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PUBLISHER: IDATE | PRODUCT CODE: 1752811

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PUBLISHER: IDATE | PRODUCT CODE: 1752811

Tech Giants in Digital Entertainment: Scale Effect Drives to Leadership

PUBLISHED:
PAGES: 41 Pages
DELIVERY TIME: 1-2 business days
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Web Access - PPT (Group License/All Users)
USD 5692.50

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This report provides an in-depth analysis of the digital entertainment market, including video, music, and gaming, from the perspective of the major Tech Giants.

The introductory section outlines the revenue dynamics of the digital entertainment industry and the core business models that underpin it.

The following section examines digital entertainment revenue and user engagement across the three key segments: video, music, and video games. For each segment, the report details the global market share and relative positioning of the leading Tech Giants.

Subsequently, the report offers a detailed analysis of the principal Tech players and their strategic positioning within the digital entertainment ecosystem. It also reviews their segment-specific revenues (video, music, and video games). The companies profiled include players from the United States (Amazon, Apple, Google/YouTube, Meta/Facebook), China (Alibaba, Tencent), and cross-regional actors (TikTok/ByteDance).

The final section explores the future outlook for the market from multiple perspectives. It begins by assessing the influence of Tech Giants on the broader entertainment industry, followed by an examination of the key drivers and barriers affecting their continued growth in digital entertainment.

Lastly, the report presents market forecasts, highlighting the projected evolution of Tech Giants' market share within the global entertainment sector through 2029. It also provides an overview of market share trends for the top three players in each segment.

Product Code: M00174

Table of Contents

1. Executive Summary

2. Market dynamics

  • 2.1. The digital entertainment market - Sizing and trends
  • 2.2. Digital advertising revenues
  • 2.3. In App revenues
  • 2.4. Subscription- based models

3. Market segments

  • 3.1. Video services - Revenues and usages
  • 3.2. Video services - Positioning of Tech Giants
  • 3.3. Music services - Revenues and usages
  • 3.4. Music services - Positioning of Tech Giants
  • 3.5. Video games - Revenues and usages
  • 3.6. Video games - Positioning of Tech Giants

4. Players' profiles

  • 4.1 Apple
  • 4.2 Amazon
  • 4.3 Meta/Facebook
  • 4.4 Google/YouTube
  • 4.5 Alibaba
  • 4.6 Tencent
  • 4.7 ByteDance/TikTok

5. Market prospect

  • 5.1. Market development factors for Tech Giants
  • 5.2. Market prospect
Have a question?
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Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

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Christine Sirois

Manager - Americas

+1-860-674-8796

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