PUBLISHER: TechNavio | PRODUCT CODE: 2109487
PUBLISHER: TechNavio | PRODUCT CODE: 2109487
The global online gaming market is forecasted to grow by USD 137829.5 mn during 2025-2030, accelerating at a CAGR of 18.7% during the forecast period. The report on the global online gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by pervasive technological innovation and infrastructure expansion, expanding accessibility through mobile platforms, growth of esports and engagement through service-based models.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.
| Market Scope | |
|---|---|
| Base Year | 2025 |
| End Year | 2030 |
| Series Year | 2026-2030 |
| Growth Momentum | Accelerate |
| YOY 2026 | 16.3% |
| CAGR | 18.7% |
| Incremental Value | $137829.5 mn |
Technavio's global online gaming market is segmented as below:
By Platform
By Type
By Revenue Stream
Geography
This study identifies the ascendancy of cloud gaming and subscription-based models as one of the prime reasons driving the global online gaming market growth during the next few years. Also, convergence of gaming with mainstream entertainment and social platforms and integration of ai and procedural content generation will lead to sizable demand in the market.
The report on the global online gaming market covers the following areas:
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global online gaming market vendors that include Activision Blizzard Inc., Bandai Namco Entertainment, Electronic Arts Inc., Epic Games Inc., Garena, Konami Group Corp., Krafton Inc., NCSoft Corp., NetEase Inc., NEXON Co. Ltd., Playtika Holding Corp., Riot Games Inc., Roblox Corp., Scopely Inc., Sega Corp., Square Enix Holdings Co. Ltd., Supercell Oy, Take Two Interactive Software, Tencent Holdings Ltd., Ubisoft Entertainment SA. Also, the global online gaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.