PUBLISHER: Euromonitor International | PRODUCT CODE: 2112759
PUBLISHER: Euromonitor International | PRODUCT CODE: 2112759
Toys and games in China recorded solid value growth in 2025, driven by the strong performance of traditional toys and games and rising demand for premium, collectible and IP-led products. While video games remained the largest segment by value, traditional toys and games delivered the strongest growth, supported by blind-box collectibles, trading cards and premium construction sets that resonated with collectors, gift buyers and other high-value consumer groups. Product development increasingly...
Euromonitor International's Toys and Games in China report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2021-2025, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2030 illustrate how the market is set to change.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
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2025 Developments
Key Data Insights
Key Industry Trends
CHART 1 Key Industry Trends for Toys and Games
Industry Performance
Traditional Toys and Games Outpace Video Games as Premium Demand Accelerates
Collector Demand Reshapes Brand Rankings and Value Creation
Compliance and Channel Divergence Redefine Go-To-Market Strategies
CHART 2 Value Sales 2020-2030
CHART 3 Value Sales by Category 2025
What's Next?
Adult Collectors and Ip Brands Are Expected to Drive Future Value Growth
CHART 4 Analyst Insight for Toys and Games
Compliance Requirements Are Expected to Play a Greater Role in Product Development
Premiumisation Is Expected to Support Resilience Amid Demographic Pressures
CHART 5 Forecast Value Sales 2020-2030
CHART 6 Forecast Value Sales by Category 2025-2030
Pop Mart and Kayou Reshape Brand Rankings as Collectibles Gain Scale
Tencent and Netease Maintain Leadership through Mobile and Online Gaming
CHART 7 Company Shares 2025
CHART 8 Brand Shares 2025
Channels
Retail E-Commerce Extends Its Lead as Offline Retail Plays a Supporting Role
Live-Commerce and Experiential Retail Strengthen Consumer Engagement
CHART 9 Retail Channels 2020-2025
Products
Collector Demand Shifts Product Development Towards Ip and Engagement
Blind-Box Collectibles, Trading Cards and Mobile Launches Set the Pace
CHART 10 Labubu Mania Puts Pop Mart at the Head of China's Collectibles Surge
Long-Term Engagement Becomes the Foundation of Value Creation
Economic Context
CHART 11 Economic Context for Toys and Games
CHART 12 Real Gdp Growth 2020-2030
CHART 13 Inflation 2020-2030
Consumer Context
CHART 14 Consumer Context for Toys and Games
CHART 15 Population 2020-2030
CHART 16 Consumer Expenditure 2020-2030
CHART 17 Population by Generation 2025
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