PUBLISHER: TechNavio | PRODUCT CODE: 2030538
PUBLISHER: TechNavio | PRODUCT CODE: 2030538
The global gaming market is forecasted to grow by USD 117602.9 mn during 2025-2030, accelerating at a CAGR of 9% during the forecast period. The report on the global gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by institutionalization of platform agnostic cloud gaming infrastructure, expansion of artificial intelligence and creator economies, escalation of strategic consolidation and global capital investment.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.
| Market Scope | |
|---|---|
| Base Year | 2025 |
| End Year | 2030 |
| Series Year | 2026-2030 |
| Growth Momentum | Accelerate |
| YOY 2026 | 8.2% |
| CAGR | 9% |
| Incremental Value | $117602.9 mn |
Technavio's global gaming market is segmented as below:
By Type
By Platform
By Device
Geography
This study identifies the industrialization of generative ai narrative frameworks as one of the prime reasons driving the global gaming market growth during the next few years. Also, advancements in cloud-native cross-platform interoperability platforms and evolution of immersive spatial computing experiences will lead to sizable demand in the market.
The report on the global gaming market covers the following areas:
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global gaming market vendors that include Activision Blizzard Inc., Apple Inc., BANDAI NAMCO Europe S.A.S, Bowlero Corp., Chicago Gaming Co., DeNA Co. Ltd., Electronic Arts Inc., Epic Games Inc., GungHo Online Entertainment Inc, NetEase Inc., Netmarble Corp., Niantic Inc., Nintendo Co. Ltd., Rovio Entertainment Corp., Sony Group Corp., Square Enix Limited, Tencent Holdings Ltd., The Walt Disney Co., Ubisoft Entertainment SA, Zeptolab UK Ltd.. Also, the global gaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.