PUBLISHER: Euromonitor International | PRODUCT CODE: 2112747
PUBLISHER: Euromonitor International | PRODUCT CODE: 2112747
Toys and games in Germany delivered robust value growth in 2025, achieving a 6% increase to EUR10,746 million, substantially outperforming the modest 0.2% real GDP growth and reversing the previous year's contraction. The environment remains attractive due to the resilience of discretionary spending, the expansion of digital platforms, and the ability of leading brands to leverage both recurring revenue and premiumisation, particularly as adult collectors drive value and mitigate demographic hea...
Euromonitor International's Toys and Games in Germany report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2021-2025, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2030 illustrate how the market is set to change.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Euromonitor International has over 50 years' experience of publishing market research reports, business reference books and online information systems. With offices in London, Chicago, Singapore, Shanghai, Vilnius, Dubai, Cape Town, Santiago, Sydney, Tokyo, Bengaluru, Sao Paulo, Seoul, Hong Kong, Dusseldorf and Mexico City and a network of analysts in 100 countries, Euromonitor International has a unique capability and an understanding of diverse markets to develop reliable information resources to help drive informed strategic planning. To learn more about how our research solutions can support you, contact your local Euromonitor International office.
2025 Developments
Key Data Insights
Key Industry Trends
CHART 1 Key Industry Trends for Toys and Games
Industry Performance
Nintendo'S Console Refresh Increases Video Game Spend and Drives Recovery
CHART 2 Nintendo Switch 2 Launch
Adult Collectors Reshape Premium Offerings and Stabilise Value
CHART 3 League of Legends' Riftbound Cards
Recurring Subscriptions Strengthen Platform Loyalty and Insulate Revenue
CHART 4 Xbox Game Pass Price Rise
CHART 5 Value Sales 2020-2030
CHART 6 Value Sales by Category 2025
What's Next?
Digital Ecosystems and Collectible Demand Sustain Value Growth
Ip Consolidation and Recurring Revenue Models Define the Future of Toys and Games
CHART 7 Forecast Value Sales 2020-2030
CHART 8 Forecast Value Sales by Category 2025-2030
Top Players Anchor Leadership as Value Pools Concentrate
Global Deals Reshape Video Games Value Flows
CHART 9 Company Shares 2025
CHART 10 Brand Shares 2025
Channels
E-Commerce Platforms Capture Spending as Digital Goods Surge
CHART 11 Retail Channels 2020-2025
Products
Phygital Integration and Domestic Development Capacity Redefine the Product Development Brief
Ubisoft and Asus Target Adult Consumers with Domestically Anchored Software and Premium Portable Hardware
Corporate Consolidation and Physical Retail Repositioning Concentrate Commercial Returns among More Integrated Operators
Economic Context
CHART 12 Economic Context for Toys and Games
CHART 13 Real Gdp Growth 2020-2030
CHART 14 Inflation 2020-2030
Consumer Context
CHART 15 Consumer Context for Toys and Games
CHART 16 Population 2020-2030
CHART 17 Consumer Expenditure 2020-2030
CHART 18 Population by Generation 2025
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