Forecast: Sales Value (in Million US$), 2021-2026
- Figure 39: Global: Gaming (Others) Market: Sales Value (in Million US$), 2015 & 2020
- Figure 40: Global: Gaming (Others) Market Forecast: Sales Value (in Million US$), 2021-2026
- Figure 41: Global: Gaming (Adult) Market: Sales Value (in Million US$), 2015 & 2020
- Figure 42: Global: Gaming (Adult) Market Forecast: Sales Value (in Million US$), 2021-2026
- Figure 43: Global: Gaming (Children) Market: Sales Value (in Million US$), 2015 & 2020
- Figure 44: Global: Gaming (Children) Market Forecast: Sales Value (in Million US$), 2021-2026
- Figure 45: Asia Pacific: Gaming Market: Sales Value (in Million US$), 2015 & 2020
- Figure 46: Asia Pacific: Gaming Market Forecast: Sales Value (in Million US$), 2021-2026
- Figure 47: North America: Gaming Market: Sales Value (in Million US$), 2015 & 2020
- Figure 48: North America: Gaming Market Forecast: Sales Value (in Million US$), 2021-2026
- Figure 49: Europe: Gaming Market: Sales Value (in Million US$), 2015 & 2020
- Figure 50: Europe: Gaming Market Forecast: Sales Value (in Million US$), 2021-2026
- Figure 51: Middle East and Africa: Gaming Market: Sales Value (in Million US$), 2015 & 2020
- Figure 52: Middle East and Africa: Gaming Market Forecast: Sales Value (in Million US$), 2021-2026
- Figure 53: Latin America: Gaming Market: Sales Value (in Million US$), 2015 & 2020
- Figure 54: Latin America: Gaming Market Forecast: Sales Value (in Million US$), 2021-2026
List of Tables
- Table 1: Global: Gaming Market: Key Industry Highlights, 2020 and 2026
- Table 2: Global: Gaming Market Forecast: Breakup by Device Type (in Million US$), 2021-2026
- Table 3: Global: Gaming Market Forecast: Breakup by Platform (in Million US$), 2021-2026
- Table 4: Global: Gaming Market Forecast: Breakup by Revenue Type (in Million US$), 2021-2026
- Table 5: Global: Gaming Market Forecast: Breakup by Type (in Million US$), 2021-2026
- Table 6: Global: Gaming Market Forecast: Breakup by Age Group (in Million US$), 2021-2026
- Table 7: Global: Gaming Market Forecast: Breakup by Region (in Million US$), 2021-2026
- Table 8: Global: Gaming Market: Competitive Structure
- Table 9: Global: Gaming Market: Key Players