PUBLISHER: Euromonitor International | PRODUCT CODE: 2112752
PUBLISHER: Euromonitor International | PRODUCT CODE: 2112752
Toys and games in Hong Kong, China achieved value growth of 3% in 2025, outpacing both regional and global benchmarks. The attractiveness of this landscape lies in the leadership of digital ecosystems, where video games account for a large majority of total value, driven by subscriptions, recurring spending models, and high engagement around new hardware and platform launches. Traditional toys and games rely on premium collectibles, adult collectors, and educational play rather than volume sales...
Euromonitor International's Toys and Games in Hong Kong, China report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2021-2025, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2030 illustrate how the market is set to change.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
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2025 Developments
Key Data Insights
Key Industry Trends
CHART 1 Key Industry Trends for Toys and Games
Industry Performance
Digital Ecosystems and Subscriptions Ensure Recurring Spending
CHART 2 Xbox Game Pass and PlayStation Plus put Ecosystem Value at the Centre of Hong Kong Spending
Adult Collectors Transform Display-Led Retail and Brand Engagement
CHART 3 Lego's City-Wide "Lok Jai" Campaign Reinforces Premium Construction in Hong Kong
Edutainment and Stem Play Surge as Parents Prioritise Quality Learning
CHART 4 Value Sales 2020-2030
CHART 5 Value Sales by Category 2025
What's Next?
Tencent and Netease Grow Digital Ecosystems as Recurring Spend Overtakes One-Off Sales
Premium Collectibles and Educational Toys Bring Value Growth
CHART 6 Toniebox 2 Rollout Powers Hong Kong's Connected-Learning Trend
CHART 7 Forecast Value Sales 2020-2030
CHART 8 Forecast Value Sales by Category 2025-2030
Nintendo and Sony Reinforce Leadership as Digital Ecosystems Shape Value
Designer-Toy Innovators and Major Deals Accelerate Creative Growth
CHART 9 Company Shares 2025
CHART 10 Brand Shares 2025
Channels
E-Commerce Strengthens Its Lead across Toys and Games
Experiential Retail and Digital Platforms Redefine Channel Innovation
CHART 11 Retail Channels 2020-2025
Economic Context
CHART 12 Economic Context for Toys and Games
CHART 13 Real Gdp Growth 2020-2030
CHART 14 Inflation 2020-2030
Consumer Context
CHART 15 Consumer Context for Toys and Games
CHART 16 Population 2020-2030
CHART 17 Population by Generation 2025
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